示例#1
0
void CRssReader::AddString(CStdStringW aString, int aColour, int iFeed)
{
  m_strFeed[iFeed] += aString;

  int nStringLength = aString.GetLength();

  for (int i = 0;i < nStringLength;i++)
  {
    aString[i] = (CHAR) (48 + aColour);
  }

  m_strColors[iFeed] += aString;
}
示例#2
0
void CRssReader::AddString(CStdStringW aString, int aColour, int iFeed)
{
    if (m_rtlText)
        m_strFeed[iFeed] = aString + m_strFeed[iFeed];
    else
        m_strFeed[iFeed] += aString;

    int nStringLength = aString.GetLength();

    for (int i = 0; i < nStringLength; i++)
        aString[i] = (CHAR) (48 + aColour);

    if (m_rtlText)
        m_strColors[iFeed] = aString + m_strColors[iFeed];
    else
        m_strColors[iFeed] += aString;
}
示例#3
0
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, color_t defaultColor, vecColors &colors, vecText &parsedText)
{
  // run through the string, searching for:
  // [B] or [/B] -> toggle bold on and off
  // [I] or [/I] -> toggle italics on and off
  // [COLOR ffab007f] or [/COLOR] -> toggle color on and off
  // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off

  uint32_t currentStyle = defaultStyle; // start with the default font's style
  color_t currentColor = 0;

  colors.push_back(defaultColor);
  stack<color_t> colorStack;
  colorStack.push(0);

  // these aren't independent, but that's probably not too much of an issue
  // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
  // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't

  int startPos = 0;
  size_t pos = text.Find(L'[');
  while (pos != CStdString::npos && pos + 1 < text.size())
  {
    uint32_t newStyle = 0;
    color_t newColor = currentColor;
    bool colorTagChange = false;
    bool newLine = false;
    // have a [ - check if it's an ON or OFF switch
    bool on(true);
    int endPos = pos++; // finish of string
    if (text[pos] == L'/')
    {
      on = false;
      pos++;
    }
    // check for each type
    if (text.Mid(pos,2) == L"B]")
    { // bold - finish the current text block and assign the bold state
      pos += 2;
      if ((on && text.Find(L"[/B]",pos) >= 0) ||          // check for a matching end point
         (!on && (currentStyle & FONT_STYLE_BOLD)))       // or matching start point
        newStyle = FONT_STYLE_BOLD;
    }
    else if (text.Mid(pos,2) == L"I]")
    { // italics
      pos += 2;
      if ((on && text.Find(L"[/I]",pos) >= 0) ||          // check for a matching end point
         (!on && (currentStyle & FONT_STYLE_ITALICS)))    // or matching start point
        newStyle = FONT_STYLE_ITALICS;
    }
    else if (text.Mid(pos,10) == L"UPPERCASE]")
    {
      pos += 10;
      if ((on && text.Find(L"[/UPPERCASE]",pos) >= 0) ||  // check for a matching end point
         (!on && (currentStyle & FONT_STYLE_UPPERCASE)))  // or matching start point
        newStyle = FONT_STYLE_UPPERCASE;
    }
    else if (text.Mid(pos,10) == L"LOWERCASE]")
    {
      pos += 10;
      if ((on && text.Find(L"[/LOWERCASE]",pos) >= 0) ||  // check for a matching end point
         (!on && (currentStyle & FONT_STYLE_LOWERCASE)))  // or matching start point
        newStyle = FONT_STYLE_LOWERCASE;
    }
    else if (text.Mid(pos,3) == L"CR]" && on)
    {
      newLine = true;
      pos += 3;
    }
    else if (text.Mid(pos,5) == L"COLOR")
    { // color
      size_t finish = text.Find(L']', pos + 5);
      if (on && finish != CStdString::npos && (size_t)text.Find(L"[/COLOR]",finish) != CStdString::npos)
      {
        color_t color = g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5));
        vecColors::const_iterator it = std::find(colors.begin(), colors.end(), color);
        if (it == colors.end())
        { // create new color
          if (colors.size() <= 0xFF)
          {
            newColor = colors.size();
            colors.push_back(color);
          }
          else // we have only 8 bits for color index, fallback to first color if reach max.
            newColor = 0;
        }
        else
          // reuse existing color
          newColor = it - colors.begin();
        colorStack.push(newColor);
        colorTagChange = true;
      }
      else if (!on && finish == pos + 5 && colorStack.size() > 1)
      { // revert to previous color
        colorStack.pop();
        newColor = colorStack.top();
        colorTagChange = true;
      }
      if (finish != CStdString::npos)
        pos = finish + 1;
    }

    if (newStyle || colorTagChange || newLine)
    { // we have a new style or a new color, so format up the previous segment
      CStdStringW subText = text.Mid(startPos, endPos - startPos);
      if (currentStyle & FONT_STYLE_UPPERCASE)
        subText.ToUpper();
      if (currentStyle & FONT_STYLE_LOWERCASE)
        subText.ToLower();
      AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText);
      if (newLine)
        parsedText.push_back(L'\n');

      // and switch to the new style
      startPos = pos;
      currentColor = newColor;
      if (on)
        currentStyle |= newStyle;
      else
        currentStyle &= ~newStyle;
    }
    pos = text.Find(L'[',pos);
  }
  // now grab the remainder of the string
  CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos);
  if (currentStyle & FONT_STYLE_UPPERCASE)
    subText.ToUpper();
  if (currentStyle & FONT_STYLE_LOWERCASE)
    subText.ToLower();
  AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText);
}
示例#4
0
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, vecColors &colors, vecText &parsedText)
{
  // run through the string, searching for:
  // [B] or [/B] -> toggle bold on and off
  // [I] or [/I] -> toggle italics on and off
  // [COLOR ffab007f] or [/COLOR] -> toggle color on and off
  // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off

//  uint32_t currentStyle = defaultStyle; // start with the default font's style
//  color_t currentColor = 0;

  stack<color_t> colorStack;
  colorStack.push(0);

  // these aren't independent, but that's probably not too much of an issue
  // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
  // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't
#define FONT_STYLE_UPPERCASE 4
#define FONT_STYLE_LOWERCASE 8

  int boldCounter = 0;
  int italicsCoutner = 0;
  int upperCounter = 0;
  int lowerCounter = 0;
  color_t color = 0;

  int startPos = 0;
  size_t pos = text.Find(L'[');
  while (pos != CStdString::npos && pos + 1 < text.size())
  {
    int style = 0;

    if (pos - startPos > 0)
    {
      if (boldCounter)
        style |= FONT_STYLE_BOLD;

      if (italicsCoutner)
        style |= FONT_STYLE_ITALICS;

      CStdStringW subText = text.Mid(startPos, pos - startPos);

      if (upperCounter)
      {
#if defined(_LINUX) && !defined(__APPLE__)
        std::transform(subText.begin(), subText.end(), subText.begin(),
                       (gunichar(*)(gunichar)) g_unichar_toupper);
#else
        subText.ToUpper();
#endif
      }

      if (lowerCounter)
      {
#if defined(_LINUX) && !defined(__APPLE__)
        std::transform(subText.begin(), subText.end(), subText.begin(),
                       (gunichar(*)(gunichar)) g_unichar_tolower);
#else
        subText.ToLower();
#endif
      }

      AppendToUTF32(subText, ((style & 3) << 24) | (color << 16), parsedText);

      startPos = pos;
    }

    // have a [ - check if it's an ON or OFF switch
    bool ignoreTag = false;
    ++pos;

    bool on = true;
    if (text[pos] == L'/')
    {
      on = false;
      pos++;
    }

    // check for each type
    if (text.Mid(pos,2) == L"B]")
    { // bold - finish the current text block and assign the bold state
      pos += 2;
      on ? ++boldCounter : --boldCounter;
    }
    else if (text.Mid(pos,2) == L"I]")
    { // italics
      pos += 2;
      on ? ++italicsCoutner : --italicsCoutner;
    }
    else if (text.Mid(pos,10) == L"UPPERCASE]")
    {
      pos += 10;
      on ? ++upperCounter : --upperCounter;
    }
    else if (text.Mid(pos,10) == L"LOWERCASE]")
    {
      pos += 10;
      on ? ++lowerCounter : --lowerCounter;
    }
    else if (text.Mid(pos,3) == L"CR]" && on)
    {
      pos += 3;
      parsedText.push_back(L'\n');
    }
    else if (text.Mid(pos,5) == L"COLOR")
    { // color
      size_t finish = text.Find(L']', pos + 5);
      if (on && finish != CStdString::npos && (size_t) text.Find(L"[/COLOR]",finish) != CStdString::npos)
      { // create new color
        color = colors.size();
        colors.push_back(g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5)));
        colorStack.push(color);
      }
      else if (!on && finish == pos + 5 && colorStack.size() > 1)
      { // revert to previous color
        colorStack.pop();
        color = colorStack.top();
      }
      pos = finish + 1;
    }
    else
    {
      ignoreTag = true;
    }

    if (!ignoreTag)
    {
      startPos = pos;
    }

    pos = text.Find(L'[',pos);
  }

  // now grab the remainder of the string
  CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos);
  int style = 0;
  if (upperCounter)
  {
#if defined(_LINUX) && !defined(__APPLE__)
        std::transform(subText.begin(), subText.end(), subText.begin(),
                       (gunichar(*)(gunichar)) g_unichar_toupper);
#else
        subText.ToUpper();
#endif
  }

  if (lowerCounter)
  {
#if defined(_LINUX) && !defined(__APPLE__)
    std::transform(subText.begin(), subText.end(), subText.begin(),
                   (gunichar(*)(gunichar)) g_unichar_tolower);
#else
    subText.ToLower();
#endif
  }

  if (boldCounter)
    style |= FONT_STYLE_BOLD;
  if (italicsCoutner)
    style |= FONT_STYLE_ITALICS;
  AppendToUTF32(subText, ((style & 3) << 24) | (color << 16), parsedText);
}
示例#5
0
void CGUITextLayout::ParseText(const CStdStringW &text, DWORD defaultStyle, vector<DWORD> &colors, vector<DWORD> &parsedText)
{
  // run through the string, searching for:
  // [B] or [/B] -> toggle bold on and off
  // [I] or [/I] -> toggle italics on and off
  // [COLOR ffab007f] or [/COLOR] -> toggle color on and off
  // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off

  DWORD currentStyle = defaultStyle; // start with the default font's style
  DWORD currentColor = 0;

  stack<DWORD> colorStack;
  colorStack.push(0);

  // these aren't independent, but that's probably not too much of an issue
  // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
  // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't
#define FONT_STYLE_UPPERCASE 4
#define FONT_STYLE_LOWERCASE 8

  int startPos = 0;
  size_t pos = text.Find(L'[');
  while (pos != CStdString::npos && pos + 1 < text.size())
  {
    DWORD newStyle = 0;
    DWORD newColor = currentColor;
    bool newLine = false;
    // have a [ - check if it's an ON or OFF switch
    bool on(true);
    int endPos = pos++; // finish of string
    if (text[pos] == L'/')
    {
      on = false;
      pos++;
    }
    // check for each type
    if (text.Mid(pos,2) == L"B]")
    { // bold - finish the current text block and assign the bold state
      newStyle = FONT_STYLE_BOLD;
      pos += 2;
    }
    else if (text.Mid(pos,2) == L"I]")
    { // italics
      newStyle = FONT_STYLE_ITALICS;
      pos += 2;
    }
    else if (text.Mid(pos,10) == L"UPPERCASE]")
    {
      newStyle = FONT_STYLE_UPPERCASE;
      pos += 10;
    }
    else if (text.Mid(pos,10) == L"LOWERCASE]")
    {
      newStyle = FONT_STYLE_LOWERCASE;
      pos += 10;
    }
    else if (text.Mid(pos,3) == L"CR]" && on)
    {
      newLine = true;
      pos += 3;
    }
    else if (text.Mid(pos,5) == L"COLOR")
    { // color
      size_t finish = text.Find(L']', pos + 5);
      if (on && finish != CStdString::npos)
      { // create new color
        newColor = colors.size();
        colors.push_back(g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5)));
        colorStack.push(newColor);
      }
      else if (!on && finish == pos + 5)
      { // revert to previous color
        if (colorStack.size() > 1)
          colorStack.pop();
        newColor = colorStack.top();
      }
      pos = finish + 1;
    }

    if (newStyle || newColor != currentColor || newLine)
    { // we have a new style or a new color, so format up the previous segment
      CStdStringW subText = text.Mid(startPos, endPos - startPos);
      if (currentStyle & FONT_STYLE_UPPERCASE)
        subText.ToUpper();
      if (currentStyle & FONT_STYLE_LOWERCASE)
        subText.ToLower();
      AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText);
      if (newLine)
        parsedText.push_back(L'\n');

      // and switch to the new style
      startPos = pos;
      currentColor = newColor;
      if (on)
        currentStyle |= newStyle;
      else
        currentStyle &= ~newStyle;
    }
    pos = text.Find(L'[',pos);
  }
  // now grab the remainder of the string
  CStdStringW subText = text.Mid(startPos, text.GetLength() - startPos);
  if (currentStyle & FONT_STYLE_UPPERCASE)
    subText.ToUpper();
  if (currentStyle & FONT_STYLE_LOWERCASE)
    subText.ToLower();
  AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText);
}
示例#6
0
DWORD GetLongPathName (CStdStringW strShortPath, CStdStringW &strLongPath)
{
	int iFound = strShortPath.ReverseFind (L'\\');

	if (iFound > 1)
	{
		// recurse to peel off components
		//
		if (GetLongPathName(strShortPath.Left (iFound), strLongPath) > 0)
		{
			strLongPath += L'\\';
				
				if (strShortPath.Right(1) != L"\\")
				{
					HANDLE hFind;

					if (g_bIsNT)
					{
						WIN32_FIND_DATAW findData;
						
						// append the long component name to the path
						//
						if (INVALID_HANDLE_VALUE != (hFind = ::FindFirstFileW (strShortPath, &findData)))
						{
							strLongPath += findData.cFileName;
							::FindClose (hFind);
						}
						else
						{
							// if FindFirstFile fails, return the error code
							//
							strLongPath.Empty();
							return 0;
						}
					}
					else
					{
						WIN32_FIND_DATAA findData;
						
						// append the long component name to the path
						//
						if (INVALID_HANDLE_VALUE != (hFind = ::FindFirstFileA (CStdStringA (strShortPath), &findData)))
						{
							strLongPath += findData.cFileName;
							::FindClose (hFind);
						}
						else
						{
							// if FindFirstFile fails, return the error code
							//
							strLongPath.Empty();
							return 0;
						}
					}
				}
		}
	}
	else
	{
		strLongPath = strShortPath;
	}
	
	return strLongPath.GetLength();
}