LPCSTR CScriptGameObject::sound_voice_prefix () const
{
	CInventoryOwner* pInventoryOwner = smart_cast<CInventoryOwner*>(&object());
	if (!pInventoryOwner) {
		ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"sound_voice_prefix available only for InventoryOwner");
		return NULL;
	}

	return pInventoryOwner->SpecificCharacter().sound_voice_prefix();
}