void LoadTexture(Gfx::CGLDevice *device, const std::string &name) { if (name.empty()) return; Gfx::Texture tex = GetTexture(name); if (tex.Valid()) return; CImage img; if (! img.Load(std::string("tex/") + name)) { std::string err = img.GetError(); GetLogger()->Error("Texture not loaded, error: %s!\n", err.c_str()); } else { Gfx::TextureCreateParams texCreateParams; texCreateParams.mipmap = true; texCreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; texCreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; tex = device->CreateTexture(&img, texCreateParams); } TEXS[name] = tex; }