示例#1
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : dwNodeID - 
// Output : CMapEntity *
//-----------------------------------------------------------------------------
CMapEntity *CMapPath::CreateEntityForNode(DWORD dwNodeID)
{
	int iIndex;
	CMapPathNode *pNode = NodeForID(dwNodeID, &iIndex);
	if (pNode == NULL)
	{
		return NULL;	// no node, no entity!
	}

	CMapEntity *pEntity = new CMapEntity;

	for (int k = pNode->kv.GetFirst(); k != pNode->kv.GetInvalidIndex(); k=pNode->kv.GetNext( k ) )
	{
		pEntity->SetKeyValue(pNode->kv.GetKey(k), pNode->kv.GetValue(k));
	}
	
	// store target/targetname properties:
	CString str;
	str.Format("%s%02d", m_szName, iIndex);
	pEntity->SetKeyValue("targetname", str);

	int iNext = iIndex + 1;
	if(iNext != -1)
	{
		str.Format("%s%02d", m_szName, iNext);
		pEntity->SetKeyValue("target", str);
	}

	pEntity->SetClass(m_szClass);

	return pEntity;
}
//-----------------------------------------------------------------------------
// Purpose: creates a new keyframe at the specified time
// Input  : time - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
CMapEntity *CMapAnimator::CreateNewKeyFrame( float time )
{
	// work out where we are in the animation
	CMapKeyFrame *key;
	CMapKeyFrame *pPrevKey;
	float partialTime = GetKeyFramesAtTime( time, key, pPrevKey );

	CMapEntity *pCurrentEnt = dynamic_cast<CMapEntity*>( key->Parent );

	// check to see if we're direction on a key frame
	Vector posOffset( 0, 0, 0 );
	if ( partialTime == 0 )
	{
		// create this new key frame slightly after the current one, and offset
		posOffset[0] = 64;
	}

	// get our orientation and position at this time
	Vector vOrigin;
	QAngle angles;
	Quaternion qAngles;
	GetAnimationAtTime( key, pPrevKey, partialTime, vOrigin, qAngles, m_iPositionInterpolator, m_iRotationInterpolator );
	QuaternionAngles( qAngles, angles );

	// create the new map entity
	CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
	CMapWorld *pWorld = pDoc->GetMapWorld();

	CMapEntity *pNewEntity = new CMapEntity;

	Vector newPos;
	VectorAdd( vOrigin, posOffset, newPos );
	pNewEntity->SetPlaceholder( TRUE );
	pNewEntity->SetOrigin( newPos );
	pNewEntity->SetClass( "keyframe_track" );

	char buf[128];
	sprintf( buf, "%f %f %f", angles[0], angles[1], angles[2] );
	pNewEntity->SetKeyValue( "angles", buf );

	// link it into the keyframe list

	// take over this existing next keyframe pointer
	const char *nextKeyName = pCurrentEnt->GetKeyValue( "NextKey" );
	if ( nextKeyName )
	{
		pNewEntity->SetKeyValue( "NextKey", nextKeyName );
	}
		
	// create a new unique name for this ent
	char newName[128];
	const char *oldName = pCurrentEnt->GetKeyValue( "targetname" );
	if ( !oldName || oldName[0] == 0 )
		oldName = "keyframe";

	CMapEntity::GenerateNewTargetname( oldName, newName, 127 );
	pNewEntity->SetKeyValue( "targetname", newName );

	// point the current entity at the newly created one
	pCurrentEnt->SetKeyValue( "NextKey", newName );

	// copy any relevant values
	const char *keyValue = pCurrentEnt->GetKeyValue( "parentname" );
	if ( keyValue )
		pNewEntity->SetKeyValue( "parentname", keyValue );

	keyValue = pCurrentEnt->GetKeyValue( "MoveSpeed" );
	if ( keyValue )
		pNewEntity->SetKeyValue( "MoveSpeed", keyValue );

	return(pNewEntity);
}
void Marker3D::CreateMapObject(CMapView2D *pView)
{
	CMapWorld *pWorld = m_pDocument->GetMapWorld();
	CMapClass *pobj = NULL;

	//
	// Handle prefab creation.
	//
	if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingPrefab())
	{			
		GetHistory()->MarkUndoPosition(m_pDocument->Selection_GetList(), "New Prefab");

		CMapClass *pPrefabObject = GetMainWnd()->m_ObjectBar.BuildPrefabObjectAtPoint(m_vecPos);

		if (pPrefabObject == NULL)
		{
			pView->MessageBox("Unable to load prefab", "Error", MB_OK);
			SetEmpty();
			return;
		}

		m_pDocument->ExpandObjectKeywords(pPrefabObject, pWorld);
		m_pDocument->AddObjectToWorld(pPrefabObject);

		GetHistory()->KeepNew(pPrefabObject);

		pobj = pPrefabObject;
	}
	//
	// Handle entity creation.
	//
	else if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingEntity())
	{
		GetHistory()->MarkUndoPosition(m_pDocument->Selection_GetList(), "New Entity");
		
		CMapEntity *pEntity = new CMapEntity;
		
		pEntity->SetPlaceholder(TRUE);
		pEntity->SetOrigin(m_vecPos);
		pEntity->SetClass(CObjectBar::GetDefaultEntityClass());

		m_pDocument->AddObjectToWorld(pEntity);
		
		pobj = pEntity;
		
		GetHistory()->KeepNew(pEntity);
	}

	m_pDocument->ToolUpdateViews(CMapView2D::updEraseTool);

	//
	// Select the new object.
	//
	m_pDocument->SelectObject(pobj, CMapDoc::scClear | CMapDoc::scSelect | CMapDoc::scUpdateDisplay);

	//
	// Update all the views.
	//	
	UpdateBox ub;
	CMapObjectList ObjectList;
	ObjectList.AddTail(pobj);
	ub.Objects = &ObjectList;

	Vector mins;
	Vector maxs;
	pobj->GetRender2DBox(mins, maxs);
	ub.Box.SetBounds(mins, maxs);

	m_pDocument->UpdateAllViews(NULL, MAPVIEW_UPDATE_OBJECTS, &ub);

	SetEmpty();

	m_pDocument->SetModifiedFlag();
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *pView - 
//			nFlags - 
//			point - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool Marker3D::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, CPoint point)
{
	ULONG ulFace;
	CMapClass *pObject = pView->NearestObjectAt(point, ulFace);
	if (pObject != NULL)
	{
		CMapSolid *pSolid = dynamic_cast <CMapSolid *> (pObject);
		if (pSolid == NULL)
		{
			// Clicked on a point entity - do nothing.
			return true;
		}

		CMapDoc *pDoc = pView->GetDocument();

		//
		// Build a ray to trace against the face that they clicked on to
		// find the point of intersection.
		//			
		Vector Start;
		Vector End;
		pView->BuildRay(point, Start, End);

		Vector HitPos, HitNormal;
		CMapFace *pFace = pSolid->GetFace(ulFace);
		if (pFace->TraceLine(HitPos, HitNormal, Start, End))
		{
			if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingPrefab())
			{
				//
				// Prefab creation.
				//
				pDoc->Snap(HitPos);

				GetHistory()->MarkUndoPosition(pDoc->Selection_GetList(), "New Prefab");

				// Get prefab object
				CMapClass *pPrefabObject = GetMainWnd()->m_ObjectBar.BuildPrefabObjectAtPoint(HitPos);

				//
				// Add prefab to the world.
				//
				CMapWorld *pWorld = pDoc->GetMapWorld();
				pDoc->ExpandObjectKeywords(pPrefabObject, pWorld);
				pDoc->AddObjectToWorld(pPrefabObject);
				GetHistory()->KeepNew(pPrefabObject);

				//
				// Select the new object.
				//
				pDoc->SelectObject(pPrefabObject, CMapDoc::scClear | CMapDoc::scSelect | CMapDoc::scUpdateDisplay);

				//
				// Update world bounds.
				//
				UpdateBox ub;
				CMapObjectList ObjectList;
				ObjectList.AddTail(pPrefabObject);
				ub.Objects = &ObjectList;

				Vector mins;
				Vector maxs;
				pPrefabObject->GetRender2DBox(mins, maxs);
				ub.Box.SetBounds(mins, maxs);

				pDoc->UpdateAllViews(NULL, MAPVIEW_UPDATE_OBJECTS, &ub);
				
				pDoc->SetModifiedFlag();
			}
			else if (GetMainWnd()->m_ObjectBar.IsEntityToolCreatingEntity())
			{
				//
				// Entity creation.
				//
				GetHistory()->MarkUndoPosition(pDoc->Selection_GetList(), "New Entity");
				
				CMapEntity *pEntity = new CMapEntity;
				pEntity->SetPlaceholder(TRUE);
				pEntity->SetOrigin(HitPos);
				pEntity->SetClass(CObjectBar::GetDefaultEntityClass());
				
				//Align the entity on the plane properly
				//				pEntity->AlignOnPlane(HitPos, &pFace->plane, (pFace->plane.normal[2] > 0.0f) ? CMapEntity::ALIGN_BOTTOM : CMapEntity::ALIGN_TOP);
				pEntity->AlignOnPlane(HitPos, &pFace->plane, (HitNormal[2] > 0.0f) ? CMapEntity::ALIGN_BOTTOM : CMapEntity::ALIGN_TOP);
									
				CMapWorld *pWorld = pDoc->GetMapWorld();
				pDoc->AddObjectToWorld(pEntity);
				
				GetHistory()->KeepNew(pEntity);

				//
				// Select the new object.
				//
				pDoc->SelectObject(pEntity, CMapDoc::scClear | CMapDoc::scSelect | CMapDoc::scUpdateDisplay);
				
 				UpdateBox ub;
				CMapObjectList ObjectList;
				ObjectList.AddTail(pEntity);
				ub.Objects = &ObjectList;

				Vector mins;
				Vector maxs;
				pEntity->GetRender2DBox(mins, maxs);
				ub.Box.SetBounds(mins, maxs);

				pDoc->UpdateAllViews(NULL, MAPVIEW_UPDATE_OBJECTS, &ub);
			
				pDoc->SetModifiedFlag();
			}
		}
	}

	return true;
}