// build a list of objectives for a new mission
void CFolderObjectives::BuildObjectivesList()
{
	int missionNum = g_pInterfaceMgr->GetMissionData()->GetMissionNum();
	MISSION* pMission = g_pMissionMgr->GetMission(missionNum);
	if (!pMission) return;

	CLTGUIFont *pFont = GetSmallFont();

	for (int i = 0; i < pMission->nNumObjectives ; i++)
	{
        uint32 objID = pMission->aObjectiveIds[i];

		CGroupCtrl *pGroup = debug_new(CGroupCtrl);
        CLTGUITextItemCtrl *pCtrl = CreateTextItem((int)objID,LTNULL,LTNULL,LTTRUE,pFont);
		if (pCtrl)
		{
            pCtrl->Enable(LTFALSE);
			pCtrl->SetFixedWidth(440);
			int nIndex= 0;
			CBitmapCtrl *pCheck = debug_new(CBitmapCtrl);
            pCheck->Create(g_pLTClient,"interface\\check-off.pcx");

			int strHeight = pCtrl->GetHeight();
			int bmpHeight = pCheck->GetHeight();
			int height = Max(strHeight,bmpHeight) + 4;


			pGroup->Create(480,height);

            LTIntPt offset(40, (height - strHeight) / 2 );
			pGroup->AddControl(pCtrl,offset);

			offset.x = 0;
			offset.y = (height - bmpHeight) / 2;
			pGroup->AddControl(pCheck,offset);
            pGroup->Enable(LTFALSE);

			AddFreeControl(pGroup);
		}


	}
}
void CFolderMultiBriefing::OnFocus(LTBOOL bFocus)
{
	if (bFocus)
	{
		int missionId = g_pGameClientShell->GetMPMissionName();
		int briefId = g_pGameClientShell->GetMPMissionBriefing();

		if (missionId)
		{
			CLTGUIFont *pFont = (briefId ? GetMediumFont() : GetLargeFont());
			CLTGUITextItemCtrl* pCtrl =AddTextItem(missionId,LTNULL,0,LTTRUE,pFont);
			pCtrl->SetFixedWidth(480);
			pCtrl->Enable(LTFALSE);
		}
		if (briefId)
		{
			if (missionId) AddBlankLine();

			CLTGUITextItemCtrl* pCtrl=AddTextItem(IDS_BRIEFING,LTNULL,0,LTTRUE,GetMediumFont());
			pCtrl->Enable(LTFALSE);

			CStaticTextCtrl *pBrief = AddStaticTextItem(briefId,LTNULL,LTNULL,480,0,LTTRUE,GetSmallFont());
			if (pBrief)
			{
				pBrief->Enable(LTFALSE);
			}

		}

		UseBack(LTFALSE);
	}
	else
	{
		RemoveFree();
	}
	CBaseFolder::OnFocus(bFocus);

}