void CCommandFuncs::Window ( const char* szParameters ) { #if 0 // Make sure no mod is loaded if ( !CCore::GetSingleton ().GetModManager ()->IsLoaded () ) { CGameSettings * gameSettings = CCore::GetSingleton ( ).GetGame ( )->GetSettings(); unsigned int currentMode = gameSettings->GetCurrentVideoMode(); if ( currentMode == 0 ) { GetVideoModeManager ()->ChangeVideoMode ( VIDEO_MODE_FULLSCREEN ); g_pCore->GetLocalGUI()->GetMainMenu ()->RefreshPositions(); } else { // Run "vid 0" Vid ( "0" ); } } else { g_pCore->GetConsole ()->Echo ( "window: Please disconnect first" ); } #endif }
void CCommandFuncs::Vid(const char* szParameters) { #if 0 // ripped from the renderware sdk CGameSettings * gameSettings = CCore::GetSingleton ( ).GetGame ( )->GetSettings(); if ( strlen(szParameters) == 0 ) { VideoMode vidModemInfo; int vidMode, numVidModes, currentVidMode; numVidModes = gameSettings->GetNumVideoModes(); currentVidMode = gameSettings->GetCurrentVideoMode(); // Add the available video modes to the dialog for (vidMode = 0; vidMode < numVidModes; vidMode++) { gameSettings->GetVideoModeInfo(&vidModemInfo, vidMode); SString strMode ( "%d: %lu x %lu x %lu %s %s", vidMode, vidModemInfo.width, vidModemInfo.height, vidModemInfo.depth, vidModemInfo.flags & rwVIDEOMODEEXCLUSIVE ? "(Fullscreen)" : "", currentVidMode == vidMode ? "(Current)" : "" ); CCore::GetSingleton ().GetConsole ()->Printf ( strMode ); } CCore::GetSingleton ().GetConsole ()->Printf( "* Syntax: vid <mode>" ); } else { // Make sure no mod is loaded if ( !CCore::GetSingleton ().GetModManager ()->IsLoaded () ) { // Grab the device window and what mode to switch to int iParameter = atoi ( szParameters ); // Change the video mode GetVideoModeManager ()->ChangeVideoMode ( iParameter ); // Grab viewport settings int iViewportX = CCore::GetSingleton ().GetGraphics()->GetViewportWidth (); int iViewportY = CCore::GetSingleton ().GetGraphics()->GetViewportHeight (); // Re-create all CGUI windows, for correct absolute sizes that depend on the (new) screen resolution CCore::GetSingleton ().GetLocalGUI ()->DestroyWindows (); CCore::GetSingleton ().GetGUI ()->SetResolution ( (float) iViewportX, (float) iViewportY ); CCore::GetSingleton ().GetLocalGUI ()->CreateWindows (); // Reload console, serverbrowser and chat settings (removed in DestroyWindows) g_pCore->ApplyConsoleSettings (); g_pCore->ApplyMenuSettings (); } else { g_pCore->GetConsole ()->Echo ( "vid: Please disconnect before changing video mode" ); } } #endif }
/////////////////////////////////////////////////////////////// // // CVideoModeManager::LoadCVars // // Loads to current // /////////////////////////////////////////////////////////////// void CVideoModeManager::LoadCVars ( void ) { // Upgrade display_alttab_handler bool bAltTabHandlerWasEnabled = CVARS_GET_VALUE < bool > ( "display_alttab_handler" ); int iFullscreenStyle = CVARS_GET_VALUE < int > ( "display_fullscreen_style" ); if ( bAltTabHandlerWasEnabled && iFullscreenStyle == 0 ) { CVARS_SET ( "display_alttab_handler", false ); CVARS_SET ( "display_fullscreen_style", FULLSCREEN_BORDERLESS ); } // Apply override if ( GetApplicationSettingInt( "nvhacks", "optimus-force-windowed" ) ) { SetApplicationSettingInt( "nvhacks", "optimus-force-windowed", 0 ); CVARS_SET ( "display_windowed", true ); } m_iCurrentVideoMode = m_pGameSettings->GetCurrentVideoMode (); CVARS_GET ( "display_windowed", m_bCurrentWindowed ); CVARS_GET ( "display_fullscreen_style", m_iCurrentFullscreenStyle ); CVARS_GET ( "multimon_fullscreen_minimize", m_bCurrentFullScreenMinimize ); }