void OutputVertices( std::ofstream& in_mfw, CGeometryAccessor& in_ga, X3DObject& xobj) { bar.PutStatusText( L"Vertices..." ); // polygon vertex positions CDoubleArray vtxPosArray; CStatus st = in_ga.GetVertexPositions(vtxPosArray); st.AssertSucceeded( L"GetVertexPositions" ); MATH::CTransformation localTransformation = xobj.GetKinematics().GetLocal().GetTransform(); CString string = L"#begin " + CString(in_ga.GetVertexCount()) + L" vertices\n"; in_mfw << string.GetAsciiString(); OutputArrayPositions( in_mfw, vtxPosArray, localTransformation ); string = L"#end " + CString(in_ga.GetVertexCount()) + L" vertices\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; if(Get3DCoatParam(L"bExpUV").GetValue()) { // uv props: siClusterPropertyUVType CRefArray uvProps = in_ga.GetUVs(); if(uvProps.GetCount() > 0) { OutputClusterPropertyValues( in_mfw, in_ga, uvProps ); } } if(Get3DCoatParam(L"bExpNorm").GetValue()) { // polygon node normals CFloatArray nodeArray; st = in_ga.GetNodeNormals(nodeArray); st.AssertSucceeded( L"GetNodeNormals" ); //app.LogMessage(L"NormalArray: " + nodeArray.GetAsText()); string = L"#begin " + CString(in_ga.GetNodeCount()) + L" normals\n"; in_mfw << string.GetAsciiString(); OutputArray( in_mfw, nodeArray, 3, L"vn " ); string = L"#end " + CString(in_ga.GetNodeCount()) + L" normals\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; } }
void OutputPolygonComponents( std::ofstream& in_mfw, CGeometryAccessor& in_ga) { // polygon node indices CLongArray polyNodeIdxArray; CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray); st.AssertSucceeded( L"GetNodeIndices"); //app.LogMessage(L"NodeIdx: " + polyNodeIdxArray.GetAsText()); CLongArray polySizeArray; st = in_ga.GetPolygonVerticesCount(polySizeArray); st.AssertSucceeded( L"GetPolygonVerticesCount" ); //app.LogMessage(L"GetPolygonVerticesCount: " + polySizeArray.GetAsText()); // polygon vertex indices CLongArray polyVtxIdxArray; st = in_ga.GetVertexIndices(polyVtxIdxArray); st.AssertSucceeded( L"GetVertexIndices" ); CString string = L"#begin " + CString(in_ga.GetPolygonCount()) + L" faces\n"; in_mfw << string.GetAsciiString(); // get the material objects used by the mesh CRefArray materials = in_ga.GetMaterials(); CRefArray uvProps = in_ga.GetUVs(); // get the material indices used by each polygon CLongArray pmIndices; in_ga.GetPolygonMaterialIndices(pmIndices); CString prevMat = L""; CString curMat = L""; bar.PutMinimum(0); bar.PutMaximum(polySizeArray.GetCount()); bar.PutStatusText(L"Faces..."); bool bUV = (bool)Get3DCoatParam(L"bExpUV").GetValue(); bool bNrm = (bool)Get3DCoatParam(L"bExpNorm").GetValue(); bool bMtl = (bool)Get3DCoatParam(L"bExpMat").GetValue(); bool bUVCnt = (uvProps.GetCount() > 0)?true:false; CString strVertices; for (LONG i=0, offset=0; i < polySizeArray.GetCount(); i++) { bar.PutValue(i); strVertices = ""; strVertices += CString(polyVtxIdxArray[offset] + 1 + gVprev);// vertices idx[0] if(bUV && bUVCnt) { strVertices += L"/"; //strVertices += CString(polyNodeIdxArray[offset] + 1 + gVtPrev);// texture nodes idx[0] strVertices += CString(g_aNodeIsland[offset] + 1 + gVtPrev);// texture nodes idx[0] if(bNrm) { strVertices += L"/"; strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0] } } else if(bNrm) { strVertices += L"//"; strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0] } for (LONG j=1; j<polySizeArray[i]; j++) { strVertices += L" "; strVertices += CString(polyVtxIdxArray[offset+j] + 1 + gVprev);// vertices idx[12] if(bUV && bUVCnt) { strVertices += L"/"; //strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVtPrev);// texture nodes idx[12] strVertices += CString(g_aNodeIsland[offset+j] + 1 + gVtPrev);// texture nodes idx[0] if(bNrm) { strVertices += L"/"; strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12] } } else if(bNrm) { strVertices += L"//"; strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12] } } if(bMtl) { Material mat(materials[ pmIndices[i] ]); curMat = mat.GetName(); if(curMat != prevMat) { in_mfw << "usemtl "; in_mfw << curMat.GetAsciiString(); in_mfw << "\n"; prevMat = curMat; } } in_mfw << "f "; in_mfw << strVertices.GetAsciiString(); in_mfw << "\n"; offset += polySizeArray[i]; //bar.Increment(); } string = L"#end " + CString(in_ga.GetPolygonCount()) + L" faces\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; }
XSI::CStatus AlembicSubD::Save(double time) { // store the transform Primitive prim(GetRef(REF_PRIMITIVE)); bool globalSpace = GetJob()->GetOption(L"globalSpace"); // query the global space CTransformation globalXfo; if(globalSpace) globalXfo = KinematicState(GetRef(REF_GLOBAL_TRANS)).GetTransform(time); CTransformation globalRotation; globalRotation.SetRotation(globalXfo.GetRotation()); // store the metadata SaveMetaData(GetRef(REF_NODE),this); // check if the mesh is animated if(mNumSamples > 0) { if(!isRefAnimated(GetRef(REF_PRIMITIVE), false, globalSpace)) return CStatus::OK; } // determine if we are a pure point cache bool purePointCache = (bool)GetJob()->GetOption(L"exportPurePointCache"); // access the mesh PolygonMesh mesh = prim.GetGeometry(time); CVector3Array pos = mesh.GetVertices().GetPositionArray(); LONG vertCount = pos.GetCount(); // prepare the bounding box Abc::Box3d bbox; // allocate the points and normals std::vector<Abc::V3f> posVec(vertCount); for(LONG i=0;i<vertCount;i++) { if(globalSpace) pos[i] = MapObjectPositionToWorldSpace(globalXfo,pos[i]); posVec[i].x = (float)pos[i].GetX(); posVec[i].y = (float)pos[i].GetY(); posVec[i].z = (float)pos[i].GetZ(); bbox.extendBy(posVec[i]); } // allocate the sample for the points if(posVec.size() == 0) { bbox.extendBy(Abc::V3f(0,0,0)); posVec.push_back(Abc::V3f(FLT_MAX,FLT_MAX,FLT_MAX)); } Abc::P3fArraySample posSample(&posVec.front(),posVec.size()); // store the positions && bbox mSubDSample.setPositions(posSample); mSubDSample.setSelfBounds(bbox); customAttributes.exportCustomAttributes(mesh); // abort here if we are just storing points if(purePointCache) { if(mNumSamples == 0) { // store a dummy empty topology mFaceCountVec.push_back(0); mFaceIndicesVec.push_back(0); Abc::Int32ArraySample faceCountSample(&mFaceCountVec.front(),mFaceCountVec.size()); Abc::Int32ArraySample faceIndicesSample(&mFaceIndicesVec.front(),mFaceIndicesVec.size()); mSubDSample.setFaceCounts(faceCountSample); mSubDSample.setFaceIndices(faceIndicesSample); } mSubDSchema.set(mSubDSample); mNumSamples++; return CStatus::OK; } // check if we support changing topology bool dynamicTopology = (bool)GetJob()->GetOption(L"exportDynamicTopology"); CPolygonFaceRefArray faces = mesh.GetPolygons(); LONG faceCount = faces.GetCount(); LONG sampleCount = mesh.GetSamples().GetCount(); // create a sample look table LONG offset = 0; CLongArray sampleLookup(sampleCount); for(LONG i=0;i<faces.GetCount();i++) { PolygonFace face(faces[i]); CLongArray samples = face.GetSamples().GetIndexArray(); for(LONG j=samples.GetCount()-1;j>=0;j--) sampleLookup[offset++] = samples[j]; } // check if we should export the velocities if(dynamicTopology) { ICEAttribute velocitiesAttr = mesh.GetICEAttributeFromName(L"PointVelocity"); if(velocitiesAttr.IsDefined() && velocitiesAttr.IsValid()) { CICEAttributeDataArrayVector3f velocitiesData; velocitiesAttr.GetDataArray(velocitiesData); mVelocitiesVec.resize(vertCount); for(LONG i=0;i<vertCount;i++) { CVector3 vel; vel.PutX(velocitiesData[i].GetX()); vel.PutY(velocitiesData[i].GetY()); vel.PutZ(velocitiesData[i].GetZ()); if(globalSpace) vel = MapObjectPositionToWorldSpace(globalRotation,vel); mVelocitiesVec[i].x = (float)vel.GetX(); mVelocitiesVec[i].y = (float)vel.GetY(); mVelocitiesVec[i].z = (float)vel.GetZ(); } if(mVelocitiesVec.size() == 0) mVelocitiesVec.push_back(Abc::V3f(0,0,0)); Abc::V3fArraySample sample = Abc::V3fArraySample(&mVelocitiesVec.front(),mVelocitiesVec.size()); mSubDSample.setVelocities(sample); } } // if we are the first frame! if(mNumSamples == 0 || dynamicTopology) { // we also need to store the face counts as well as face indices if(mFaceIndicesVec.size() != sampleCount || sampleCount == 0) { mFaceCountVec.resize(faceCount); mFaceIndicesVec.resize(sampleCount); offset = 0; for(LONG i=0;i<faceCount;i++) { PolygonFace face(faces[i]); CLongArray indices = face.GetVertices().GetIndexArray(); mFaceCountVec[i] = indices.GetCount(); for(LONG j=indices.GetCount()-1;j>=0;j--) mFaceIndicesVec[offset++] = indices[j]; } if(mFaceIndicesVec.size() == 0) { mFaceCountVec.push_back(0); mFaceIndicesVec.push_back(0); } Abc::Int32ArraySample faceCountSample(&mFaceCountVec.front(),mFaceCountVec.size()); Abc::Int32ArraySample faceIndicesSample(&mFaceIndicesVec.front(),mFaceIndicesVec.size()); mSubDSample.setFaceCounts(faceCountSample); mSubDSample.setFaceIndices(faceIndicesSample); } // set the subd level Property geomApproxProp; prim.GetParent3DObject().GetPropertyFromName(L"geomapprox",geomApproxProp); mSubDSample.setFaceVaryingInterpolateBoundary(geomApproxProp.GetParameterValue(L"gapproxmordrsl")); // also check if we need to store UV CRefArray clusters = mesh.GetClusters(); if((bool)GetJob()->GetOption(L"exportUVs")) { CGeometryAccessor accessor = mesh.GetGeometryAccessor(siConstructionModeSecondaryShape); CRefArray uvPropRefs = accessor.GetUVs(); // if we now finally found a valid uvprop if(uvPropRefs.GetCount() > 0) { // ok, great, we found UVs, let's set them up if(mNumSamples == 0) { mUvVec.resize(uvPropRefs.GetCount()); if((bool)GetJob()->GetOption(L"indexedUVs")) mUvIndexVec.resize(uvPropRefs.GetCount()); // query the names of all uv properties std::vector<std::string> uvSetNames; for(LONG i=0;i< uvPropRefs.GetCount();i++) uvSetNames.push_back(ClusterProperty(uvPropRefs[i]).GetName().GetAsciiString()); Abc::OStringArrayProperty uvSetNamesProperty = Abc::OStringArrayProperty( mSubDSchema, ".uvSetNames", mSubDSchema.getMetaData(), GetJob()->GetAnimatedTs() ); Abc::StringArraySample uvSetNamesSample(&uvSetNames.front(),uvSetNames.size()); uvSetNamesProperty.set(uvSetNamesSample); } // loop over all uvsets for(LONG uvI=0;uvI<uvPropRefs.GetCount();uvI++) { mUvVec[uvI].resize(sampleCount); CDoubleArray uvValues = ClusterProperty(uvPropRefs[uvI]).GetElements().GetArray(); for(LONG i=0;i<sampleCount;i++) { mUvVec[uvI][i].x = (float)uvValues[sampleLookup[i] * 3 + 0]; mUvVec[uvI][i].y = (float)uvValues[sampleLookup[i] * 3 + 1]; } // now let's sort the normals size_t uvCount = mUvVec[uvI].size(); size_t uvIndexCount = 0; if((bool)GetJob()->GetOption(L"indexedUVs")) { std::map<SortableV2f,size_t> uvMap; std::map<SortableV2f,size_t>::const_iterator it; size_t sortedUVCount = 0; std::vector<Abc::V2f> sortedUVVec; mUvIndexVec[uvI].resize(mUvVec[uvI].size()); sortedUVVec.resize(mUvVec[uvI].size()); // loop over all uvs for(size_t i=0;i<mUvVec[uvI].size();i++) { it = uvMap.find(mUvVec[uvI][i]); if(it != uvMap.end()) mUvIndexVec[uvI][uvIndexCount++] = (Abc::uint32_t)it->second; else { mUvIndexVec[uvI][uvIndexCount++] = (Abc::uint32_t)sortedUVCount; uvMap.insert(std::pair<Abc::V2f,size_t>(mUvVec[uvI][i],(Abc::uint32_t)sortedUVCount)); sortedUVVec[sortedUVCount++] = mUvVec[uvI][i]; } } // use indexed uvs if they use less space mUvVec[uvI] = sortedUVVec; uvCount = sortedUVCount; sortedUVCount = 0; sortedUVVec.clear(); } AbcG::OV2fGeomParam::Sample uvSample(Abc::V2fArraySample(&mUvVec[uvI].front(),uvCount),AbcG::kFacevaryingScope); if(mUvIndexVec.size() > 0 && uvIndexCount > 0) uvSample.setIndices(Abc::UInt32ArraySample(&mUvIndexVec[uvI].front(),uvIndexCount)); if(uvI == 0) { mSubDSample.setUVs(uvSample); } else { // create the uv param if required if(mNumSamples == 0) { CString storedUvSetName = CString(L"uv") + CString(uvI); mUvParams.push_back(AbcG::OV2fGeomParam( mSubDSchema, storedUvSetName.GetAsciiString(), uvIndexCount > 0, AbcG::kFacevaryingScope, 1, GetJob()->GetAnimatedTs())); } mUvParams[uvI-1].set(uvSample); } } // create the uv options if(mUvOptionsVec.size() == 0) { mUvOptionsProperty = Abc::OFloatArrayProperty(mSubDSchema, ".uvOptions", mSubDSchema.getMetaData(), GetJob()->GetAnimatedTs() ); for(LONG uvI=0;uvI<uvPropRefs.GetCount();uvI++) { //ESS_LOG_ERROR( "Cluster Property child name: " << ClusterProperty(uvPropRefs[uvI]).GetFullName().GetAsciiString() ); //ESS_LOG_ERROR( "Cluster Property child type: " << ClusterProperty(uvPropRefs[uvI]).GetType().GetAsciiString() ); ClusterProperty clusterProperty = (ClusterProperty) uvPropRefs[uvI]; bool subdsmooth = false; if( clusterProperty.GetType() == L"uvspace") { subdsmooth = (bool)clusterProperty.GetParameter(L"subdsmooth").GetValue(); // ESS_LOG_ERROR( "subdsmooth: " << subdsmooth ); } CRefArray children = clusterProperty.GetNestedObjects(); bool uWrap = false; bool vWrap = false; for(LONG i=0; i<children.GetCount(); i++) { ProjectItem child(children.GetItem(i)); CString type = child.GetType(); // ESS_LOG_ERROR( " Cluster Property child type: " << type.GetAsciiString() ); if(type == L"uvprojdef") { uWrap = (bool)child.GetParameter(L"wrap_u").GetValue(); vWrap = (bool)child.GetParameter(L"wrap_v").GetValue(); break; } } // uv wrapping mUvOptionsVec.push_back(uWrap ? 1.0f : 0.0f); mUvOptionsVec.push_back(vWrap ? 1.0f : 0.0f); mUvOptionsVec.push_back(subdsmooth ? 1.0f : 0.0f); } mUvOptionsProperty.set(Abc::FloatArraySample(&mUvOptionsVec.front(),mUvOptionsVec.size())); } } } // sweet, now let's have a look at face sets if(GetJob()->GetOption(L"exportFaceSets") && mNumSamples == 0) { for(LONG i=0;i<clusters.GetCount();i++) { Cluster cluster(clusters[i]); if(!cluster.GetType().IsEqualNoCase(L"poly")) continue; CLongArray elements = cluster.GetElements().GetArray(); if(elements.GetCount() == 0) continue; std::string name(cluster.GetName().GetAsciiString()); mFaceSetsVec.push_back(std::vector<Abc::int32_t>()); std::vector<Abc::int32_t> & faceSetVec = mFaceSetsVec.back(); for(LONG j=0;j<elements.GetCount();j++) faceSetVec.push_back(elements[j]); if(faceSetVec.size() > 0) { AbcG::OFaceSet faceSet = mSubDSchema.createFaceSet(name); AbcG::OFaceSetSchema::Sample faceSetSample(Abc::Int32ArraySample(&faceSetVec.front(),faceSetVec.size())); faceSet.getSchema().set(faceSetSample); } } } // save the sample mSubDSchema.set(mSubDSample); // check if we need to export the bindpose if(GetJob()->GetOption(L"exportBindPose") && prim.GetParent3DObject().GetEnvelopes().GetCount() > 0 && mNumSamples == 0) { mBindPoseProperty = Abc::OV3fArrayProperty(mSubDSchema, ".bindpose", mSubDSchema.getMetaData(), GetJob()->GetAnimatedTs()); // store the positions of the modeling stack into here PolygonMesh bindPoseGeo = prim.GetGeometry(time, siConstructionModeModeling); CVector3Array bindPosePos = bindPoseGeo.GetPoints().GetPositionArray(); mBindPoseVec.resize((size_t)bindPosePos.GetCount()); for(LONG i=0;i<bindPosePos.GetCount();i++) { mBindPoseVec[i].x = (float)bindPosePos[i].GetX(); mBindPoseVec[i].y = (float)bindPosePos[i].GetY(); mBindPoseVec[i].z = (float)bindPosePos[i].GetZ(); } Abc::V3fArraySample sample; if(mBindPoseVec.size() > 0) sample = Abc::V3fArraySample(&mBindPoseVec.front(),mBindPoseVec.size()); mBindPoseProperty.set(sample); } } else { mSubDSchema.set(mSubDSample); } mNumSamples++; return CStatus::OK; }