void SubloadState::InitState()
{
	GameObject* text = ObjectFactory::getInstance()->MakeNewGameObject("LoadingObj");
	CFontRenderer* f = text->AddComponent<CFontRenderer>();
	f->text = "Loading...";
	CScript* s = text->AddComponent<CScript>();
	s->AddScript("TextTypewriterEffect");

	GameObject* cam = ObjectFactory::getInstance()->MakeNewGameObject("Blue Cam");
	cam->AddComponent<CCamera>();
	CScript* cs = cam->AddComponent<CScript>();
	cs->AddScript("FadeScreen");

}