示例#1
0
文件: HDxf.cpp 项目: play113/swer
void HeeksDxfRead::AddGraphics()
{
	// add one insert of any blocks which haven't been added at all
	m_current_block = NULL;
	for(Blocks_t::const_iterator It = m_blocks.begin(); It != m_blocks.end(); It++)
	{
		if(inserted_blocks.find(It->first) == inserted_blocks.end())
		{
			CSketch* block = It->second;
			if(block->GetNumChildren() > 0)
			{
				CSketch* block_copy = new CSketch(*(It->second));
				AddObject(block_copy);
			}
		}
	}

	if (m_make_as_sketch)
	{
		for (Sketches_t::const_iterator l_itSketch = m_sketches.begin(); l_itSketch != m_sketches.end(); l_itSketch++)
		{
			CSketch *pSketch = (CSketch *)(l_itSketch->second);
			if (pSketch->GetNumChildren() > 0)
			{
				((CSketch *)l_itSketch->second)->OnEditString( l_itSketch->first.c_str() );
				l_itSketch->second->ModifyByMatrix(m_ucs_matrix);
				if(m_undoable)wxGetApp().AddUndoably(l_itSketch->second, NULL, NULL );
				else wxGetApp().Add( l_itSketch->second, NULL );
			} // End if - then
		}
	}
}
示例#2
0
void CSketch::ExtractSeparateSketches(std::list<HeeksObj*> &new_separate_sketches, const bool allow_individual_objects /* = false */ )
{
	CSketch* re_ordered_sketch = NULL;
	CSketch* sketch = this;

	if(GetSketchOrder() == SketchOrderHasCircles)
	{
		std::list<HeeksObj*>::iterator It;
		for(It=m_objects.begin(); It!=m_objects.end() ;It++)
		{
			HeeksObj* object = *It;
			CSketch* new_object = new CSketch();
			new_object->color = color;
			new_object->Add(object->MakeACopy(), NULL);
			new_separate_sketches.push_back(new_object);
		}
	}

	if(GetSketchOrder() == SketchOrderTypeBad)
	{
	    // Duplicate and reorder the sketch to see if it's possible to make separate connected sketches.
		re_ordered_sketch = (CSketch*)(this->MakeACopy());
		re_ordered_sketch->ReOrderSketch(SketchOrderTypeReOrder);
		sketch = re_ordered_sketch;
	}
	if(sketch->GetSketchOrder() == SketchOrderTypeMultipleCurves)
	{
        // Make separate connected sketches from the child elements.
		CSketchRelinker relinker(sketch->m_objects);

		relinker.Do();

		for(std::list< std::list<HeeksObj*> >::iterator It = relinker.m_new_lists.begin(); It != relinker.m_new_lists.end(); It++)
		{
			std::list<HeeksObj*>& list = *It;
			CSketch* new_object = new CSketch();
			new_object->color = color;
			for(std::list<HeeksObj*>::iterator It2 = list.begin(); It2 != list.end(); It2++)
			{
				HeeksObj* object = *It2;
				new_object->Add(object->MakeACopy(), NULL);
			}
			new_separate_sketches.push_back(new_object);
		}
	}
	else
	{
        // The sketch does not seem to relink into separate connected shapes.  Just export
        // all the sketch's children as separate objects instead.
		if (allow_individual_objects)
		{
			for (HeeksObj *child = sketch->GetFirstChild(); child != NULL; child = sketch->GetNextChild())
			{
				new_separate_sketches.push_back( child->MakeACopy() );
			}
		}
	}

	if(re_ordered_sketch)delete re_ordered_sketch;
}
示例#3
0
	void Run(){
		CSketch* sketch = (CSketch*)(*wxGetApp().m_marked_list->list().begin());
		CPart* part = new CPart();
		wxGetApp().Add(part,NULL);
		sketch->HEEKSOBJ_OWNER->Remove(sketch);
#ifdef MULTIPLE_OWNERS
		sketch->RemoveOwners();
#else
		sketch->m_owner = NULL;
#endif
		part->Add(sketch,NULL);
	}
示例#4
0
std::vector<TopoDS_Face> MultiPoly(std::list<CSketch*> sketches)
{
	tol = wxGetApp().m_geom_tol;
	shapes.clear();
	//first pass: build lists of closed shapes
	std::list<CSketch*>::iterator it;
	for(it = sketches.begin(); it!= sketches.end(); ++it)
	{
         CSketch* sketch = *it;
		 //Copy this sketches objects into a new list
		 std::list<EndedObject*> sketchobjs;
		 HeeksObj* obj = sketch->GetFirstChild();
		 while(obj)
		 {
			//TODO: for now we only handle EndedObject
		    EndedObject* eobj = dynamic_cast<EndedObject*>(obj);
			if(eobj)
			{
				HArc* arc = dynamic_cast<HArc*>(obj);
				if(arc)
				{
					shapes.push_back(new FastArc(arc->A->m_p,arc->B->m_p,arc->C->m_p,arc->m_axis.Direction().Z() > 0, arc->GetCircle()));
				}
				else
					shapes.push_back(new FastLine(eobj->A->m_p,eobj->B->m_p));
			}
			obj = sketch->GetNextChild();
		 }
	}
	//Get a list of all the intersection points
	Intersector *m_int = new SimpleIntersector();
	std::map<FastCurve*, std::vector<Intersection> > intersections = m_int->Intersect(shapes);

	//Make our flashy double hashmap
	TwoDNearMap bcurves(tol);

	//Create a new list of bounded segment objects. Whose endpoints are locatable via hash
	//with the exception that the hash returns values within tolerance of the specified point
	std::map<FastCurve*, std::vector<Intersection> >::iterator it2;
	for(it2 = intersections.begin(); it2 != intersections.end(); ++it2)
	{
		FastCurve *tline = (*it2).first;
		std::vector<Intersection> inter = (*it2).second;
		for(unsigned i=0; i < inter.size()-1; i++)
		{
			double startu=tline->GetU(inter[i].X,inter[i].Y);
			double newu=tline->GetU(inter[i+1].X,inter[i+1].Y);
			CompoundSegment* segment;
			if(startu < newu)
				segment = new CompoundSegment(tline,tol,startu,newu);
			else
				segment = new CompoundSegment(tline,tol,newu,startu);
			bcurves.insert(inter[i].X,inter[i].Y,segment);
			bcurves.insert(inter[i+1].X,inter[i+1].Y,segment);
			startu = newu;
		}
	}

	//This gets the hashtable working
	bcurves.sort();

	AnalyzeNearMap(bcurves);

	std::vector<CompoundSegment*> closed_shapes;

	//Create a new tree of boundedcurves, that is much smaller. follow all chains and attempt to remove
	//segments that are connected to only 2 other curves. This will yield a non-orientable graph
	//so our definition of polygons better be very graph theoretical
	std::vector<void*> returnvec;

	for(int i=0; i < bcurves.GetVecCount(); i++)
	{
		OneDNearMap* ptMap = bcurves.GetElement(i);
		double x_coord = bcurves.GetCoord(i);
		for(int j=0; j < ptMap->GetVecCount(); j++)
		{
			double y_coord = ptMap->GetCoord(j);
			if(!ptMap->IsValid(j))
				continue;

			returnvec.clear();
			bcurves.find(x_coord,y_coord,returnvec);

			if(returnvec.size() == 1)
			{
				//TODO: this means the current segment is part of an unclosed shape. However it is not clear that
				//this shape is fully concatenated or does not intersect a closed shape. these should probably be removed
				//prior to this loop
				continue;
			}

			if(returnvec.size() != 2)
				continue;

			//Concatenate the 2 groups and remove *it4 from the map
			CompoundSegment* seg1 = (CompoundSegment*)returnvec[0];
			CompoundSegment* seg2 = (CompoundSegment*)returnvec[1];

			if(seg1 == seg2)
			{
				//this means we have found a closed shape. Remove it from the bcurves and add it to a list of closed shapes
				//remove from the map
				bcurves.remove(x_coord,y_coord,seg1);
				bcurves.remove(x_coord,y_coord,seg2);
				closed_shapes.push_back(seg1);
				continue;
			}

			ConcatSegments(x_coord,y_coord,seg1,seg2,bcurves);
		}
	}

	//Now we have a graph of CompoundSegment*. These should be fast to traverse.
	//Non self intersecting shapes are already in closed_shapes
	//We could speed this up by regenerating near_map to get rid of removed references

	bool done=false;
	while(!done)
	{
		bool found=false;
		for(int i=0; i < bcurves.GetVecCount(); i++)
		{
			OneDNearMap* ptMap = bcurves.GetElement(i);
			double x_coord = bcurves.GetCoord(i);
			for(int j=0; j < ptMap->GetVecCount(); j++)
			{
				double y_coord = ptMap->GetCoord(j);
				if(!ptMap->IsValid(j))
					continue;

				returnvec.clear();
				bcurves.find(x_coord,y_coord,returnvec);

				//for most cases, returnvec should have 4 elements. more complicated cases have an even number > 4
				//check for elements that are the same, which mean this polygon could terminate here, so terminate it
				//and merge the other CompoundSegments if there are only two remaining
				int nfound=0;
				for(size_t k=0; k < returnvec.size(); k++)
				{
					for(size_t l=k+1; l < returnvec.size(); l++)
					{
						if(returnvec[k] == returnvec[l])
						{
							//this means we have found a closed shape. Remove it from the bcurves and add it to a list of closed shapes
							//remove from the map
							bcurves.remove(x_coord,y_coord,returnvec[k]);
							bcurves.remove(x_coord,y_coord,returnvec[l]);
							closed_shapes.push_back((CompoundSegment*)returnvec[k]);
							nfound+=2;
							found=true;
						}
					}
				}

				//now we know that no 2 elements in returnvec are equal.
				//make sure there are the right number of elements for our next op
				if(returnvec.size() - nfound != 2)
					continue;

				//Quick and dirty way to get the pointers
				returnvec.clear();
				bcurves.find(x_coord,y_coord,returnvec);

				//Merge the segments and get them out of this coordinate
				ConcatSegments(x_coord,y_coord,(CompoundSegment*)returnvec[0],(CompoundSegment*)returnvec[1],bcurves);
				found=true;
			}
		}
		if(!found)
			done = true;
	}

	//Now that we have all closed shapes, we need to define the relationships. Since we know that they are not intersecting
	//3 kinds of things can happen. A shape is either inside, enclosing, adjacent, or unrelated to another.

	std::vector<std::vector<CompoundSegment*> > inside_of;
	inside_of.resize(closed_shapes.size());

	for(unsigned i=0; i < closed_shapes.size(); i++)
	{
		for(unsigned j=0; j < closed_shapes.size(); j++)
		{
			//We can determine if a shape is inside or outside by finding the winding number of just 1 point with the
			//entire other polygon

			if(i==j)
				continue;

			int rays = closed_shapes[i]->GetRayIntersectionCount(closed_shapes[j]->Begin());
			if(rays%2)
			{
				//Polygon J is inside of polygon I
				inside_of[j].push_back(closed_shapes[i]);
				int x=0;
				x++;
			}
		}
	}

	//This is used to reverse the ordering of a closed shape. Getting it to be CW or CCW
	//OCC is picky about the ordering when the polygon has holes

	for(unsigned i=0; i < closed_shapes.size(); i++)
	{
		closed_shapes[i]->Order();
#ifdef FORCEPOLYGONORDERING
		bool cw = closed_shapes[i]->GetCW();
		if(!cw)
		{
			closed_shapes[i]->Reverse();
			closed_shapes[i]->Order();
		}
#endif
	}


	//Sort these lists for easy comparison
	for(unsigned i=0; i < inside_of.size(); i++)
	{
		std::sort(inside_of[i].begin(),inside_of[i].end());
	}

	//Now we want to descend into this thing. First find all shapes that are inside of nothing else
	std::vector<std::pair<CompoundSegment*,std::vector<CompoundSegment*> > > gold;
	find_level(true,gold,closed_shapes,inside_of,std::vector<CompoundSegment*>());

	return TopoDSFaceAdaptor(gold);
}