示例#1
0
// Build the screen
LTBOOL CScreenAudio::Build()
{

	CreateTitle(IDS_TITLE_SOUND);

	kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_AUDIO,"ColumnWidth");
	kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_AUDIO,"SliderWidth");

	uint32 dwAdvancedOptions = g_pInterfaceMgr->GetAdvancedOptions();
	m_bMusicEnabled = (dwAdvancedOptions & AO_MUSIC);

	//background frame
	LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_AUDIO,"FrameRect");
	LTIntPt pos(frameRect.left,frameRect.top);
	int nHt = frameRect.bottom - frameRect.top;
	int nWd = frameRect.right - frameRect.left;

	char szFrame[128];
	g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_AUDIO,"FrameTexture",szFrame,sizeof(szFrame));
	HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame);
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,nWd,nHt+8,LTTRUE);
	pFrame->SetBasePos(pos);
	pFrame->SetBorder(2,m_SelectedColor);
	AddControl(pFrame);

	m_pSoundVolumeCtrl=AddSlider(IDS_SOUND_FXVOL, IDS_HELP_SOUNDVOL, kGap, kWidth, -1, &m_nSoundVolume);
	m_pSoundVolumeCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );
	m_pSoundVolumeCtrl->SetSliderRange(SOUND_MIN_VOL, SOUND_MAX_VOL);
	m_pSoundVolumeCtrl->SetSliderIncrement(SOUND_SLIDER_INC);

   	m_pSpeechVolumeCtrl=AddSlider(IDS_SPEECH_FXVOL, IDS_HELP_SPEECHVOL, kGap, kWidth, -1, &m_nSpeechVolume);
	m_pSpeechVolumeCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );
	m_pSpeechVolumeCtrl->SetSliderRange(SPEECH_MIN_VOL, SPEECH_MAX_VOL);
	m_pSpeechVolumeCtrl->SetSliderIncrement(SPEECH_SLIDER_INC);

	m_pSoundQualityCtrl=AddToggle(IDS_SOUND_QUALITY, IDS_HELP_SOUNDQUAL, kGap, &m_bSoundQuality);
	m_pSoundQualityCtrl->SetOnString(LoadTempString(IDS_SOUND_HIGH));
	m_pSoundQualityCtrl->SetOffString(LoadTempString(IDS_SOUND_LOW));
	m_pSoundQualityCtrl->Enable( (dwAdvancedOptions & AO_SOUND) );

	m_pMusicVolumeCtrl = AddSlider(IDS_SOUND_MUSICVOL, IDS_HELP_MUSICVOL, kGap, kWidth, -1, &m_nMusicVolume);
	m_pMusicVolumeCtrl->Enable( (dwAdvancedOptions & AO_MUSIC) );
	m_pMusicVolumeCtrl->SetSliderRange(MUSIC_MIN_VOL, MUSIC_MAX_VOL);
	m_pMusicVolumeCtrl->SetSliderIncrement(MUSIC_SLIDER_INC);

	m_pMusicQualityCtrl=AddToggle(IDS_MUSIC_QUALITY, IDS_HELP_MUSIC_QUALITY, kGap, &m_bMusicQuality);
	m_pMusicQualityCtrl->SetOnString(LoadTempString(IDS_SOUND_HIGH));
	m_pMusicQualityCtrl->SetOffString(LoadTempString(IDS_SOUND_LOW));
	m_pMusicQualityCtrl->Enable( (dwAdvancedOptions & AO_MUSIC) );


	// Make sure to call the base class
	if (! CBaseScreen::Build()) return LTFALSE;

	UseBack(LTTRUE,LTTRUE);
	return LTTRUE;
}
示例#2
0
// Build the screen
LTBOOL CScreenGame::Build()
{

	CreateTitle(IDS_TITLE_GAME_OPTIONS);

	kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_GAME,"ColumnWidth");
	kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_GAME,"SliderWidth");

	//background frame
	LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_GAME,"FrameRect");
	LTIntPt pos(frameRect.left,frameRect.top);
	int nHt = frameRect.bottom - frameRect.top;
	int nWd = frameRect.right - frameRect.left;

	char szFrame[128];
	g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_GAME,"FrameTexture",szFrame,sizeof(szFrame));
	HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame);
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,nWd,nHt+8,LTTRUE);
	pFrame->SetBasePos(pos);
	pFrame->SetBorder(2,m_SelectedColor);
	AddControl(pFrame);

	//crosshair menu
	AddTextItem(IDS_CONTROLS_CROSSHAIR, CMD_CROSSHAIR, IDS_HELP_CROSSHAIRMENU);

	CLTGUICycleCtrl* pCycle = AddCycle(IDS_DISPLAY_SUBTITLES,IDS_HELP_SUBTITLES,kGap,&m_nSubtitles);
	char szTmp[64];
    FormatString(IDS_OFF,szTmp,sizeof(szTmp));
	pCycle->AddString(szTmp);

    FormatString(IDS_ON,szTmp,sizeof(szTmp));
	pCycle->AddString(szTmp);

	CUserProfile *pProfile = g_pProfileMgr->GetCurrentProfile();
	if (pProfile && !g_pVersionMgr->IsLowViolence())
	{
		CLTGUIToggle *pGore = AddToggle(IDS_DISPLAY_GORE,IDS_HELP_GORE,kGap,&m_bGore);
	}

	char szYes[16];
	char szNo[16];
	FormatString(IDS_YES,szYes,sizeof(szYes));
	FormatString(IDS_NO,szNo,sizeof(szNo));

	//always run
	CLTGUIToggle* pToggle = AddToggle(IDS_ADVCONTROLS_RUNLOCK, IDS_HELP_RUNLOCK, kGap, &m_bAlwaysRun );
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);

	// Add the Difficulty option
	m_pDifficultyCtrl = AddCycle(IDS_DIFFICULTY,IDS_HELP_DIFFICULTY,kGap,&m_nDifficulty);

    FormatString(IDS_NEW_EASY,szTmp,sizeof(szTmp));
	m_pDifficultyCtrl->AddString(szTmp);
	
	FormatString(IDS_NEW_MEDIUM,szTmp,sizeof(szTmp));
	m_pDifficultyCtrl->AddString(szTmp);
	
	FormatString(IDS_NEW_HARD,szTmp,sizeof(szTmp));
	m_pDifficultyCtrl->AddString(szTmp);

	FormatString(IDS_NEW_INSANE,szTmp,sizeof(szTmp));
	m_pDifficultyCtrl->AddString(szTmp);
/*
	pCycle = AddCycle(IDS_HUDLAYOUT,IDS_HELP_HUDLAYOUT,kGap,&m_nLayout);
	for (int hl = 0; hl < g_pLayoutMgr->GetNumHUDLayouts(); hl++)
	{
		char szTmpBuffer[128];
		FormatString(g_pLayoutMgr->GetLayoutName(hl),szTmpBuffer,sizeof(szTmpBuffer));
		pCycle->AddString(szTmpBuffer);
	}
*/

	CLTGUISlider *pSlider=AddSlider(IDS_HEADBOB, IDS_HELP_HEADBOB, kGap, kWidth, -1, &m_nHeadBob);
	pSlider->SetSliderRange(0, 10);
	pSlider->SetSliderIncrement(1);

	pSlider=AddSlider(IDS_WEAPONSWAY, IDS_HELP_WEAPONSWAY, kGap, kWidth, -1, &m_nWeaponSway);
	pSlider->SetSliderRange(0, 10);
	pSlider->SetSliderIncrement(1);

	pSlider=AddSlider(IDS_PICKUP_MSG_DUR, IDS_HELP_PICKUP_MSG_DUR, kGap, kWidth, -1, &m_nMsgDur);
	pSlider->SetSliderRange(1, 10);
	pSlider->SetSliderIncrement(1);

	pToggle = AddToggle(IDS_AUTOSWITCH_WEAPONS, IDS_HELP_AUTOSWITCH_WEAPONS, kGap, &m_bAutoWeaponSwitch );
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);

	pToggle = AddToggle(IDS_LOAD_TIPS, IDS_HELP_LOAD_TIPS, kGap, &m_bLoadScreenTips );
	pToggle->SetOnString(LoadTempString(IDS_ON));
	pToggle->SetOffString(LoadTempString(IDS_OFF));

	pToggle = AddToggle(IDS_CONTOUR, IDS_HELP_CONTOUR, kGap, &m_bVehicleContour );
	pToggle->SetOnString(LoadTempString(IDS_ON));
	pToggle->SetOffString(LoadTempString(IDS_OFF));

	// Make sure to call the base class
	if (! CBaseScreen::Build()) return LTFALSE;

	UseBack(LTTRUE,LTTRUE);
	return LTTRUE;
}
示例#3
0
// Build the screen
LTBOOL CScreenCrosshair::Build()
{
	CreateTitle(IDS_TITLE_CROSSHAIR);

	kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_CROSSHAIR,"ColumnWidth");
	kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_CROSSHAIR,"SliderWidth");

	char szYes[16];
	char szNo[16];
	FormatString(IDS_YES,szYes,sizeof(szYes));
	FormatString(IDS_NO,szNo,sizeof(szNo));

	//background frame
	LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_CROSSHAIR,"FrameRect");
	LTIntPt pos(frameRect.left,frameRect.top);
	int nHt = frameRect.bottom - frameRect.top;
	int nWd = frameRect.right - frameRect.left;

	char szFrame[128];
	g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_CROSSHAIR,"FrameTexture",szFrame,sizeof(szFrame));
	HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame);
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,nWd,nHt+8,LTTRUE);
	pFrame->SetBasePos(pos);
	pFrame->SetBorder(2,m_SelectedColor);
	AddControl(pFrame);

	CLTGUISlider *pSlider = AddSlider(IDS_CH_R, IDS_HELP_CH_R, kGap, kWidth, -1, &m_nColorR);
	pSlider->SetSliderRange(15,255);
	pSlider->SetSliderIncrement(16);

	pSlider = AddSlider(IDS_CH_G, IDS_HELP_CH_G, kGap, kWidth, -1, &m_nColorG);
	pSlider->SetSliderRange(15,255);
	pSlider->SetSliderIncrement(16);

	pSlider = AddSlider(IDS_CH_B, IDS_HELP_CH_B, kGap, kWidth, -1, &m_nColorB);
	pSlider->SetSliderRange(15,255);
	pSlider->SetSliderIncrement(16);

	CLTGUIToggle* pToggle = AddToggle(IDS_CH_DYNAMIC, IDS_HELP_CH_DYNAMIC, kGap, &m_bDynamic );

	m_pStyle = AddCycle(IDS_CH_STYLE,IDS_HELP_CH_STYLE,kGap,&m_nStyle);
	char szTmp[kMaxStringBuffer];

	uint8 style = 0;
	char *szTag = "HUDCrosshair";
	char szAtt[32];
	sprintf(szAtt,"Crosshair%d",style);

	while (g_pLayoutMgr->HasValue(szTag,szAtt))
	{
		g_pLayoutMgr->GetString(szTag,szAtt,szTmp,sizeof(szTmp));
		strcat(szTmp,"_A.dtx");
		m_styles.push_back(szTmp);

		sprintf(szTmp,"%d",style);
//		m_pStyle->AddString(szTmp);
		m_pStyle->AddString(" ");

		style++;
		sprintf(szAtt,"Crosshair%d",style);

	}

	g_pDrawPrim->SetRGBA(&m_Poly,argbWhite);

	// Make sure to call the base class
	if (! CBaseScreen::Build()) return LTFALSE;

	UseBack(LTTRUE,LTTRUE);
	return LTTRUE;
}
示例#4
0
// Build the screen
LTBOOL CScreenDisplay::Build()
{

	CreateTitle(IDS_TITLE_DISPLAYOPTIONS);

	kGap = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_DISPLAY,"ColumnWidth");
	kWidth = g_pLayoutMgr->GetScreenCustomInt(SCREEN_ID_DISPLAY,"SliderWidth");

	//background frame
	LTRect frameRect = g_pLayoutMgr->GetScreenCustomRect(SCREEN_ID_DISPLAY,"FrameRect");
	LTIntPt pos(frameRect.left,frameRect.top);
	int nHt = frameRect.bottom - frameRect.top;
	int nWd = frameRect.right - frameRect.left;

	char szFrame[128];
	g_pLayoutMgr->GetScreenCustomString(SCREEN_ID_DISPLAY,"FrameTexture",szFrame,sizeof(szFrame));
	HTEXTURE hFrame = g_pInterfaceResMgr->GetTexture(szFrame);
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,nWd,nHt+8,LTTRUE);
	pFrame->SetBasePos(pos);
	pFrame->SetBorder(2,m_SelectedColor);
	AddControl(pFrame);

	// Build the array of renderers
	GetRendererData();

	// Add the "resolution" control
    m_pResolutionCtrl = AddCycle(IDS_DISPLAY_RESOLUTION,IDS_HELP_RESOLUTION,kGap);

	// Setup the resolution control based on the current renderer
	SetupResolutionCtrl();

	m_pHardwareCursor = AddToggle(IDS_HARDWARE_CURSOR,IDS_HELP_HARDWARE_CURSOR,kGap,&m_bHardwareCursor);

	AddToggle(IDS_VSYNC,IDS_HELP_VSYNC,kGap,&m_bVSync);


	m_pGamma = AddSlider(IDS_GAMMA,IDS_HELP_GAMMA,kGap,kWidth,-1,&m_nGamma);
	m_pGamma->SetSliderRange(0,kNumSteps);
	m_pGamma->SetSliderIncrement(1);

	int nBaseGamma = ConvertToSlider(1.0f);
	float xoffset =  (m_pGamma->CalculateSliderOffset(nBaseGamma) / m_pGamma->GetScale());
	uint16 nHeight = m_pGamma->GetBarHeight();
	float yoffset = ((( (float)m_pGamma->GetBaseHeight()) - (float)nHeight)) / 2.0f;

	pos = m_pGamma->GetBasePos();
	pos.x += (int)(xoffset - 1.0f);
	pos.y += (int)(yoffset + 0.5f);

	CLTGUIFrame *pBar = debug_new(CLTGUIFrame);
	pBar->Create(0xBF000000,3,nHeight+1);
	pBar->SetBasePos(pos);
	pBar->SetScale(g_pInterfaceResMgr->GetXRatio());
	AddControl(pBar);





 	// Make sure to call the base class
	if (!CBaseScreen::Build()) return LTFALSE;

	UseBack(LTTRUE,LTTRUE);

	return LTTRUE;

}
示例#5
0
// Build the screen
bool CScreenAudio::Build()
{
	CreateTitle("IDS_TITLE_SOUND");

	kGap = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,0);
	kWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,1);

	uint32 dwAdvancedOptions = g_pInterfaceMgr->GetAdvancedOptions();

	SoundCapabilities SoundCaps;

	g_pLTClient->SoundMgr()->GetSoundCapabilities(&SoundCaps);
	
	//background frame
	CLTGUICtrl_create cs;
	cs.rnBaseRect  = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,0);

	TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture));
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,cs);
	AddControl(pFrame);

	cs.rnBaseRect  = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,1);
	hFrame.Load(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenAddTex,0));
	pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,cs,true);
	AddControl(pFrame);

	m_DefaultPos = m_ScreenRect.m_vMin;

	CLTGUISlider_create scs;
	scs.rnBaseRect.m_vMin.Init();
	scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	scs.nBarOffset = kGap;
	scs.szHelpID = "IDS_HELP_SOUNDVOL";
	scs.pnValue = &m_nSoundVolume;
	scs.nMin = 0;
	scs.nMax = 100;
	scs.nIncrement = 5;
	m_pSoundVolumeCtrl= AddSlider("IDS_SOUND_FXVOL", scs );
	m_pSoundVolumeCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) );

	scs.szHelpID = "IDS_HELP_SPEECHVOL";
	scs.pnValue = &m_nSpeechVolume;
	m_pSpeechVolumeCtrl= AddSlider("IDS_SPEECH_FXVOL", scs );
	m_pSpeechVolumeCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) );

	scs.szHelpID = "IDS_HELP_MUSICVOL";
	scs.pnValue = &m_nMusicVolume;
	m_pMusicVolumeCtrl= AddSlider("IDS_SOUND_MUSICVOL", scs );
	m_pMusicVolumeCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) );


	CLTGUIToggle_create tcs;
	tcs.rnBaseRect.m_vMin.Init();
	tcs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	tcs.szHelpID = "IDS_HELP_SOUND_USE_HW";
	tcs.pbValue = &m_bHWSoundsEnable;
	tcs.nHeaderWidth = kGap;

	// Enable HW Sounds
	m_pHWSoundsEnableCtrl= AddToggle("IDS_SOUND_USE_HW", tcs );
	m_pHWSoundsEnableCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) && SoundCaps.bSupportsHWSounds);

	// Use EAX
	tcs.szHelpID = "IDS_HELP_SOUND_USE_EAX";
	tcs.pbValue = &m_bEAXEnable;
	m_pEAXEnableCtrl= AddToggle("IDS_SOUND_USE_EAX", tcs );
	m_pEAXEnableCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) && SoundCaps.bSupportsEAX);

	// Use EAX 4.0, if available
	tcs.szHelpID = "IDS_HELP_SOUND_USE_EAX4";
	tcs.pbValue = &m_bEAX4Enable;
	m_pEAX4EnableCtrl= AddToggle("IDS_SOUND_USE_EAX4", tcs );
	m_pEAX4EnableCtrl->Enable( !!(dwAdvancedOptions & AO_SOUND) && SoundCaps.bSupportsEAX4);

	// Make sure to call the base class
	if (! CBaseScreen::Build()) return false;

	UseBack(true,true);
	return true;

}
示例#6
0
// Build the screen
bool CScreenGame::Build()
{

	CreateTitle("IDS_TITLE_GAME_OPTIONS");

	kGap = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,0);
	kWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,1);
	kTextWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,2);

	//background frame
	CLTGUICtrl_create cs;
	cs.rnBaseRect  = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect);

	TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture));
	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame,cs);
	AddControl(pFrame);

	m_DefaultPos = m_ScreenRect.m_vMin;

	//crosshair menu
	cs.rnBaseRect.m_vMin.Init();
	cs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	cs.nCommandID = CMD_CROSSHAIR;
	cs.szHelpID = "IDS_HELP_CROSSHAIRMENU";
	AddTextItem("IDS_CONTROLS_CROSSHAIR", cs);

	CLTGUIToggle_create tcs;
	tcs.nHeaderWidth = kGap;
	CLTGUIToggle *pToggle = NULL;

#if !defined(_DEMO) || defined(_SPDEMO)
	tcs.rnBaseRect.m_vMin.Init();
	tcs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	tcs.szHelpID = "IDS_HELP_SUBTITLES";
	tcs.pbValue = &m_bSubtitles;

	pToggle = AddToggle("IDS_DISPLAY_SUBTITLES", tcs);
	pToggle->SetOnString(LoadString("IDS_ON"));
	pToggle->SetOffString(LoadString("IDS_OFF"));

#endif

	const wchar_t* szYes = LoadString( "IDS_YES" );
	const wchar_t* szNo = LoadString( "IDS_NO" );

	tcs.rnBaseRect.m_vMin.Init();
	tcs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));

	CUserProfile *pProfile = g_pProfileMgr->GetCurrentProfile();
	if (pProfile && !g_pVersionMgr->IsLowViolence())
	{
		tcs.szHelpID = "IDS_HELP_GORE";
		tcs.pbValue = &m_bGore;
		tcs.nHeaderWidth = kGap;
		CLTGUIToggle *pGore = AddToggle("IDS_DISPLAY_GORE",tcs);
		pGore->SetOnString(szYes);
		pGore->SetOffString(szNo);
	}


	//always run
	tcs.szHelpID = "IDS_HELP_RUNLOCK";
	tcs.pbValue = &m_bAlwaysRun;
	tcs.nHeaderWidth = kGap;
	pToggle = AddToggle("IDS_ADVCONTROLS_RUNLOCK",tcs);
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);

	tcs.szHelpID = "ScreenOptions_CrouchToggle_Help";
	tcs.pbValue = &m_bCrouchToggle;
	tcs.nHeaderWidth = kGap;
	pToggle = AddToggle("ScreenOptions_CrouchToggle",tcs);
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);

#if !defined(_DEMO) || defined(_SPDEMO)
	// Add the Difficulty option
	CLTGUICycleCtrl_create ccs;
	ccs.szHelpID = "IDS_HELP_DIFFICULTY";
	ccs.pnValue = &m_nDifficulty;
	ccs.nHeaderWidth = kGap;
	ccs.rnBaseRect.m_vMin.Init();
	ccs.rnBaseRect.m_vMax = LTVector2n(m_ScreenRect.GetWidth(),g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	m_pDifficultyCtrl = AddCycle("IDS_DIFFICULTY",ccs);

	m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_EASY"));
	m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_MEDIUM"));
	m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_HARD"));
	m_pDifficultyCtrl->AddString(LoadString("IDS_NEW_INSANE"));

#endif

	CLTGUISlider_create scs;
	scs.rnBaseRect.m_vMin.Init();
	scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	scs.nBarOffset = kGap;
	scs.szHelpID = "IDS_HELP_PICKUP_MSG_DUR";
	scs.pnValue = &m_nMsgDur;
	scs.nMin = 1;
	scs.nMax = 10;
	scs.nIncrement = 1;
	CLTGUISlider* pSlider = AddSlider("IDS_PICKUP_MSG_DUR", scs );

	scs.rnBaseRect.m_vMin.Init();
	scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	scs.nBarOffset = kGap;
	scs.szHelpID = "IDS_HELP_HEADBOB";
	scs.pnValue = &m_nHeadBob;
	scs.nMin = 1;
	scs.nMax = 10;
	scs.nIncrement = 1;
	pSlider = AddSlider("IDS_HEADBOB", scs );


#if defined(_MPDEMO)
	tcs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS";
	tcs.pbValue = &m_bMPAutoWeaponSwitch;
	tcs.nHeaderWidth = kGap;
	pToggle = AddToggle("IDS_AUTOSWITCH_WEAPONS",tcs);
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);
#elif defined(_SPDEMO)
	tcs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS";
	tcs.pbValue = &m_bSPAutoWeaponSwitch;
	tcs.nHeaderWidth = kGap;
	pToggle = AddToggle("IDS_AUTOSWITCH_WEAPONS",tcs);
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);
#else
	ccs.szHelpID = "IDS_HELP_AUTOSWITCH_WEAPONS";
	ccs.pnValue = &m_nAutoWeaponSwitch;
	CLTGUICycleCtrl *pCycle = AddCycle("IDS_AUTOSWITCH_WEAPONS", ccs);
	pCycle->AddString(LoadString("IDS_NEVER"));
	pCycle->AddString(LoadString("IDS_SP_ONLY"));
	pCycle->AddString(LoadString("IDS_MP_ONLY"));
	pCycle->AddString(LoadString("IDS_ALWAYS"));
#endif

	//slowmo overlay
	tcs.szHelpID = "Screen_Options_SlowMoFX_Help";
	tcs.pbValue = &m_bSlowMoFX;
	tcs.nHeaderWidth = kGap;
	pToggle = AddToggle("Screen_Options_SlowMoFX",tcs);
	pToggle->SetOnString(szYes);
	pToggle->SetOffString(szNo);

	scs.rnBaseRect.m_vMin.Init();
	scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	scs.nBarOffset = kGap;
	scs.szHelpID = "IDS_HELP_HUD_FADE_TIME";
	scs.pnValue = &m_nHUDFade;
	scs.nMin = kMinFade;
	scs.nMax = kMaxFade;
	scs.nIncrement = 3;
	scs.pnTextCallback = HUDSliderTextCallback;
	scs.nDisplayWidth = kTextWidth;
	pSlider = AddSlider("IDS_HUD_FADE_TIME", scs );

	// Make sure to call the base class
	if (! CBaseScreen::Build()) return false;

	UseBack(true,true);
	return true;
}
示例#7
0
// Build the screen
bool CScreenHostLevels::Build()
{
	LTRect2n rcAvailRect = g_pLayoutDB->GetListRect(m_hLayout,0);
	LTRect2n rcSelRect = g_pLayoutDB->GetListRect(m_hLayout,1);
	uint32 nOffset = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize) + 4;

	LTVector2n addPos = rcAvailRect.GetTopLeft();
	addPos.y -= nOffset;
	LTVector2n removePos = rcSelRect.GetTopLeft();
	removePos.y -= nOffset;
	
	LTVector2n commandPos = rcAvailRect.GetTopRight();
	commandPos.x += nOffset;
	commandPos.x += g_pLayoutDB->GetScrollBarSize();
	int32 nCommandWidth = rcSelRect.Left() - commandPos.x;

	nListFontSize = g_pLayoutDB->GetListSize(m_hLayout,0);

	CreateTitle("IDS_TITLE_HOST_MISSIONS");
	//background frame
	CLTGUICtrl_create frameCs;
	TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture));

	frameCs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect);

	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame, frameCs);
	AddControl(pFrame);

	

	CLTGUICtrl_create cs;
	cs.rnBaseRect.m_vMin.Init();
	cs.rnBaseRect.m_vMax = LTVector2n(nCommandWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	cs.nCommandID = CMD_ADD_LEVEL;
	cs.szHelpID = "IDS_HELP_ADD_MISSION";
	m_pAdd = AddTextItem("IDS_HOST_ADD_MISSION", cs, true);
	m_pAdd->SetBasePos(addPos);

	m_DefaultPos = commandPos;
	cs.nCommandID = CMD_ADD_ALL;
	cs.szHelpID = "IDS_HELP_ADD_ALL_LEVELS";
	m_pAddAll = AddTextItem("IDS_HOST_ADD_ALL_LEVELS", cs);

	cs.nCommandID = CMD_REMOVE_ALL;
	cs.szHelpID = "IDS_HELP_REM_ALL_LEVELS";
	m_pRemoveAll = AddTextItem("IDS_HOST_REMOVE_ALL_LEVELS", cs);

	cs.nCommandID = CMD_REMOVE_LEVEL;
	cs.szHelpID = "IDS_HELP_REM_MISSION";
	m_pRemove = AddTextItem("IDS_HOST_REMOVE_MISSION", cs, true);
	m_pRemove->SetBasePos(removePos);

	{
		CLTGUIScrollBar_create csb;
		csb.rnBaseRect = g_pLayoutDB->GetListRect(m_hLayout,0);
		csb.rnBaseRect.Right() += g_pLayoutDB->GetScrollBarSize();
		csb.rnBaseRect.Left() = csb.rnBaseRect.Right() - g_pLayoutDB->GetScrollBarSize();

		m_pAvailMissionsScrollBar = CreateScrollBar( csb );
		if( m_pAvailMissionsScrollBar )
		{
			m_pAvailMissionsScrollBar->SetFrameWidth( 1 );
			m_pAvailMissionsScrollBar->Enable( true );
			m_pAvailMissionsScrollBar->Show( true );
		}
	}
	
	{
		CLTGUIScrollBar_create csb;
		csb.rnBaseRect = g_pLayoutDB->GetListRect(m_hLayout,1);
		csb.rnBaseRect.Right() += g_pLayoutDB->GetScrollBarSize();
		csb.rnBaseRect.Left() = csb.rnBaseRect.Right() - g_pLayoutDB->GetScrollBarSize();

		m_pSelMissionsScrollBar = CreateScrollBar( csb );
		if( m_pSelMissionsScrollBar )
		{
			m_pSelMissionsScrollBar->SetFrameWidth( 1 );
			m_pSelMissionsScrollBar->Enable( true );
			m_pSelMissionsScrollBar->Show( true );
		}
	}

	//	int32 nListHeight = rcAvailRect.GetHeight();
	nAvailWidth = rcAvailRect.GetWidth();

	CLTGUIListCtrlEx_create listCs;
	listCs.rnBaseRect = rcAvailRect;
	listCs.nTextIdent = g_pLayoutDB->GetListIndent(m_hLayout,0).x;
	listCs.pScrollBar = m_pAvailMissionsScrollBar;

	m_pAvailMissions = AddListEx(listCs);
	m_pAvailMissions->SetFrameWidth( 1 );
	m_pAvailMissions->SetIndent(g_pLayoutDB->GetListIndent(m_hLayout,0));
	hFrame.Load(g_pLayoutDB->GetListFrameTexture(m_hLayout,0,0));
	TextureReference hSelFrame(g_pLayoutDB->GetListFrameTexture(m_hLayout,0,1));
	m_pAvailMissions->SetFrame(hFrame,hSelFrame,g_pLayoutDB->GetListFrameExpand(m_hLayout,0));

	if( m_pAvailMissionsScrollBar )
		AddControl( m_pAvailMissionsScrollBar );

	nSelWidth = rcSelRect.GetWidth();
	listCs.rnBaseRect = rcSelRect;
	listCs.pScrollBar = m_pSelMissionsScrollBar;

	m_pSelMissions = AddListEx(listCs);
	m_pSelMissions->SetFrameWidth( 1 );
	m_pSelMissions->SetIndent(g_pLayoutDB->GetListIndent(m_hLayout,1));
	hFrame.Load(g_pLayoutDB->GetListFrameTexture(m_hLayout,1,0));
	hSelFrame.Load(g_pLayoutDB->GetListFrameTexture(m_hLayout,1,1));
	m_pSelMissions->SetFrame(hFrame,hSelFrame,g_pLayoutDB->GetListFrameExpand(m_hLayout,1));

	if( m_pSelMissionsScrollBar )
		AddControl( m_pSelMissionsScrollBar );

 	// Make sure to call the base class
	if (!CBaseScreen::Build()) return false;

	UseBack(true,true);

	return true;

}
示例#8
0
// Build the screen
bool CScreenDisplay::Build()
{

	CreateTitle("IDS_TITLE_DISPLAYOPTIONS");

	kGap = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,0);
	kWidth = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenColumnWidths,1);
	kTotalWidth = kGap + kWidth;

	m_nWarningColor	= g_pLayoutDB->GetInt32(m_hLayout, LDB_ScreenAddColor, 0);

	//background frame
	CLTGUICtrl_create frameCs;
	TextureReference hFrame(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenFrameTexture));

	frameCs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,0);

	CLTGUIFrame *pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame, frameCs);
	AddControl(pFrame);

	// Build the array of renderers
	GetRendererData( m_rendererData );

	// Add the "resolution" control
	CLTGUICycleCtrl_create ccs;
	ccs.nHeaderWidth = kGap;
	ccs.rnBaseRect.m_vMin = m_ScreenRect.m_vMin;
	ccs.rnBaseRect.m_vMax = m_ScreenRect.m_vMin + LTVector2n(kTotalWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));


	ccs.szHelpID = "IDS_HELP_RESOLUTION";
	ccs.pCommandHandler = this;
	ccs.nCommandID = CMD_DISPLAY_CYCLE;

    m_pResolutionCtrl = AddCycle("IDS_DISPLAY_RESOLUTION",ccs);

	// Setup the resolution control based on the current renderer
	SetupResolutionCtrl();


	CLTGUIToggle_create tcs;
	tcs.rnBaseRect.m_vMin.Init();
	tcs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));

	tcs.szHelpID = "IDS_HELP_VSYNC";
	tcs.pbValue = &m_bVSync;
	tcs.nHeaderWidth = kGap;
	AddToggle("IDS_VSYNC",tcs);

	tcs.szHelpID = "ScreenDisplay_RestartRender_Help";
	tcs.pbValue = &m_bRestartRenderBetweenMaps;
	tcs.nHeaderWidth = kGap;
	AddToggle("ScreenDisplay_RestartRender",tcs);


	tcs.szHelpID = "ScreenDisplay_TextScaling_Help";
	tcs.pbValue = &m_bUseTextScaling;
	tcs.nHeaderWidth = kGap;
	CLTGUIToggle* pTog = AddToggle("ScreenDisplay_TextScaling",tcs);
	pTog->SetOnString(LoadString("ScreenDisplay_TextScaling_Large"));
	pTog->SetOffString(LoadString("ScreenDisplay_TextScaling_Small"));


	CLTGUISlider_create scs;
	scs.rnBaseRect.m_vMin.Init();
	scs.rnBaseRect.m_vMax = LTVector2n(kGap+kWidth,g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenFontSize));
	scs.nBarOffset = kGap;
	scs.szHelpID = "IDS_HELP_GAMMA";
	scs.pnValue = &m_nGamma;
	scs.nMin = 0;
	scs.nMax = kNumSteps;
	scs.nIncrement = 1;
	m_pGamma= AddSlider("IDS_GAMMA", scs );


	int nBaseGamma = ConvertToSlider(kDefaultGamma);
	float xoffset =  (m_pGamma->CalculateSliderOffset(nBaseGamma) / m_pGamma->GetScale().x);
	uint16 nHeight = m_pGamma->GetBarHeight();
	float yoffset = ((( (float)m_pGamma->GetBaseHeight()) - (float)nHeight)) / 2.0f;

	LTVector2n pos = m_pGamma->GetBasePos();
	pos.x += int(xoffset - 1.0f);
	pos.y += int(yoffset - 0.5f);

	CLTGUIFrame *pBar = debug_new(CLTGUIFrame);
	CLTGUICtrl_create cs;
	cs.rnBaseRect.m_vMin.Init();
	cs.rnBaseRect.m_vMax = LTVector2n(3,nHeight+2);

	pBar->Create(0xBF000000,cs);
	pBar->SetBasePos(pos);
	pBar->SetScale(g_pInterfaceResMgr->GetScreenScale());
	AddControl(pBar);

	CLTGUICtrl_create imageCs;
	hFrame.Load(g_pLayoutDB->GetString(m_hLayout,LDB_ScreenAddTex));
	imageCs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,1);


	pFrame = debug_new(CLTGUIFrame);
	pFrame->Create(hFrame, imageCs, true);
	AddControl(pFrame);

	uint32 nFontHeight = g_pLayoutDB->GetInt32(m_hLayout,LDB_ScreenAdditionalInt,0);
	cs.rnBaseRect = g_pLayoutDB->GetRect(m_hLayout,LDB_ScreenFrameRect,2);
	m_pWarning = AddTextItem("ScreenDisplay_ResolutionWarning",cs,true,NULL,nFontHeight);
	m_pWarning->SetWordWrap(true);
	m_pWarning->Show(false);



 	// Make sure to call the base class
	if (!CBaseScreen::Build()) return false;

	UseBack(true,true);

	return true;

}