示例#1
0
void CPDF_TextObject::CalcCharPos(FX_FLOAT* pPosArray) const
{
    CPDF_Font* pFont = m_TextState.GetFont();
    FX_BOOL bVertWriting = FALSE;
    CPDF_CIDFont* pCIDFont = pFont->GetCIDFont();
    if (pCIDFont) {
        bVertWriting = pCIDFont->IsVertWriting();
    }
    FX_FLOAT fontsize = m_TextState.GetFontSize();
    for (int i = 0, index = 0; i < m_nChars; ++i) {
        FX_DWORD charcode = m_nChars == 1 ?
                            (FX_DWORD)(uintptr_t)m_pCharCodes : m_pCharCodes[i];
        if (charcode == (FX_DWORD) - 1) {
            continue;
        }
        pPosArray[index++] = i ? m_pCharPos[i - 1] : 0;
        FX_FLOAT charwidth;
        if (bVertWriting) {
            FX_WORD CID = pCIDFont->CIDFromCharCode(charcode);
            charwidth = pCIDFont->GetVertWidth(CID) * fontsize / 1000;
        } else {
            charwidth = pFont->GetCharWidthF(charcode) * fontsize / 1000;
        }
        pPosArray[index] = pPosArray[index - 1] + charwidth;
        index++;
    }
}
示例#2
0
FX_FLOAT CPDF_TextObject::GetCharWidth(FX_DWORD charcode) const {
  FX_FLOAT fontsize = m_TextState.GetFontSize() / 1000;
  CPDF_Font* pFont = m_TextState.GetFont();
  FX_BOOL bVertWriting = FALSE;
  CPDF_CIDFont* pCIDFont = pFont->GetCIDFont();
  if (pCIDFont) {
    bVertWriting = pCIDFont->IsVertWriting();
  }
  if (!bVertWriting)
    return pFont->GetCharWidthF(charcode, 0) * fontsize;

  FX_WORD CID = pCIDFont->CIDFromCharCode(charcode);
  return pCIDFont->GetVertWidth(CID) * fontsize;
}
示例#3
0
FX_FLOAT CPDF_TextObject::GetSpaceCharWidth() const {
  CPDF_Font* pFont = m_TextState.GetFont();
  FX_DWORD charCode = m_TextState.GetFont()->CharCodeFromUnicode(32);
  if (charCode != (FX_DWORD)-1) {
    return GetCharWidth(charCode);
  }
  FX_FLOAT fontSize = m_TextState.GetFontSize() / 4000.0f;
  FX_BOOL bVertWriting = FALSE;
  CPDF_CIDFont* pCIDFont = pFont->GetCIDFont();
  if (pCIDFont) {
    bVertWriting = pCIDFont->IsVertWriting();
  }
  FX_RECT fontRect;
  pFont->GetFontBBox(fontRect);
  fontSize *=
      bVertWriting ? (FX_FLOAT)fontRect.Height() : (FX_FLOAT)fontRect.Width();
  return fontSize;
}
示例#4
0
void CPDF_TextObject::GetCharRect(int index, CFX_FloatRect& rect) const
{
    CPDF_Font* pFont = m_TextState.GetFont();
    FX_BOOL bVertWriting = FALSE;
    CPDF_CIDFont* pCIDFont = pFont->GetCIDFont();
    if (pCIDFont) {
        bVertWriting = pCIDFont->IsVertWriting();
    }
    FX_FLOAT fontsize = m_TextState.GetFontSize() / 1000;
    int count = 0;
    for (int i = 0; i < m_nChars; ++i) {
        FX_DWORD charcode = m_nChars == 1 ?
                            (FX_DWORD)(uintptr_t)m_pCharCodes : m_pCharCodes[i];
        if (charcode == (FX_DWORD) - 1) {
            continue;
        }
        if (count != index) {
            ++count;
            continue;
        }
        FX_FLOAT curpos = i > 0 ? m_pCharPos[i - 1] : 0;
        FX_RECT char_rect;
        pFont->GetCharBBox(charcode, char_rect, 0);
        if (!bVertWriting) {
            rect.left = curpos + char_rect.left * fontsize;
            rect.right = curpos + char_rect.right * fontsize;
            rect.top = char_rect.top * fontsize;
            rect.bottom = char_rect.bottom * fontsize;
        } else {
            FX_WORD CID = pCIDFont->CIDFromCharCode(charcode);
            short vx, vy;
            pCIDFont->GetVertOrigin(CID, vx, vy);
            char_rect.left -= vx;
            char_rect.right -= vx;
            char_rect.top -= vy;
            char_rect.bottom -= vy;
            rect.left = char_rect.left * fontsize;
            rect.right = char_rect.right * fontsize;
            rect.top = curpos + char_rect.top * fontsize;
            rect.bottom = curpos + char_rect.bottom * fontsize;
        }
        return;
    }
}
示例#5
0
void CPDF_TextObject::CalcPositionData(FX_FLOAT* pTextAdvanceX,
                                       FX_FLOAT* pTextAdvanceY,
                                       FX_FLOAT horz_scale,
                                       int level)
{
    FX_FLOAT curpos = 0;
    FX_FLOAT min_x = 10000 * 1.0f;
    FX_FLOAT max_x = -10000 * 1.0f;
    FX_FLOAT min_y = 10000 * 1.0f;
    FX_FLOAT max_y = -10000 * 1.0f;
    CPDF_Font* pFont = m_TextState.GetFont();
    FX_BOOL bVertWriting = FALSE;
    CPDF_CIDFont* pCIDFont = pFont->GetCIDFont();
    if (pCIDFont) {
        bVertWriting = pCIDFont->IsVertWriting();
    }
    FX_FLOAT fontsize = m_TextState.GetFontSize();
    for (int i = 0; i < m_nChars; ++i) {
        FX_DWORD charcode = m_nChars == 1 ?
                            (FX_DWORD)(uintptr_t)m_pCharCodes : m_pCharCodes[i];
        if (charcode == (FX_DWORD) - 1) {
            curpos -= FXSYS_Mul(m_pCharPos[i - 1], fontsize) / 1000;
            continue;
        }
        if (i) {
            m_pCharPos[i - 1] = curpos;
        }
        FX_RECT char_rect;
        pFont->GetCharBBox(charcode, char_rect, level);
        FX_FLOAT charwidth;
        if (!bVertWriting) {
            if (min_y > char_rect.top) {
                min_y = (FX_FLOAT)char_rect.top;
            }
            if (max_y < char_rect.top) {
                max_y = (FX_FLOAT)char_rect.top;
            }
            if (min_y > char_rect.bottom) {
                min_y = (FX_FLOAT)char_rect.bottom;
            }
            if (max_y < char_rect.bottom) {
                max_y = (FX_FLOAT)char_rect.bottom;
            }
            FX_FLOAT char_left = curpos + char_rect.left * fontsize / 1000;
            FX_FLOAT char_right = curpos + char_rect.right * fontsize / 1000;
            if (min_x > char_left) {
                min_x = char_left;
            }
            if (max_x < char_left) {
                max_x = char_left;
            }
            if (min_x > char_right) {
                min_x = char_right;
            }
            if (max_x < char_right) {
                max_x = char_right;
            }
            charwidth = pFont->GetCharWidthF(charcode, level) * fontsize / 1000;
        } else {
            FX_WORD CID = pCIDFont->CIDFromCharCode(charcode);
            short vx;
            short vy;
            pCIDFont->GetVertOrigin(CID, vx, vy);
            char_rect.left -= vx;
            char_rect.right -= vx;
            char_rect.top -= vy;
            char_rect.bottom -= vy;
            if (min_x > char_rect.left) {
                min_x = (FX_FLOAT)char_rect.left;
            }
            if (max_x < char_rect.left) {
                max_x = (FX_FLOAT)char_rect.left;
            }
            if (min_x > char_rect.right) {
                min_x = (FX_FLOAT)char_rect.right;
            }
            if (max_x < char_rect.right) {
                max_x = (FX_FLOAT)char_rect.right;
            }
            FX_FLOAT char_top = curpos + char_rect.top * fontsize / 1000;
            FX_FLOAT char_bottom = curpos + char_rect.bottom * fontsize / 1000;
            if (min_y > char_top) {
                min_y = char_top;
            }
            if (max_y < char_top) {
                max_y = char_top;
            }
            if (min_y > char_bottom) {
                min_y = char_bottom;
            }
            if (max_y < char_bottom) {
                max_y = char_bottom;
            }
            charwidth = pCIDFont->GetVertWidth(CID) * fontsize / 1000;
        }
        curpos += charwidth;
        if (charcode == ' ' && (!pCIDFont || pCIDFont->GetCharSize(32) == 1)) {
            curpos += m_TextState.GetObject()->m_WordSpace;
        }
        curpos += m_TextState.GetObject()->m_CharSpace;
    }
    if (bVertWriting) {
        if (pTextAdvanceX) {
            *pTextAdvanceX = 0;
        }
        if (pTextAdvanceY) {
            *pTextAdvanceY = curpos;
        }
        min_x = min_x * fontsize / 1000;
        max_x = max_x * fontsize / 1000;
    } else {
        if (pTextAdvanceX) {
            *pTextAdvanceX = FXSYS_Mul(curpos, horz_scale);
        }
        if (pTextAdvanceY) {
            *pTextAdvanceY = 0;
        }
        min_y = min_y * fontsize / 1000;
        max_y = max_y * fontsize / 1000;
    }
    CFX_AffineMatrix matrix;
    GetTextMatrix(&matrix);
    m_Left = min_x;
    m_Right = max_x;
    m_Bottom = min_y;
    m_Top = max_y;
    matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
    int textmode = m_TextState.GetObject()->m_TextMode;
    if (textmode == 1 || textmode == 2 || textmode == 5 || textmode == 6) {
        FX_FLOAT half_width = m_GraphState.GetObject()->m_LineWidth / 2;
        m_Left -= half_width;
        m_Right += half_width;
        m_Top += half_width;
        m_Bottom -= half_width;
    }
}