void CL_TreeView_Silver::on_paint_header()
{
	// Header
	if(treeview->is_header_visible())
	{
		CL_Rect rect = header_area->get_screen_rect();

		// Header background
		CL_Display::fill_rect(
			CL_Rect(
				rect.left + 1,
				rect.top + 1,
				rect.left + rect.get_width() - 1,
				rect.top + rect.get_height() - 4),
			CL_Gradient(
				CL_Color(245, 246, 247), CL_Color(245, 246, 247), CL_Color(235, 238, 241), CL_Color(235, 238, 241)));

		CL_Display::fill_rect(
			CL_Rect(
				rect.left + 1,
				rect.top + rect.get_height() - 4,
				rect.left + rect.get_width() - 1,
				rect.top + rect.get_height()),
			CL_Gradient(
				CL_Color(235, 238, 241), CL_Color(235, 238, 241), CL_Color(186, 187, 188), CL_Color(186, 187, 188)));

		// Draw columns
		int x = 0;
		int columns = treeview->get_column_count();
		for(int i = 0; i < columns; ++i)
		{
			font->draw(
				rect.left + x + 6,
				rect.top + 4, treeview->get_column_name(i));
				
			x += treeview->get_column_width(i);
			
			CL_Display::draw_line(
				rect.left + x,
				rect.top + 1,
				rect.left + x,
				rect.top + rect.get_height(),
				CL_Color(128, 142, 159));
			CL_Display::draw_line(
				rect.left + x + 1,
				rect.top + 1,
				rect.left + x + 1,
				rect.top + rect.get_height(),
				CL_Color::white);
		}
	}
}
bool CL_OpenGLWindowProvider_GLX::on_clicked(XButtonEvent &event)
{
	if (event.button != 1)	// Left mouse button
		return true;

	int height = get_viewport().get_height();

	glDrawBuffer(GL_BACK);
	glReadBuffer(GL_FRONT);

	CL_Rect rect = CL_Rect(event.x,event.y, CL_Size(1,1));

	CL_PixelBuffer pixelbuffer(rect.get_width(), rect.get_height(), cl_rgba8);
	glReadPixels(
		rect.left, height - rect.bottom,
		rect.right - rect.left, rect.bottom - rect.top,
		GL_RGBA,
		GL_UNSIGNED_INT_8_8_8_8,
		pixelbuffer.get_data());

	const cl_ubyte32 *xptr = (const cl_ubyte32 *) (pixelbuffer.get_data());
	if (((*xptr) & 0xFF) < 10)
	{
		XLowerWindow(x11_window.get_display(), x11_window.get_window());
		return false;
	}

	return true;
}
示例#3
0
文件: Map.cpp 项目: sp-alex-osou/Ants
void Map::draw(float elapsed)
{
	CL_Vec2<float> fieldSize;
	CL_Pointf p;

	CL_Rect viewport = window.get_viewport();
	
	fieldSize.x = (float)viewport.get_width() / size.width;
	fieldSize.y = (float)viewport.get_height() / size.height;

	for (int row = 0; row < size.height; row++)
		for (int col = 0; col < size.width; col++)
		{
			p = CL_Pointf(col * fieldSize.x, row * fieldSize.y) + fieldSize / 2;	

			if (row < size.height - 1)
			{
				CL_Colorf color(getEdge(CL_Point(col, row), CL_Point(col, row + 1)).pheromone / 10, 0, 0);
				CL_Draw::line(window.get_gc(), p, p + CL_Vec2<float>(0, fieldSize.y), color);
			}

			if (col < size.width - 1)
			{
				CL_Colorf color(getEdge(CL_Point(col, row), CL_Point(col + 1, row)).pheromone / 10, 0, 0);
				CL_Draw::line(window.get_gc(), p, p + CL_Vec2<float>(fieldSize.x, 0), color);
			}
		}

	p = CL_Pointf(start.x * fieldSize.x, start.y * fieldSize.y);
	CL_Draw::fill(window.get_gc(), p, p + fieldSize, CL_Colorf::red);

	p = CL_Pointf(target.x * fieldSize.x, target.y * fieldSize.y);
	CL_Draw::fill(window.get_gc(), p, p + fieldSize, CL_Colorf::green);
}
示例#4
0
void
WindowImpl::draw()
{
  CL_Display::push_translate (parent->get_screen_x(), parent->get_screen_y());

  CL_Color highlight(255, 255, 255);
  CL_Color midtone(150, 150, 150);

  CL_Rect rect = parent->get_position() ;

  Box::draw_window(CL_Rect(CL_Point(0, 0), CL_Size(rect.get_width()-1, rect.get_height()-1)));
  Box::draw_panel_down(client_area->get_position());

  /*
    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(220, 220, 220));
    CL_Display::draw_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(0, 0, 0));
 
    CL_Display::draw_line(1, rect.get_height()-2,
    rect.get_width()-2, rect.get_height()-2, midtone);
    CL_Display::draw_line(rect.get_width()-2, 1,
    rect.get_width()-2, rect.get_height()-2, midtone);

    CL_Display::draw_line(1, 1,
    rect.get_width()-2, 1, highlight);
    CL_Display::draw_line(1, 1,
    1, rect.get_height()-2, highlight);
  */

  CL_Display::pop_modelview();
}
示例#5
0
文件: Shader.cpp 项目: genail/gear
void ShaderImpl::begin(CL_GraphicContext &p_gc)
{
	G_ASSERT(m_initialized);
	G_ASSERT(!m_began);

	// new texture
	m_drawRect = m_parent->getDrawRect(m_boundRect);
	m_texture = CL_Texture(p_gc, m_drawRect.get_width(), m_drawRect.get_height());

	// attach frame buffer
	m_frameBuffer.attach_color_buffer(0, m_texture);
	p_gc.set_frame_buffer(m_frameBuffer);

	// clear to transparent
	p_gc.clear(CL_Colorf::transparent);

	// set proper matrix
	p_gc.push_modelview();

	// get scaling in count
	const CL_Mat4f &matrix = p_gc.get_modelview();
	const float scaleX = matrix[0];
	const float scaleY = matrix[5];

	p_gc.mult_translate(-m_drawRect.left / scaleX, -m_drawRect.top / scaleY);

	m_began = true;
}
示例#6
0
Window::Window(const CL_Rect& rect, const std::string& title, CL_Component* parent)
  : CL_Component(rect, parent), impl(new WindowImpl())
{
  impl->titlebar = new Titlebar(CL_Rect(CL_Point(3+16,3), 
                                        CL_Size(get_width()-6-18-18-18, 12+3)), title,
                                this);
  //Fonts::verdana11.draw(8+15, 3, title);

  impl->close = new Icon(CL_Rect(CL_Point(3, 3), CL_Size(18,18)), 
                         make_sprite(datadir + "/images/window/close.png"),
                         "", this);
  impl->minimize = new Icon(CL_Rect(CL_Point(get_width()-3-18-18, 3), CL_Size(18,18)), 
                            make_sprite(datadir + "/images/window/minimize.png"),
                            "", this);
  impl->maximize = new Icon(CL_Rect(CL_Point(get_width()-3-18, 3), CL_Size(18,18)), 
                            make_sprite(datadir + "/images/window/maximize.png"),
                            "", this);

  impl->client_area = new CL_Component(CL_Rect(CL_Point(4, 3+12+7), 
                                               CL_Size(rect.get_width()-10,
                                                       rect.get_height()-28)), this);
  impl->parent  = this;
  impl->is_maximized = false;

  impl->slots.push_back(sig_resize().connect(impl.get(),      &WindowImpl::on_resize));

  impl->slots.push_back(sig_paint().connect(impl.get(),      &WindowImpl::draw));
  impl->slots.push_back(impl->maximize->sig_clicked().connect(impl.get(), &WindowImpl::do_maximize));
  impl->slots.push_back(impl->close->sig_clicked().connect(impl.get(), &WindowImpl::do_close));
}
示例#7
0
void CL_GUIComponent_Impl::set_geometry(CL_Rect new_geometry, bool client_area)
{
	if (parent == 0)
	{
		CL_GUITopLevelWindow *handle = gui_manager.lock()->get_toplevel_window(component);
		gui_manager.lock()->window_manager.set_geometry(handle, new_geometry, client_area);
		new_geometry = gui_manager.lock()->window_manager.get_geometry(handle, true);
	}

	// repaint parent at old geometry
	if (component->get_parent_component())
		component->get_parent_component()->request_repaint(geometry);

	// Check for resize
	if ((geometry.get_width() != new_geometry.get_width()) || (geometry.get_height() != new_geometry.get_height()) )
	{
		geometry = new_geometry;
		geometry_updated();
	}
	else
	{
		geometry = new_geometry;
		component->request_repaint();
	}
}
示例#8
0
Viewport::Viewport(CL_Component* child, const CL_Rect& rect, CL_Component* parent)
  : CL_Component(rect, parent),
    impl(new ViewportImpl())
{
  impl->child = child;
  impl->gc_state.set_size(rect.get_width(), rect.get_height());
}
示例#9
0
文件: Sandpit.cpp 项目: genail/gear
void Sandpit::build()
{
	CL_Rect bounds = calculateCircleBounds();

	setPosition(CL_Pointf(bounds.left, bounds.top));

	const float MAX_WIDTH = 512;
	const float MAX_HEIGHT = 512;

	// prepare image data
	const int width = bounds.get_width() + 1;
	const int height = bounds.get_height() + 1;

	assert(width <= MAX_WIDTH && width > 0);
	assert(height <= MAX_HEIGHT && height > 0);

	// prepare pixel data
	m_pixelData = CL_SharedPtr<CL_PixelBuffer>(new CL_PixelBuffer(width, height, width * 4, CL_PixelFormat::rgba8888));

	fillCircles(width, height, bounds);

	// unset the texture to create is at the next draw
	m_texture.disconnect();

	m_built = true;
}
示例#10
0
void CL_GUIComponent::set_clip_children(bool clip, const CL_Rect &rect)
{
	impl->clip_children = clip;
	if (rect.get_width() == 0 || rect.get_height() == 0)
		impl->clip_children_rect = get_size();
	else
		impl->clip_children_rect = rect;
}
std::vector<CL_ClanImageStretch::ImagePart> CL_ClanImageStretch::calc_stretch_image_parts(const CL_Rect &dest, CL_Image &sprite, int sizing_left, int sizing_top, int sizing_right, int sizing_bottom)
{
	int src_width = sprite.get_width();
	int src_height = sprite.get_height();
	int dest_width = dest.get_width();
	int dest_height = dest.get_height();

	int src_grid_x[4];
	int src_grid_y[4];
	int dest_grid_x[4];
	int dest_grid_y[4];

	int rows = 0;
	int cols = 0;

	src_grid_x[cols++] = 0;
	src_grid_x[cols++] = sizing_left;
	src_grid_x[cols++] = src_width - sizing_right;
	src_grid_x[cols++] = src_width;

	src_grid_y[rows++] = 0;
	src_grid_y[rows++] = sizing_top;
	src_grid_y[rows++] = src_height - sizing_bottom;
	src_grid_y[rows++] = src_height;

	rows = 0;
	cols = 0;

	dest_grid_x[cols++] = dest.left;
	dest_grid_x[cols++] = dest.left + sizing_left;
	dest_grid_x[cols++] = dest.right - sizing_right;
	dest_grid_x[cols++] = dest.right;

	dest_grid_y[rows++] = dest.top;
	dest_grid_y[rows++] = dest.top + sizing_top;
	dest_grid_y[rows++] = dest.bottom - sizing_bottom;
	dest_grid_y[rows++] = dest.bottom;

	std::vector<ImagePart> image_parts;
	for (int y = 0; y < rows-1; y++)
	{
		for (int x = 0; x < cols-1; x++)
		{
			ImagePart part;
			part.source_rect = CL_Rect(src_grid_x[x], src_grid_y[y], src_grid_x[x+1], src_grid_y[y+1]);
			part.dest_rect = CL_Rect(dest_grid_x[x], dest_grid_y[y], dest_grid_x[x+1], dest_grid_y[y+1]);
			if (part.source_rect.get_width() > 0 && part.source_rect.get_height() > 0 &&
				part.dest_rect.get_width() > 0 && part.dest_rect.get_height() > 0)
			{
				image_parts.push_back(part);
			}
		}
	}

	return image_parts;
}
void CL_InputBox_Silver::on_get_preferred_size(CL_Size &size)
{
	border_size = 3;
	
	// Override height for font-height
	CL_Rect position = inputbox->get_position();
	position.bottom = position.top + font->get_height() + border_size * 2;

	size.width = position.get_width();
	size.height = position.get_height();
}
示例#13
0
CL_Vec2f Firework::scale(const CL_Vec2f& v) const
{
	CL_Vec2f scaled;

	CL_Rect viewport = window.get_viewport();

	scaled.x = v.x + viewport.get_width() / 2.0f;
	scaled.y = viewport.get_height() - v.y;
	
	return scaled;
}
示例#14
0
文件: Shader.cpp 项目: genail/gear
void ShaderImpl::end(CL_GraphicContext &p_gc)
{
	G_ASSERT(m_initialized);
	G_ASSERT(m_began);

	// detach frame buffer
	p_gc.reset_frame_buffer();
	m_frameBuffer.detach_color_buffer(0, m_texture);

	// prepare shader
	m_program.set_uniform1i("tex", 0);
	m_program.set_uniform1i("textureWidth", m_drawRect.get_width());
	m_program.set_uniform1i("textureHeight", m_drawRect.get_height());

	m_parent->setUniforms(m_program);

	// draw texture using shader
	p_gc.set_modelview(CL_Mat4f::identity());
	p_gc.mult_translate(m_drawRect.left, m_drawRect.top);
	p_gc.mult_scale(m_drawRect.get_width(), m_drawRect.get_height());

	p_gc.set_texture(0, m_texture);
	p_gc.set_program_object(m_program);

	p_gc.draw_primitives(cl_quads, 4, m_quad);

	p_gc.reset_program_object();
	p_gc.reset_texture(0);

#if defined(DRAW_WIREFRAME)
	CL_Draw::line(p_gc, 0, 0, 1, 0, CL_Colorf::red);
	CL_Draw::line(p_gc, 1, 0, 1, 1, CL_Colorf::red);
	CL_Draw::line(p_gc, 1, 1, 0, 1, CL_Colorf::red);
	CL_Draw::line(p_gc, 0, 1, 0, 0, CL_Colorf::red);
#endif // DRAW_WIREFRAME

	// reset modelview matrix
	p_gc.pop_modelview();

	m_began = false;
}
示例#15
0
void
WindowImpl::on_resize(int, int)
{
  titlebar->set_position(CL_Rect(CL_Point(3+16,3), CL_Size(parent->get_width()-6-18-18-18, 12+3)));
  close->set_position(3, 3);
  minimize->set_position(parent->get_width()-3-18-18, 3);
  maximize->set_position(parent->get_width()-3-18, 3);
  CL_Rect rect = parent->get_position();
  client_area->set_position(CL_Rect(CL_Point(4, 3+12+7), 
                                    CL_Size(rect.get_width()-10,
                                            rect.get_height()-28)));
}
示例#16
0
void CL_GUIComponent::render(CL_GraphicContext &gc, const CL_Rect &clip_rect, bool include_children)
{
	if (!impl->visible)
		return;

	if (!impl->css_layout.is_null())
	{
		impl->css_layout.layout(gc, get_size());
		impl->css_layout.render(gc, this);
	}

	if (impl->func_render.is_null() == false)
	{
		impl->func_render.invoke(gc, clip_rect);
	}
	else
	{
		CL_GUIThemePart part(this);
		CL_Rect geometry = get_size();
		part.render_box(gc, CL_RectPS(0, 0, geometry.get_width(), geometry.get_height()), clip_rect);
	}

	if (include_children)
	{
		if (impl->clip_children)
		{
			push_cliprect(gc, impl->clip_children_rect);
		}

		CL_GUIComponent *cur = impl->first_child;
		while (cur)
		{
			CL_Rect cur_geometry = cur->get_geometry();

			CL_Rect update_rect = component_to_window_coords(clip_rect);
			update_rect.overlap(component_to_window_coords(cur_geometry));
			if (update_rect.get_width() > 0 && update_rect.get_height() > 0)
			{
				CL_Rect child_dirty_rect = cur->window_to_component_coords(update_rect);

				gc.push_translate((float)cur_geometry.left, (float)cur_geometry.top);
				cur->render(gc, child_dirty_rect, true);
				gc.pop_modelview();
			}
			cur = cur->impl->next_sibling;
		}

		if (impl->clip_children)
		{
			pop_cliprect(gc);
		}
	}
}
示例#17
0
CL_Image App::get_stencil(CL_GraphicContext &gc, CL_Rect rect)
{

	// For an unknown reason, stencil reads should be a multiple of 32
	rect.left =  32 * ((rect.left + 31) / 32);
	rect.top =  32 * ((rect.top + 31) / 32);
	rect.right =  32 * ((rect.right + 31) / 32);
	rect.bottom =  32 * ((rect.bottom + 31) / 32);

	int rect_width = rect.get_width();
	int rect_height  = rect.get_height();

	std::vector<unsigned char> buffer;
	buffer.resize(rect_width * rect_height);

	clReadPixels(rect.left, gc.get_height()- rect.bottom, rect_width, rect_height, CL_STENCIL_INDEX, CL_UNSIGNED_BYTE, &buffer[0]);
	CL_PixelBuffer pbuf(rect_width, rect_height, cl_abgr8);
	unsigned int *pdata = (unsigned int *) pbuf.get_data();
	unsigned char *rdata = &buffer[0];
	for (int ycnt=0; ycnt < rect_height; ycnt++)
	{
		for (int xcnt=0; xcnt < rect_width; xcnt++)
		{
			int value = *(rdata++);
			if (value == 0)
			{
				*(pdata++) = 0xFF005500;
			}
			else
			{
				value = value * 16;
				value = 0xFF000000 | value | (value << 8) | (value << 16);
				*(pdata++) = value;
			}
		}
	}
	pbuf.flip_vertical();
	return CL_Image(gc, pbuf, pbuf.get_size());
}
void CL_DisplayWindow_OpenGL::update(const CL_Rect &rect)
{
	CL_OpenGLState state(get_gc());
	state.set_active();
	state.setup_2d();

	clReadBuffer(CL_BACK);

	if(clGetError() == CL_NO_ERROR)		// Check if we got more than 1 buffer.
	{
		float raster_pos[4];

		clGetFloatv(CL_CURRENT_RASTER_POSITION, raster_pos);

		clDrawBuffer(CL_FRONT);
		clRasterPos3f(rect.left, rect.bottom, raster_pos[2]);

		clCopyPixels(rect.top, rect.left, rect.get_width(), rect.get_height(), CL_COLOR);

		// Return to drawing to the back buffer
		clDrawBuffer(CL_BACK);
	}
}
void CL_DisplayWindow_OpenGL::update(const CL_Rect &rect)
{
	CL_OpenGLState state(get_gc());
	state.set_active();
	state.setup_2d();
	
	CLboolean is_doublebuffered = CL_FALSE;
	clGetBooleanv(CL_DOUBLEBUFFER, &is_doublebuffered);
	if (is_doublebuffered)
	{
		clReadBuffer(CL_BACK);
		
		float raster_pos[4];
		clGetFloatv(CL_CURRENT_RASTER_POSITION, raster_pos);

		clDrawBuffer(CL_FRONT);
		clRasterPos3f(rect.left, rect.bottom, raster_pos[2]);

		clCopyPixels(rect.top, rect.left, rect.get_width(), rect.get_height(), CL_COLOR);

		clDrawBuffer(CL_BACK);
	}
}
示例#20
0
Board::Board(World* world, CL_Size boardSize, CL_Rect viewPort) : GameObject(world), viewPort(viewPort), boardSize(boardSize)
{
	// neues Spielbrett anlegen
	fields = vector<vector<FieldState>>(boardSize.height, vector<FieldState>(boardSize.width, none));

	// Breite und Höhe aufgrund der Fenstergröße errechnen
	float fieldWidth = viewPort.get_width() / (float)boardSize.width;
	float fieldHeight = viewPort.get_height() / (float)boardSize.height;

	// Felder quadratisch setzen
	if(fieldWidth < fieldHeight)
		fieldHeight = fieldWidth;
	else
		fieldWidth = fieldHeight;

	fieldSize = CL_Sizex<float>(fieldWidth, fieldHeight); 

	occupiedFields = 0;
	fieldCount = boardSize.width * boardSize.height;
	gameState = running;

	lastRowIndex = 0;
	lastColumnIndex = 0;
}
示例#21
0
void CL_ListViewIcon::draw(CL_GraphicContext &gc, const CL_Rect &rect, CL_ListViewDisplayMode mode, const CL_Colorf &color)
{
	CL_Sprite sp = get_sprite(mode);
	if (!sp.is_null())
	{
		float scale = 1.0;

		sp.set_color(color);
		//		if (mode == listview_mode_thumbnails && sp.get_frame_size(0) != rect.get_size())
		if (impl->scalable && (sp.get_frame_size(0) != rect.get_size()))
		{
			// Scale to max vertically or horizontally.
			float sx, sy;
			sx = rect.get_width()/float(sp.get_width());
			sy = rect.get_height()/(float)sp.get_height();
			if (sx <= 0 || sy <= 0)
			{
				return;
			}
			scale = cl_min(sx, sy);
			sp.set_scale(scale,scale);
		}

		CL_Rect R = rect;
		CL_Point offset = get_offset(mode);

		R.translate(offset);

		if (!impl->scalable && offset == CL_Point(0,0))
		{
			// center in cell rect.
			int center_offset_x = int((float)rect.get_center().x - (float)rect.left - scale*(float)sp.get_width()/2.0); 
			int center_offset_y = int((float)rect.get_center().y - (float)rect.top - scale*(float)sp.get_height()/2.0); 
			R.left += center_offset_x;
			R.top += center_offset_y;
		}

		if (!impl->scalable)
			sp.draw(gc, (float)R.left, (float)R.top);
		else
			sp.draw(gc, R);

		return;
	}

	CL_PixelBuffer pb = get_pixel_buffer(mode);
	if (!pb.is_null())
	{
		float scale = 1.0;
		float center_offset_x = 0, center_offset_y = 0;

//		if (mode == listview_mode_thumbnails && pb.get_size() != rect.get_size())
		if (impl->scalable && (pb.get_size() != rect.get_size()))
		{
			float sx = 1.0, sy = 1.0;

			// Scale to max vertically or horizontally.
			sx = rect.get_width()/float(pb.get_width());
			sy = rect.get_height()/(float)pb.get_height();
			if (sx <= 0 || sy <= 0)
			{
				return;
			}

			scale = cl_min(sx, sy);

			// center in the rect.
			center_offset_x = (float)rect.get_center().x - (float)rect.left - scale*(float)pb.get_width()/2.0f; 
			center_offset_y = (float)rect.get_center().y - (float)rect.top - scale*(float)pb.get_height()/2.0f; 
		}

		CL_Point offset = get_offset(mode);

		gc.draw_pixels(rect.left + center_offset_x + offset.x, rect.top + center_offset_y + offset.y, scale, scale, pb, pb.get_size(), color);
	}
}
void CL_DisplayWindow_OpenGL::set_position(const CL_Rect &pos)
{
	set_position(pos.left, pos.top);
	set_size(pos.get_width(), pos.get_height());
}
示例#23
0
void RadialMenu::on_resized()
{
	CL_Rect rect = get_geometry();
	center_x = rect.get_width() / 2;
	center_y = rect.get_height() / 2;
}