示例#1
0
文件: PAPlayer.cpp 项目: HofiOne/xbmc
void PAPlayer::UpdateCrossfadeTime(const CFileItem& file)
{
  // we explicitly disable crossfading for audio cds
  if (file.IsCDDA())
   m_upcomingCrossfadeMS = 0;
  else
    m_upcomingCrossfadeMS = m_defaultCrossfadeMS = CServiceBroker::GetSettings().GetInt(CSettings::SETTING_MUSICPLAYER_CROSSFADE) * 1000;

  if (m_upcomingCrossfadeMS)
  {
    if (!m_currentStream ||
         (file.HasMusicInfoTag() && !CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MUSICPLAYER_CROSSFADEALBUMTRACKS) &&
          m_currentStream->m_fileItem.HasMusicInfoTag() &&
          (m_currentStream->m_fileItem.GetMusicInfoTag()->GetAlbum() != "") &&
          (m_currentStream->m_fileItem.GetMusicInfoTag()->GetAlbum() == file.GetMusicInfoTag()->GetAlbum()) &&
          (m_currentStream->m_fileItem.GetMusicInfoTag()->GetDiscNumber() == file.GetMusicInfoTag()->GetDiscNumber()) &&
          (m_currentStream->m_fileItem.GetMusicInfoTag()->GetTrackNumber() == file.GetMusicInfoTag()->GetTrackNumber() - 1)))
    {
      //do not crossfade when playing consecutive albumtracks
      m_upcomingCrossfadeMS = 0;
    }
  }
}
示例#2
0
void PAPlayer::UpdateCrossFadingTime(const CFileItem& file)
{
  if ((m_crossFading = g_guiSettings.GetInt("musicplayer.crossfade")))
  {
    if (
      m_crossFading &&
      (
        file.IsCDDA() ||
        file.IsLastFM() ||
        (
          file.HasMusicInfoTag() && !g_guiSettings.GetBool("musicplayer.crossfadealbumtracks") &&
          (m_currentFile->GetMusicInfoTag()->GetAlbum() != "") &&
          (m_currentFile->GetMusicInfoTag()->GetAlbum() == file.GetMusicInfoTag()->GetAlbum()) &&
          (m_currentFile->GetMusicInfoTag()->GetDiscNumber() == file.GetMusicInfoTag()->GetDiscNumber()) &&
          (m_currentFile->GetMusicInfoTag()->GetTrackNumber() == file.GetMusicInfoTag()->GetTrackNumber() - 1)
        )
        || g_guiSettings.GetString("audiooutput.audiodevice").find("wasapi:") != CStdString::npos
      )
    )
    {
      m_crossFading = 0;
    }
  }
}
示例#3
0
bool PAPlayer::OpenFile(const CFileItem& file, const CPlayerOptions &options)
{
  if (m_currentlyCrossFading) CloseFileInternal(false); //user seems to be in a hurry

  m_crossFading = g_guiSettings.GetInt("musicplayer.crossfade");
  //WASAPI doesn't support multiple streams, no crossfading for cdda, cd-reading goes mad and no crossfading for last.fm doesn't like two connections
  if (file.IsCDDA() || file.IsLastFM() || g_guiSettings.GetString("audiooutput.audiodevice").find("wasapi:") != CStdString::npos) m_crossFading = 0;
  if (m_crossFading && IsPlaying())
  {
    //do a short crossfade on trackskip
    //set to max 2 seconds for these prev/next transitions
    if (m_crossFading > 2) m_crossFading = 2;
    //queue for crossfading
    bool result = QueueNextFile(file, false);
    if (result)
    {
      //crossfading value may be update by QueueNextFile when nr of channels changed
      if (!m_crossFading) // swap to next track
        m_decoder[m_currentDecoder].SetStatus(STATUS_ENDED);
      else //force to fade to next track immediately
        m_forceFadeToNext = true;
    }
    return result;
  }

  // normal opening of file, nothing playing or crossfading not enabled
  // however no need to return to gui audio device
  CloseFileInternal(false);

  // always open the file using the current decoder
  m_currentDecoder = 0;

  if (!m_decoder[m_currentDecoder].Create(file, (__int64)(options.starttime * 1000), m_crossFading))
    return false;

  m_iSpeed = 1;
  m_bPaused = false;
  m_bStopPlaying = false;
  m_bytesSentOut = 0;

  CLog::Log(LOGINFO, "PAPlayer: Playing %s", file.m_strPath.c_str());

  m_timeOffset = (__int64)(options.starttime * 1000);

  unsigned int channel, sampleRate, bitsPerSample;
  m_decoder[m_currentDecoder].GetDataFormat(&channel, &sampleRate, &bitsPerSample);

  if (!CreateStream(m_currentStream, channel, sampleRate, bitsPerSample))
  {
    m_decoder[m_currentDecoder].Destroy();
    CLog::Log(LOGERROR, "PAPlayer::Unable to create audio stream");
  }

  *m_currentFile = file;

  if (ThreadHandle() == NULL)
    Create();

  m_startEvent.Set();

  m_bIsPlaying = true;
  m_cachingNextFile = false;
  m_currentlyCrossFading = false;
  m_forceFadeToNext = false;
  m_bQueueFailed = false;

  m_decoder[m_currentDecoder].Start();  // start playback

  return true;
}
示例#4
0
bool PAPlayer::QueueNextFileEx(const CFileItem &file, bool fadeIn/* = true */, bool job /* = false */)
{
  // check if we advance a track of a CUE sheet
  // if this is the case we don't need to open a new stream
  std::string newURL = file.GetMusicInfoTag() ? file.GetMusicInfoTag()->GetURL() : file.GetPath();
  std::string oldURL = m_FileItem->GetMusicInfoTag() ? m_FileItem->GetMusicInfoTag()->GetURL() : m_FileItem->GetPath();
  if (newURL.compare(oldURL) == 0 &&
      file.m_lStartOffset &&
      file.m_lStartOffset == m_FileItem->m_lEndOffset &&
      m_currentStream && m_currentStream->m_prepareTriggered)
  {
    m_continueStream = true;
    m_upcomingCrossfadeMS = 0;
    *m_FileItem = file;
    return true;
  }
  else
  {
    m_continueStream = false;
  }

  StreamInfo *si = new StreamInfo();
  if (!si->m_decoder.Create(file, (file.m_lStartOffset * 1000) / 75))
  {
    CLog::Log(LOGWARNING, "PAPlayer::QueueNextFileEx - Failed to create the decoder");

    delete si;
    // advance playlist
    if (job)
      m_callback.OnPlayBackStarted();
    m_callback.OnQueueNextItem();
    return false;
  }

  /* decode until there is data-available */
  si->m_decoder.Start();
  while(si->m_decoder.GetDataSize() == 0)
  {
    int status = si->m_decoder.GetStatus();
    if (status == STATUS_ENDED   ||
        status == STATUS_NO_FILE ||
        si->m_decoder.ReadSamples(PACKET_SIZE) == RET_ERROR)
    {
      CLog::Log(LOGINFO, "PAPlayer::QueueNextFileEx - Error reading samples");

      si->m_decoder.Destroy();
      delete si;
      // advance playlist
      if (job)
        m_callback.OnPlayBackStarted();
      m_callback.OnQueueNextItem();
      return false;
    }

    /* yield our time so that the main PAP thread doesnt stall */
    CThread::Sleep(1);
  }

  // set m_upcomingCrossfadeMS depending on type of file and user settings
  UpdateCrossfadeTime(file);

  /* init the streaminfo struct */
  si->m_decoder.GetDataFormat(&si->m_channelInfo, &si->m_sampleRate, &si->m_encodedSampleRate, &si->m_dataFormat);
  si->m_startOffset        = file.m_lStartOffset * 1000 / 75;
  si->m_endOffset          = file.m_lEndOffset   * 1000 / 75;
  si->m_bytesPerSample     = CAEUtil::DataFormatToBits(si->m_dataFormat) >> 3;
  si->m_bytesPerFrame      = si->m_bytesPerSample * si->m_channelInfo.Count();
  si->m_started            = false;
  si->m_finishing          = false;
  si->m_framesSent         = 0;
  si->m_seekNextAtFrame    = 0;
  si->m_seekFrame          = -1;
  si->m_stream             = NULL;
  si->m_volume             = (fadeIn && m_upcomingCrossfadeMS) ? 0.0f : 1.0f;
  si->m_fadeOutTriggered   = false;
  si->m_isSlaved           = false;

  int64_t streamTotalTime = si->m_decoder.TotalTime();
  if (si->m_endOffset)
    streamTotalTime = si->m_endOffset - si->m_startOffset;
  
  si->m_prepareNextAtFrame = 0;
  // cd drives don't really like it to be crossfaded or prepared
  if(!file.IsCDDA())
  {
    if (streamTotalTime >= TIME_TO_CACHE_NEXT_FILE + m_defaultCrossfadeMS)
      si->m_prepareNextAtFrame = (int)((streamTotalTime - TIME_TO_CACHE_NEXT_FILE - m_defaultCrossfadeMS) * si->m_sampleRate / 1000.0f);
  }

  if (m_currentStream && (AE_IS_RAW(m_currentStream->m_dataFormat) || AE_IS_RAW(si->m_dataFormat)))
  {
    m_currentStream->m_prepareTriggered = false;
    m_currentStream->m_waitOnDrain = true;
    m_currentStream->m_prepareNextAtFrame = 0;
    si->m_decoder.Destroy();
    delete si;
    return false;
  }

  si->m_prepareTriggered = false;
  si->m_playNextAtFrame = 0;
  si->m_playNextTriggered = false;
  si->m_waitOnDrain = false;

  if (!PrepareStream(si))
  {
    CLog::Log(LOGINFO, "PAPlayer::QueueNextFileEx - Error preparing stream");
    
    si->m_decoder.Destroy();
    delete si;
    // advance playlist
    if (job)
      m_callback.OnPlayBackStarted();
    m_callback.OnQueueNextItem();
    return false;
  }

  /* add the stream to the list */
  CExclusiveLock lock(m_streamsLock);
  m_streams.push_back(si);
  //update the current stream to start playing the next track at the correct frame.
  UpdateStreamInfoPlayNextAtFrame(m_currentStream, m_upcomingCrossfadeMS);

  *m_FileItem = file;

  return true;
}