示例#1
0
int CL_DLLEXPORT HUD_Redraw( float time, int intermission )
{
//	RecClHudRedraw(time, intermission);

	gHUD.Redraw( time, intermission );

	return 1;
}
示例#2
0
int DLLEXPORT HUD_Redraw( float time, int intermission )
{
//LRCTEMP 1.8	if (CVAR_GET_FLOAT("r_glow") != 0)	 //check the cvar for the glow is on.//AJH Modified to include glow mode (1&2)
//LRCTEMP 1.8		RenderScreenGlow(); // glow effect --FragBait0

	gHUD.Redraw( time, intermission );

	return 1;
}
示例#3
0
int HUD_Redraw( float flTime, int state )
{
	switch( state )
	{
	case CL_LOADING:
		DrawProgressBar();
		break;
	case CL_ACTIVE:
		gHUD.Redraw( flTime );
		break;
	case CL_PAUSED:
		gHUD.Redraw( flTime );
		DrawPause();
		break;
	case CL_CHANGELEVEL:
		DrawImageBar( 100, "m_loading" );
		break;
	}
	return 1;
}
示例#4
0
int DLLEXPORT HUD_Redraw( float time, int intermission )
{
	gHUD.Redraw( time, intermission );

	return 1;
}