CTextItem* lua_totextitem ( lua_State* luaVM, int iArgument ) { CLuaMain* pLuaMain = g_pGame->GetLuaManager ()->GetVirtualMachine ( luaVM ); if ( pLuaMain ) { return pLuaMain->GetTextItemFromScriptID ( reinterpret_cast < unsigned long > ( lua_touserdata ( luaVM, iArgument ) ) ); } return NULL; }