示例#1
0
CG32bitImage *CSystemMap::CreateBackgroundImage (void)

//	CreateBackgroundImage
//
//	Creates an image containing the map.
//	Caller is responsible for freeing the returned image.

	{
	int i;

	CG32bitImage *pImage = g_pUniverse->GetLibraryBitmapCopy(m_dwBackgroundImage);
	if (pImage == NULL)
		return NULL;

	int xCenter = pImage->GetWidth() / 2;
	int yCenter = pImage->GetHeight() / 2;

	//	Paint all annotations

	if (m_Annotations.GetCount() > 0)
		{
		SViewportPaintCtx Ctx;

		for (i = 0; i < m_Annotations.GetCount(); i++)
			{
			SMapAnnotation *pAnnotation = &m_Annotations[i];

			Ctx.iTick = pAnnotation->iTick;
			Ctx.iRotation = pAnnotation->iRotation;

			pAnnotation->pPainter->Paint(*pImage, xCenter + pAnnotation->xOffset, yCenter - pAnnotation->yOffset, Ctx);
			}
		}

#ifdef DEBUG
#if 0
	//	Test noise function
	CG32bitImage Alpha;
	Alpha.CreateBlankAlpha(pImage->GetWidth(), pImage->GetHeight());
	DrawNebulosity8bit(Alpha, 0, 0, pImage->GetWidth(), pImage->GetHeight(), 256, 0, 255);

	pImage->Fill(0, 0, pImage->GetWidth(), pImage->GetHeight(), 0);
	pImage->FillMask(0, 0, pImage->GetWidth(), pImage->GetHeight(), Alpha, CG32bitPixel(255, 255, 255), 0, 0);
#endif
#endif

	return pImage;
	}
示例#2
0
void CTransmuterSession::OnPaint(CG32bitImage &Screen, const RECT &rcInvalid)
	{
	//	paint the background
	Screen.Fill(0, 0, Screen.GetWidth(), Screen.GetHeight(), CG32bitPixel(32, 32, 32));

	//	make sure m_SubSessions is up-to-date with any error sessions
	UpdateSubSessionsList();

	//	call paint functions of all subsessions
	for (int i = 0; i < m_SubSessions.GetCount(); i++)
		{
		m_SubSessions[i]->OnPaint(Screen, rcInvalid);
		}
	}
示例#3
0
void CSystemMap::GetBackgroundImageSize (int *retcx, int *retcy)

//	GetBackgroundImageSize
//
//	Returns the size of the background image

	{
	CG32bitImage *pImage = g_pUniverse->GetLibraryBitmap(m_dwBackgroundImage);
	if (pImage)
		{
		*retcx = pImage->GetWidth();
		*retcy = pImage->GetHeight();
		}
	else
		{
		*retcx = 0;
		*retcy = 0;
		}
	}
示例#4
0
void CGalacticMapSession::OnPaint (CG32bitImage &Screen, const RECT &rcInvalid)

//	OnPaint
//
//	Paint

	{
	int cxScreen = Screen.GetWidth();
	int cyScreen = Screen.GetHeight();

	const CVisualPalette &VI = m_HI.GetVisuals();
	CG32bitPixel rgbBackgroundColor = VI.GetColor(colorAreaDeep);
	CG32bitPixel rgbLineColor = VI.GetColor(colorLineFrame);
	const CG16bitFont &HeaderFont = VI.GetFont(fontHeader);
	const CG16bitFont &MediumFont = VI.GetFont(fontMedium);

	//	Paint the actual map

	if (m_pPainter)
		{
		m_pPainter->Paint(Screen);

		//	Paint the ship

		CSpaceObject *pPlayer = g_pUniverse->GetPlayerShip();
		if (pPlayer)
			{
			int xPos, yPos;
			g_pUniverse->GetCurrentSystem()->GetTopology()->GetDisplayPos(&xPos, &yPos);

			int xShip, yShip;
			m_pPainter->GalacticToView(xPos, yPos, m_xCenter, m_yCenter, m_Scale.GetScale(), &xShip, &yShip);

			pPlayer->PaintMap(CMapViewportCtx(), Screen, xShip, yShip);
			}
		}

	//	Paint some help text

    m_HelpPainter.Paint(Screen, 
            m_rcView.left + SCREEN_BORDER_X, 
            m_rcView.bottom - (SCREEN_BORDER_Y + m_HelpPainter.GetHeight()));
	}
示例#5
0
void GenerateTopologyMap (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i, j;

	STopologyMapCtx Ctx;

	//	Initialize the output

	COutputChart Output;
	Output.SetStyleFont(STYLE_NAME, pCmdLine->GetAttribute(CONSTLIT("font")));
	Output.SetStyleColor(STYLE_NAME, CG32bitPixel(0xFF, 0xFF, 0xFF));

	Output.SetOutputFilespec(pCmdLine->GetAttribute(CONSTLIT("output")));

	//	Get the topology node

	CTopologyNode *pFirstNode = Universe.GetFirstTopologyNode();
	if (pFirstNode == NULL)
		{
		printf("ERROR: Unable to find topology node.\n");
		return;
		}

	//	Get the system map for the node

	Ctx.pMap = pFirstNode->GetDisplayPos();
	if (Ctx.pMap == NULL)
		{
		printf("ERROR: No system map for node %s.\n", pFirstNode->GetID().GetASCIIZPointer());
		return;
		}

	//	Create a background image

	CG32bitImage *pImage = Ctx.pMap->CreateBackgroundImage();

	//	Create the output

	Output.SetContentSize((pImage ? pImage->GetWidth() : 1024), (pImage ? pImage->GetHeight() : 1024));
	CG32bitImage &Dest = Output.GetOutputImage();

	//	Blt

	if (pImage)
		Dest.Blt(0, 0, pImage->GetWidth(), pImage->GetHeight(), *pImage, 0, 0);

	//	Done with background image

	delete pImage;
	pImage = NULL;

	//	Compute the size of the map (in pixels)

	Ctx.cxMap = Dest.GetWidth();
	Ctx.cyMap = Dest.GetHeight();
	Ctx.xCenter = Ctx.cxMap / 2;
	Ctx.yCenter = Ctx.cyMap / 2;

	//	Loop over all nodes and clear marks on the ones that we need to draw

	for (i = 0; i < Universe.GetTopologyNodeCount(); i++)
		{
		CTopologyNode *pNode = Universe.GetTopologyNode(i);
			
		int xPos, yPos;
		pNode->SetMarked(pNode->GetDisplayPos(&xPos, &yPos) != Ctx.pMap 
				|| pNode->IsEndGame());
		}

	//	Paint the nodes

	for (i = 0; i < Universe.GetTopologyNodeCount(); i++)
		{
		CTopologyNode *pNode = Universe.GetTopologyNode(i);
		if (!pNode->IsMarked())
			{
			int xPos, yPos;
			pNode->GetDisplayPos(&xPos, &yPos);

			//	Convert to view coordinates

			int x = Ctx.xCenter + xPos;
			int y = Ctx.yCenter - yPos;

			//	Draw gate connections

			for (j = 0; j < pNode->GetStargateCount(); j++)
				{
				CTopologyNode *pDestNode = pNode->GetStargateDest(j);
				if (pDestNode && !pDestNode->IsMarked())
					{
					int xPos, yPos;
					pDestNode->GetDisplayPos(&xPos, &yPos);

					int xDest = Ctx.xCenter + xPos;
					int yDest = Ctx.yCenter - yPos;

					Dest.DrawLine(x, y, xDest, yDest, STARGATE_LINE_WIDTH, STARGATE_LINE_COLOR);
					}
				}

			//	Draw star system

			DrawNode(Ctx, Output, pNode, x, y);

			pNode->SetMarked();
			}
		}

	//	Done

	Output.Output();
	}
示例#6
0
void CTranscendenceWnd::CreateNewsAnimation (CMultiverseNewsEntry *pEntry, IAnimatron **retpAnimatron)

//	CreateNewsAnimation
//
//	Creates animation of a Multiverse news entry.

	{
	int iDuration = 600;
	int iInitialFade = 30;
	int iEndFade = 30;

	//	Compute some metrics for the pane based on the entry information

	int cxInnerPane = NEWS_PANE_WIDTH - (2 * NEWS_PANE_PADDING_X);

	CG32bitImage *pImage = pEntry->LoadImageHandoff();
	int cyImage = (pImage ? pImage->GetHeight() : 0);

	TArray<CString> TitleLines;
	m_Fonts.SubTitle.BreakText(pEntry->GetTitle(), cxInnerPane, &TitleLines);
	int cyTitle = m_Fonts.SubTitle.GetHeight() * TitleLines.GetCount();

	TArray<CString> BodyLines;
	m_Fonts.Medium.BreakText(pEntry->GetBody(), cxInnerPane, &BodyLines);
	int cyBody = m_Fonts.Medium.GetHeight() * BodyLines.GetCount();

	TArray<CString> FooterLines;
	m_Fonts.MediumHeavyBold.BreakText(pEntry->GetCallToActionText(), cxInnerPane, &FooterLines);
	int cyFooter = m_Fonts.MediumHeavyBold.GetHeight() * FooterLines.GetCount();

	int cyPane = cyImage
			+ cyTitle
			+ NEWS_PANE_INNER_SPACING_Y
			+ cyBody
			+ NEWS_PANE_INNER_SPACING_Y
			+ cyFooter
			+ NEWS_PANE_PADDING_Y;

	int xPane = m_rcIntroMain.left + (RectWidth(m_rcIntroMain) / 2) + (RectWidth(m_rcIntroMain) / 6);
	int yPane = m_rcIntroMain.top + ((RectHeight(m_rcIntroMain) - cyPane) / 2);

	//	Create sequencer to hold everything The origin of the sequencer is
	//	at the top-center of the pane.

	CAniSequencer *pSeq = new CAniSequencer;
	pSeq->SetPropertyVector(PROP_POSITION, CVector(xPane, yPane));

	int xLeft = -NEWS_PANE_WIDTH / 2;

	//	Create a button that will respond to clicks on the news pane

	CAniButton *pButton = new CAniButton;
	pButton->SetPropertyVector(PROP_POSITION, CVector(xLeft, 0));
	pButton->SetPropertyVector(PROP_SCALE, CVector(NEWS_PANE_WIDTH, cyPane));
	pButton->SetStyle(STYLE_DOWN, NULL);
	pButton->SetStyle(STYLE_HOVER, NULL);
	pButton->SetStyle(STYLE_NORMAL, NULL);
	pButton->SetStyle(STYLE_DISABLED, NULL);
	pButton->SetStyle(STYLE_TEXT, NULL);
	pButton->AddListener(EVENT_ON_CLICK, m_pIntroSession, CMD_OPEN_NEWS);

	pSeq->AddTrack(pButton, 0);

	//	Create the background

	CAniRoundedRect *pPane = new CAniRoundedRect;
	pPane->SetPropertyVector(PROP_POSITION, CVector(xLeft, 0));
	pPane->SetPropertyVector(PROP_SCALE, CVector(NEWS_PANE_WIDTH, cyPane));
	pPane->SetPropertyColor(PROP_COLOR, RGB_NEWS_PANE_BACKGROUND);
	pPane->SetPropertyOpacity(PROP_OPACITY, 64);
	pPane->SetPropertyInteger(PROP_UL_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_UR_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_LL_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_LR_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->AnimateLinearFade(iDuration, iInitialFade, iEndFade, 64);

	pSeq->AddTrack(pPane, 0);

	//	Add the content

	int yPos = 0;
	int xInnerLeft = -(cxInnerPane / 2);

	//	Create the image

	if (pImage)
		{
		//	If the image is wide enough to hit the rounded corners, then we
		//	need to mask it out.

		if (pImage->GetWidth() > (NEWS_PANE_WIDTH - 2 * NEWS_PANE_CORNER_RADIUS))
			{
			//	Create a mask the size of the pane and apply it to the image
			//	(We own the image so we can modify it).

			CG8bitImage PaneMask;
			PaneMask.CreateRoundedRect(NEWS_PANE_WIDTH, cyPane, NEWS_PANE_CORNER_RADIUS);
			pImage->IntersectMask(0, 
					0, 
					PaneMask.GetWidth(), 
					PaneMask.GetHeight(), 
					PaneMask,
					(pImage->GetWidth() - PaneMask.GetWidth()) / 2,
					0);
			}

		//	Create an animatron

		CAniRect *pRect = new CAniRect;
		pRect->SetPropertyVector(PROP_POSITION, CVector(-pImage->GetWidth() / 2, yPos));
		pRect->SetPropertyVector(PROP_SCALE, CVector(pImage->GetWidth(), pImage->GetHeight()));
		pRect->SetFillMethod(new CAniImageFill(pImage, true));
		pRect->AnimateLinearFade(iDuration, iInitialFade, iEndFade);

		pSeq->AddTrack(pRect, 0);

		yPos += cyImage;
		}

	//	Create the title

	IAnimatron *pText;
	CAniText::Create(pEntry->GetTitle(),
			CVector(xInnerLeft, yPos),
			&m_Fonts.SubTitle,
			CG16bitFont::AlignCenter,
			m_Fonts.rgbTitleColor,
			&pText);
	pText->SetPropertyVector(PROP_SCALE, CVector(cxInnerPane, cyPane));
	pText->AnimateLinearFade(iDuration, iInitialFade, iEndFade);
	pSeq->AddTrack(pText, 0);

	yPos += cyTitle + NEWS_PANE_INNER_SPACING_Y;

	//	Create the text

	CAniText::Create(pEntry->GetBody(),
			CVector(xInnerLeft, yPos),
			&m_Fonts.Medium,
			CG16bitFont::AlignCenter,
			m_Fonts.rgbTitleColor,
			&pText);
	pText->SetPropertyVector(PROP_SCALE, CVector(cxInnerPane, cyPane));
	pText->AnimateLinearFade(iDuration, iInitialFade, iEndFade);
	pSeq->AddTrack(pText, 0);

	yPos += cyBody + NEWS_PANE_INNER_SPACING_Y;

	//	Create the call to action

	CAniText::Create(pEntry->GetCallToActionText(),
			CVector(xInnerLeft, yPos),
			&m_Fonts.MediumHeavyBold,
			CG16bitFont::AlignCenter,
			m_Fonts.rgbTitleColor,
			&pText);
	pText->SetPropertyVector(PROP_SCALE, CVector(cxInnerPane, cyPane));
	pText->AnimateLinearFade(iDuration, iInitialFade, iEndFade);
	pSeq->AddTrack(pText, 0);

	//	Remember the URL to open when the user clicks

	m_sNewsURL = pEntry->GetCallToActionURL();

	//	Done

	*retpAnimatron = pSeq;
	}
示例#7
0
void CExtension::CreateIcon (int cxWidth, int cyHeight, CG32bitImage **retpIcon) const

//	CreateIcon
//
//	Creates a cover icon for the adventure. The caller is responsible for
//	freeing the result.

	{
	//	Load the image

	CG32bitImage *pBackground = GetCoverImage();
	if (pBackground == NULL || pBackground->GetWidth() == 0 || pBackground->GetHeight() == 0)
		{
		int cxSize = Min(cxWidth, cyHeight);
		*retpIcon = new CG32bitImage;
		(*retpIcon)->Create(cxSize, cxSize);
		return;
		}

	//	Figure out the dimensions of the icon based on the image size and the
	//	desired output.
	//
	//	If the background is larger than the icon size then we need to scale it.

	CG32bitImage *pIcon;
	if (pBackground->GetWidth() > cxWidth || pBackground->GetHeight() > cyHeight)
		{
		int xSrc, ySrc, cxSrc, cySrc;
		Metric rScale;

		//	If we have a widescreen cover image and we want a portrait or
		//	square icon, then we zoom in on the key part of the cover.

		if (pBackground->GetWidth() > 2 * pBackground->GetHeight())
			{
			rScale = (Metric)cyHeight / pBackground->GetHeight();

			cxSrc = (int)(cxWidth / rScale);
			xSrc = Min(pBackground->GetWidth() - cxSrc, pBackground->GetWidth() - (RIGHT_COVER_OFFSET + (cxSrc / 2)));

			ySrc = 0;
			cySrc = pBackground->GetHeight();
			}
		else
			{
			rScale = (Metric)cxWidth / pBackground->GetWidth();
			if (rScale * pBackground->GetHeight() > (Metric)cyHeight)
				rScale = (Metric)cyHeight / pBackground->GetHeight();

			xSrc = 0;
			ySrc = 0;
			cxSrc = pBackground->GetWidth();
			cySrc = pBackground->GetHeight();
			}

		//	Create the icon

		pIcon = new CG32bitImage;
		pIcon->CreateFromImageTransformed(*pBackground,
				xSrc,
				ySrc,
				cxSrc,
				cySrc,
				rScale,
				rScale,
				0.0);
		}

	//	Otherwise we center the image on the icon

	else
		{
		//	Create the icon

		pIcon = new CG32bitImage;
		pIcon->Create(cxWidth, cyHeight);

		//	Blt

		pIcon->Blt(0,
				0,
				pBackground->GetWidth(),
				pBackground->GetHeight(),
				*pBackground,
				(cxWidth - pBackground->GetWidth()) / 2,
				(cyHeight - pBackground->GetHeight()) / 2);
		}

	//	Done

	*retpIcon = pIcon;
	}