示例#1
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : buf - 
//-----------------------------------------------------------------------------
void CSentence::CacheRestoreFromBuffer( CUtlBuffer& buf )
{
	Assert( !buf.IsText() );

	Reset();

	m_bIsCached = true;

	int version = buf.GetChar();
	if ( version != CACHED_SENTENCE_VERSION )
	{
		// Uh oh, version changed...
		m_bIsValid = false;
		return;
	}

	unsigned short pcount = (unsigned short)buf.GetShort();
	
	CPhonemeTag pt;
	int i;

	for ( i = 0; i < pcount; ++i )
	{
		unsigned short code = buf.GetShort();
		float st = buf.GetFloat();
		float et = buf.GetFloat();

		pt.SetPhonemeCode( code );
		pt.SetStartTime( st );
		pt.SetEndTime( et );

		AddRuntimePhoneme( &pt );
	}

	// Now read emphasis samples
	int c = buf.GetShort();

	for ( i = 0; i < c; i++ )
	{
		CEmphasisSample sample;
		sample.SetSelected( false );

		sample.time = buf.GetFloat();
		sample.value = (float)buf.GetShort() / 32767.0f;

		m_EmphasisSamples.AddToTail( sample );
	}

	// And voice duck
	SetVoiceDuck( buf.GetChar() == 0 ? false : true );
	m_bIsValid = true;
}
示例#2
0
void CSentence::ParseWords( CUtlBuffer& buf )
{
	char token[ 4096 ];
	char word[ 256 ];
	float start, end;

	while ( 1 )
	{
		buf.GetString( token );
		if ( !stricmp( token, "}" ) )
			break;

		if ( stricmp( token, "WORD" ) )
			break;

		buf.GetString( token );
		Q_strncpy( word, token, sizeof( word ) );

		buf.GetString( token );
		start = atof( token );
		buf.GetString( token );
		end = atof( token );

		CWordTag *wt = new CWordTag( word );
		assert( wt );
		wt->m_flStartTime = start;
		wt->m_flEndTime = end;

		AddWordTag( wt );

		buf.GetString( token );
		if ( stricmp( token, "{" ) )
			break;

		while ( 1 )
		{
			buf.GetString( token );
			if ( !stricmp( token, "}" ) )
				break;

			// Parse phoneme
			int code;
			char phonemename[ 256 ];
			float start, end;
			float volume;

			code = atoi( token );

			buf.GetString( token );
			Q_strncpy( phonemename, token, sizeof( phonemename ) );
			buf.GetString( token );
			start = atof( token );
			buf.GetString( token );
			end = atof( token );
			buf.GetString( token );
			volume = atof( token );

			CPhonemeTag *pt = new CPhonemeTag();
			assert( pt );
			pt->SetPhonemeCode( code );
			pt->SetTag( phonemename );
			pt->SetStartTime( start );
			pt->SetEndTime( end );

			AddPhonemeTag( wt, pt );
		}
	}
}
//-----------------------------------------------------------------------------
// Purpose: Walk list of words and phonemes and create phoneme tags in CSentence object
//  FIXME:  Right now, phonemes are assumed to evenly space out across a word.
// Input  : *converter - 
//			result - 
//			sentence - 
//-----------------------------------------------------------------------------
void EnumeratePhonemes( ISpPhoneConverter *converter, const ISpRecoResult* result, CSentence& sentence )
{
	USES_CONVERSION;

	// Grab access to element container
	ISpPhrase *phrase = ( ISpPhrase * )result;
	if ( !phrase )
		return;

    SPPHRASE *pElements;
	if ( !SUCCEEDED( phrase->GetPhrase( &pElements ) ) )
		return;

	// Only use it if it's better/same size as what we already had on-hand
	if ( pElements->Rule.ulCountOfElements > 0 )
		//(unsigned int)( sentence.m_Words.Size() - sentence.GetWordBase() ) )
	{
		sentence.ResetToBase();

		// Walk list of words
		for ( ULONG i = 0; i < pElements->Rule.ulCountOfElements; i++ )
		{
			unsigned int wordstart, wordend;

			// Get start/end sample index
			wordstart	= pElements->pElements[i].ulAudioStreamOffset + (unsigned int)pElements->ullAudioStreamPosition;
			wordend		= wordstart + pElements->pElements[i].ulAudioSizeBytes;

			// Create word tag
			CWordTag *w = new CWordTag( W2T( pElements->pElements[i].pszDisplayText ) );
			Assert( w );
			w->m_uiStartByte = wordstart;
			w->m_uiEndByte   = wordend;

			sentence.AddWordTag( w );

			// Count # of phonemes in this word
			SPPHONEID pstr[ 2 ];
			pstr[ 1 ] = 0;
			WCHAR wszPhoneme[ SP_MAX_PRON_LENGTH ];

			const SPPHONEID *current;
			SPPHONEID phoneme;
			current = pElements->pElements[i].pszPronunciation;
			float total_weight = 0.0f;
			while ( 1 )
			{
				phoneme = *current++;
				if ( !phoneme )
					break;

				pstr[ 0 ] = phoneme;
				wszPhoneme[ 0 ] = L'\0';

				converter->IdToPhone( pstr, wszPhoneme );

				total_weight += WeightForPhoneme( W2A( wszPhoneme ) );
			}

			current = pElements->pElements[i].pszPronunciation;

			// Decide # of bytes/phoneme weight
			float psize = 0;
			if ( total_weight )
			{
				psize = ( wordend - wordstart ) / total_weight;
			}

			int number = 0;

			// Re-walk the phoneme list and create true phoneme tags
			float startWeight = 0.0f;
			while ( 1 )
			{
				phoneme = *current++;
				if ( !phoneme )
					break;

				pstr[ 0 ] = phoneme;
				wszPhoneme[ 0 ] = L'\0';

				converter->IdToPhone( pstr, wszPhoneme );
 
				CPhonemeTag *p = new CPhonemeTag( W2A( wszPhoneme ) );
				Assert( p );
				
				float weight = WeightForPhoneme( W2A( wszPhoneme ) );

				p->m_uiStartByte = wordstart + (int)( startWeight * psize );
				p->m_uiEndByte	 = p->m_uiStartByte + (int)( psize * weight );

				startWeight += weight;

				// Convert to IPA phoneme code
				p->SetPhonemeCode( TextToPhoneme( p->GetTag() ) );

				sentence.AddPhonemeTag( w, p );

				number++;
			}
		}	
	}

	// Free memory
    ::CoTaskMemFree(pElements);
}