示例#1
0
// Read DLMS Data frame from the device.
int CGXCommunication::ReadDLMSPacket(CGXByteBuffer& data, CGXReplyData& reply)
{
    int ret, pos;
    CGXByteBuffer bb;
    std::string tmp;
    if (data.GetSize() == 0)
    {
        return DLMS_ERROR_CODE_OK;
    }
    Now(tmp);
    tmp = "TX: " + tmp;
    tmp += "\t" + data.ToHexString();
    if (m_Trace > GX_TRACE_LEVEL_INFO)
    {
        printf("%s\r\n", tmp.c_str());
    }
    GXHelpers::Write("trace.txt", tmp + "\r\n");
    int len = data.GetSize();
    //Send data.
    for (pos = 0; pos != data.GetSize(); ++pos)
    {
        pc.putc(data.GetData()[pos]);
    }
    // Loop until whole DLMS packet is received.
    tmp = "";
    do
    {
        if (Read(0x7E, bb) != 0)
        {
            return DLMS_ERROR_CODE_SEND_FAILED;
        }
        if (tmp.size() == 0)
        {
            Now(tmp);
            tmp = "RX: " + tmp + "\t";
        }
        else
        {
            tmp += " ";
        }
        tmp += bb.ToHexString();
    } while ((ret = m_Parser->GetData(bb, reply)) == DLMS_ERROR_CODE_FALSE);
    tmp += "\r\n";
    if (m_Trace > GX_TRACE_LEVEL_INFO)
    {
        printf("%s", tmp.c_str());
    }
    GXHelpers::Write("trace.txt", tmp);
    if (ret == DLMS_ERROR_CODE_REJECTED)
    {
        ret = ReadDLMSPacket(data, reply);
    }
    return ret;
}
示例#2
0
int CGXCommunication::ReadDataBlock(CGXByteBuffer& data, CGXReplyData& reply)
{
    //If ther is no data to send.
    if (data.GetSize() == 0)
    {
        return DLMS_ERROR_CODE_OK;
    }
    int ret;
    CGXByteBuffer bb;
    //Send data.
    if ((ret = ReadDLMSPacket(data, reply)) != DLMS_ERROR_CODE_OK)
    {
        return ret;
    }
    while (reply.IsMoreData())
    {
        bb.Clear();
        if ((ret = m_Parser->ReceiverReady(reply.GetMoreData(), bb)) != 0)
        {
            return ret;
        }
        if ((ret = ReadDLMSPacket(bb, reply)) != DLMS_ERROR_CODE_OK)
        {
            return ret;
        }
    }
    return DLMS_ERROR_CODE_OK;
}
示例#3
0
CGXDLMSVariant::CGXDLMSVariant(CGXByteBuffer& value)
{
    vt = DLMS_DATA_TYPE_OCTET_STRING;
    size = value.GetSize();
    if (size != 0)
    {
        byteArr = (unsigned char*) malloc(size);
        memcpy(byteArr, value.GetData(), size);
    }
    else
    {
        byteArr = NULL;
    }
}
示例#4
0
int CGXCommunication::Read(unsigned char eop, CGXByteBuffer& reply)
{
    bool bFound = false;
    int pos, lastReadIndex = 0;
    do
    {
        reply.SetUInt8(pc.getc());
        if (reply.GetSize() > 5)
        {
            //Some optical strobes can return extra bytes.
            for (pos = reply.GetSize() - 1; pos != lastReadIndex; --pos)
            {
                if (reply.GetData()[pos] == eop)
                {
                    bFound = true;
                    break;
                }
            }
            lastReadIndex = pos;
        }
    } while (!bFound);
    return DLMS_ERROR_CODE_OK;
}
示例#5
0
DLMS_SOURCE_DIAGNOSTIC CGXDLMSBase::ValidateAuthentication(
    DLMS_AUTHENTICATION authentication,
    CGXByteBuffer& password)
{
    if (authentication == DLMS_AUTHENTICATION_NONE)
    {
        //Uncomment this if authentication is always required.
        //return DLMS_SOURCE_DIAGNOSTIC_AUTHENTICATION_MECHANISM_NAME_REQUIRED;
    }

    if (authentication == DLMS_AUTHENTICATION_LOW)
    {
        CGXByteBuffer expected;
        std::string name = "0.0.40.0.0.255";
        if (GetUseLogicalNameReferencing())
        {
            CGXDLMSAssociationLogicalName* ln =
                (CGXDLMSAssociationLogicalName*)GetItems().FindByLN(
                    DLMS_OBJECT_TYPE_ASSOCIATION_LOGICAL_NAME, name);
            expected = ln->GetSecret();
        }
        else
        {
            CGXDLMSAssociationShortName* sn =
                (CGXDLMSAssociationShortName*)GetItems().FindByLN(
                    DLMS_OBJECT_TYPE_ASSOCIATION_SHORT_NAME, name);
            expected = sn->GetSecret();
        }
        if (expected.Compare(password.GetData(), password.GetSize()))
        {
            return DLMS_SOURCE_DIAGNOSTIC_NONE;
        }
        return DLMS_SOURCE_DIAGNOSTIC_AUTHENTICATION_FAILURE;
    }
    // Other authentication levels are check on phase two.
    return DLMS_SOURCE_DIAGNOSTIC_NONE;
}
示例#6
0
/**
    * Chipher text.
    *
    * @param auth
    *            Authentication level.
    * @param data
    *            Text to chipher.
    * @param secret
    *            Secret.
    * @return Chiphered text.
    */
int CGXSecure::Secure(
    CGXDLMSSettings& settings,
    CGXCipher* cipher,
    unsigned long ic,
    CGXByteBuffer& data,
    CGXByteBuffer& secret,
    CGXByteBuffer& reply)
{
    int ret = 0, pos;
    reply.Clear();
    if (settings.GetAuthentication() == DLMS_AUTHENTICATION_HIGH)
    {
        CGXByteBuffer s;
        int len = data.GetSize();
        if (len % 16 != 0)
        {
            len += (16 - (data.GetSize() % 16));
        }
        if (secret.GetSize() > data.GetSize())
        {
            len = secret.GetSize();
            if (len % 16 != 0)
            {
                len += (16 - (secret.GetSize() % 16));
            }
        }
        s.Set(&secret);
        s.Zero(s.GetSize(), len - s.GetSize());
        reply.Set(&data);
        reply.Zero(reply.GetSize(), len - reply.GetSize());
        for (pos = 0; pos < len / 16; ++pos)
        {
            CGXCipher::Aes1Encrypt(reply, pos * 16, s);
        }
        return 0;
    }
    // Get server Challenge.
    CGXByteBuffer challenge;
    // Get shared secret
    if (settings.GetAuthentication() != DLMS_AUTHENTICATION_HIGH_GMAC)
    {
        challenge.Set(&data);
        challenge.Set(&secret);
    }
    if (settings.GetAuthentication() == DLMS_AUTHENTICATION_HIGH_MD5)
    {
        return CGXDLMSMD5::Encrypt(challenge, reply);
    }
    else if (settings.GetAuthentication() == DLMS_AUTHENTICATION_HIGH_SHA1)
    {
        return CGXDLMSSha1::Encrypt(challenge, reply);
    }
    else if (settings.GetAuthentication() == DLMS_AUTHENTICATION_HIGH_SHA256)
    {
        return CGXDLMSSha256::Encrypt(challenge, reply);
    }
    else if (settings.GetAuthentication() == DLMS_AUTHENTICATION_HIGH_GMAC)
    {
        CGXByteBuffer tmp;
        CGXByteBuffer& key = settings.GetCipher()->GetBlockCipherKey();
        ret = cipher->Encrypt(DLMS_SECURITY_AUTHENTICATION,
            DLMS_COUNT_TYPE_TAG, ic, 0, secret, key,  data, tmp);
        if (ret == 0)
        {
            reply.SetUInt8(DLMS_SECURITY_AUTHENTICATION);
            reply.SetUInt32(ic);
            reply.Set(&tmp);
        }
    }
    return ret;
}
示例#7
0
void ListenerThread(void* pVoid)
{
    CGXByteBuffer reply;
    CGXDLMSBase* server = (CGXDLMSBase*)pVoid;
    sockaddr_in add = { 0 };
    int ret;
    char tmp[10];
    CGXByteBuffer bb;
    bb.Capacity(2048);
#if defined(_WIN32) || defined(_WIN64)//If Windows
    int len;
    int AddrLen = sizeof(add);
    SOCKET socket;
#else //If Linux
    socklen_t len;
    socklen_t AddrLen = sizeof(add);
    int socket;
#endif
    struct sockaddr_in client;
    memset(&client, 0, sizeof(client));
    //Get buffer data
    basic_string<char> senderInfo;
    while (server->IsConnected())
    {
        len = sizeof(client);
        senderInfo.clear();
        socket = accept(server->GetSocket(), (struct sockaddr*)&client, &len);
        server->Reset();
        if (server->IsConnected())
        {
            server->Reset();
            if ((ret = getpeername(socket, (sockaddr*)&add, &AddrLen)) == -1)
            {
                closesocket(socket);
#if defined(_WIN32) || defined(_WIN64)//If Windows
                socket = INVALID_SOCKET;
#else //If Linux
                socket = -1;
#endif
                continue;
                //Notify error.
            }
            senderInfo = inet_ntoa(add.sin_addr);
            senderInfo.append(":");
#if _MSC_VER > 1000
            _ltoa_s(add.sin_port, tmp, 10, 10);
#else
            sprintf(tmp, "%d", add.sin_port);
#endif
            senderInfo.append(tmp);
            while (server->IsConnected())
            {
                //If client is left wait for next client.
                if ((ret = recv(socket, (char*)
                    bb.GetData() + bb.GetSize(),
                    bb.Capacity() - bb.GetSize(), 0)) == -1)
                {
                    //Notify error.
                    server->Reset();
#if defined(_WIN32) || defined(_WIN64)//If Windows
                    closesocket(socket);
                    socket = INVALID_SOCKET;
#else //If Linux
                    close(socket);
                    socket = -1;
#endif
                    break;
                }
                //If client is closed the connection.
                if (ret == 0)
                {
                    server->Reset();
#if defined(_WIN32) || defined(_WIN64)//If Windows
                    closesocket(socket);
                    socket = INVALID_SOCKET;
#else //If Linux
                    close(socket);
                    socket = -1;
#endif
                    break;
                }
                bb.SetSize(bb.GetSize() + ret);
                if (server->m_Trace == GX_TRACE_LEVEL_VERBOSE)
                {
                    printf("RX:\t%s\r\n", bb.ToHexString().c_str());
                }
                if (server->HandleRequest(bb, reply) != 0)
                {
#if defined(_WIN32) || defined(_WIN64)//If Windows
                    closesocket(socket);
                    socket = INVALID_SOCKET;
#else //If Linux
                    close(socket);
                    socket = -1;
#endif
                }
                bb.SetSize(0);
                if (reply.GetSize() != 0)
                {
                    if (server->m_Trace == GX_TRACE_LEVEL_VERBOSE)
                    {
                        printf("TX:\t%s\r\n", reply.ToHexString().c_str());
                    }
                    if (send(socket, (const char*)reply.GetData(), reply.GetSize() - reply.GetPosition(), 0) == -1)
                    {
                        //If error has occured
                        server->Reset();
#if defined(_WIN32) || defined(_WIN64)//If Windows
                        closesocket(socket);
                        socket = INVALID_SOCKET;
#else //If Linux
                        close(socket);
                        socket = -1;
#endif
                    }
                    reply.Clear();
                }
            }
            server->Reset();
        }
    }
}