示例#1
0
// test simple authentication
HRESULT CTestMessageHandler::Test3()
{
    CStunMessageBuilder builder1, builder2, builder3;
    CStunMessageReader readerResponse;
    uint16_t errorcode = 0;
    HRESULT hr = S_OK;
    

    // -----------------------------------------------------------------------
    // simulate an authorized user making a request with a valid password
    
    ChkA(InitBindingRequest(builder1));
    builder1.AddStringAttribute(STUN_ATTRIBUTE_USERNAME, "AuthorizedUser");
    builder1.AddMessageIntegrityShortTerm("password");
    builder1.FixLengthField();
    
    ChkA(SendHelper(builder1, &readerResponse, _spAuthShort));
    ChkA(readerResponse.ValidateMessageIntegrityShort("password"));
    

    // -----------------------------------------------------------------------
    // simulate a user with a bad password
    readerResponse.Reset();
    InitBindingRequest(builder2);
    builder2.AddStringAttribute(STUN_ATTRIBUTE_USERNAME, "WrongUser");
    builder2.AddMessageIntegrityShortTerm("wrongpassword");
    builder2.FixLengthField();
    
    ChkA(SendHelper(builder2, &readerResponse, _spAuthShort))
    
    errorcode = 0;
    ChkA(readerResponse.GetErrorCode(&errorcode));
    ChkIfA(errorcode != ::STUN_ERROR_UNAUTHORIZED, E_FAIL);
    
    // -----------------------------------------------------------------------
    // simulate a client sending no credentials - we expect it to fire back with a 400/bad-request
    readerResponse.Reset();
    ChkA(InitBindingRequest(builder3));
    
    ChkA(SendHelper(builder3, &readerResponse, _spAuthShort));
    
    errorcode = 0;
    ChkA(readerResponse.GetErrorCode(&errorcode));
    ChkIfA(errorcode != ::STUN_ERROR_BADREQUEST, E_FAIL);
    
Cleanup:
    return hr;
    
}
示例#2
0
// Test1 - just do a basic binding request
HRESULT CTestMessageHandler::Test1()
{
    HRESULT hr = S_OK;
    CStunMessageBuilder builder;
    CRefCountedBuffer spBuffer, spBufferOut(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    CStunMessageReader reader;
    StunMessageIn msgIn;
    StunMessageOut msgOut;
    TransportAddressSet tas = {};
    
    InitTransportAddressSet(tas, true, true, true, true);
    
    ChkA(InitBindingRequest(builder));
    
  
    Chk(builder.GetResult(&spBuffer));
    
    ChkIfA(CStunMessageReader::BodyValidated != reader.AddBytes(spBuffer->GetData(), spBuffer->GetSize()), E_FAIL);

    // a message send to the PP socket on the server from the 
    msgIn.socketrole = RolePP;
    msgIn.addrRemote = _addrMapped;
    msgIn.pReader = &reader;
    msgIn.addrLocal = _addrServerPP;
    msgIn.fConnectionOriented = false;
    
    spBuffer.reset();
    
    msgOut.spBufferOut = spBufferOut;
    msgOut.socketrole = RoleAA; // deliberately wrong - so we can validate if it got changed to RolePP
    
    ChkA(CStunRequestHandler::ProcessRequest(msgIn, msgOut, &tas, NULL));
    
    reader.Reset();
    ChkIfA(CStunMessageReader::BodyValidated != reader.AddBytes(spBufferOut->GetData(), spBufferOut->GetSize()), E_FAIL);

    
    // validate that the message returned is a success response for a binding request
    ChkIfA(reader.GetMessageClass() != StunMsgClassSuccessResponse, E_FAIL);
    ChkIfA(reader.GetMessageType() != (uint16_t)StunMsgTypeBinding, E_FAIL);
    
    
    // Validate that the message came from the server port we expected
    //    and that it's the same address the server set for the origin address
    ChkIfA(msgOut.socketrole != RolePP, E_FAIL);
    ChkA(ValidateResponseOriginAddress(reader, _addrServerPP));
    ChkIfA(msgOut.addrDest.IsSameIP_and_Port(_addrMapped)==false, E_FAIL);
    
    // validate that the mapping was done correctly
    ChkA(ValidateMappedAddress(reader, _addrMapped, false));
    
    ChkA(ValidateOtherAddress(reader, _addrServerAA));

    
Cleanup:
    return hr;
}
示例#3
0
// test long-credential authentication
HRESULT CTestMessageHandler::Test4()
{
    HRESULT hr=S_OK;
    CStunMessageBuilder builder1, builder2;
    CStunMessageReader readerResponse;
    CSocketAddress addrMapped;
    uint16_t errorcode = 0;
    char szNonce[MAX_STUN_AUTH_STRING_SIZE+1];
    char szRealm[MAX_STUN_AUTH_STRING_SIZE+1];
    

    // -----------------------------------------------------------------------
    // simulate a user making a request with no message integrity attribute (or username, or realm)
    InitBindingRequest(builder1);
    builder1.FixLengthField();
    
    ChkA(SendHelper(builder1, &readerResponse, _spAuthLong));
    
    Chk(readerResponse.GetErrorCode(&errorcode));
    
    ChkIfA(readerResponse.GetMessageClass() != ::StunMsgClassFailureResponse, E_UNEXPECTED);
    ChkIf(errorcode != ::STUN_ERROR_UNAUTHORIZED, E_UNEXPECTED);

    readerResponse.GetStringAttributeByType(STUN_ATTRIBUTE_REALM, szRealm, ARRAYSIZE(szRealm));
    readerResponse.GetStringAttributeByType(STUN_ATTRIBUTE_NONCE, szNonce, ARRAYSIZE(szNonce));
    
    
    // --------------------------------------------------------------------------------
    // now simulate the follow-up request
    readerResponse.Reset();
    InitBindingRequest(builder2);
    builder2.AddNonce(szNonce);
    builder2.AddRealm(szRealm);
    builder2.AddUserName("AuthorizedUser");
    builder2.AddMessageIntegrityLongTerm("AuthorizedUser", szRealm, "password");
    builder2.FixLengthField();
    
    ChkA(SendHelper(builder2, &readerResponse, _spAuthLong));
    
    ChkIfA(readerResponse.GetMessageClass() != ::StunMsgClassSuccessResponse, E_UNEXPECTED);
    
    // should have a mapped address
    ChkA(readerResponse.GetMappedAddress(&addrMapped));
    
    // and the message integrity field should be valid
    ChkA(readerResponse.ValidateMessageIntegrityLong("AuthorizedUser", szRealm, "password"));
    
Cleanup:
    return hr;
}
示例#4
0
void TcpClientLoop(StunClientLogicConfig& config, ClientSocketConfig& socketconfig)
{
    
    HRESULT hr = S_OK;
    CStunSocket stunsocket;
    CStunClientLogic clientlogic;
    int sock;
    CRefCountedBuffer spMsg(new CBuffer(1500));
    CRefCountedBuffer spMsgReader(new CBuffer(1500));
    CSocketAddress addrDest, addrLocal;
    HRESULT hrRet, hrResult;
    int ret;
    size_t bytes_sent, bytes_recv;
    size_t bytes_to_send, max_bytes_recv, remaining;
    uint8_t* pData=NULL;
    size_t readsize;
    CStunMessageReader reader;
    StunClientResults results;
    
   
    hr= clientlogic.Initialize(config);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "clientlogic.Initialize failed (hr == %x)", hr);
        Chk(hr);
    }
    
    
    while (true)
    {
    
        stunsocket.Close();
        hr = stunsocket.TCPInit(socketconfig.addrLocal, RolePP, true);
        if (FAILED(hr))
        {
            Logging::LogMsg(LL_ALWAYS, "Unable to create local socket for TCP connection (hr == %x)", hr);
            Chk(hr);
        }
        
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, ::GetMillisecondCounter());
        
        if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            // clean exit
            break;
        }

        // we should never get a "still waiting" return with TCP, because config.timeout is 0
        ASSERT(hrRet != E_STUNCLIENT_STILL_WAITING);
        
        if (FAILED(hrRet))
        {
            Chk(hrRet);
        }
        
        // connect to server
        sock = stunsocket.GetSocketHandle();
        
        ret = ::connect(sock, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());
        
        if (ret == -1)
        {
            hrResult = ERRNOHR;
            Logging::LogMsg(LL_ALWAYS, "Can't connect to server (hr == %x)", hrResult);
            Chk(hrResult);
        }
        
        Logging::LogMsg(LL_DEBUG, "Connected to server");
        
        bytes_to_send = (int)(spMsg->GetSize());
        
        bytes_sent = 0;
        pData = spMsg->GetData();
        while (bytes_sent < bytes_to_send)
        {
            ret = ::send(sock, pData+bytes_sent, bytes_to_send-bytes_sent, 0);
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Send failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            bytes_sent += ret;
        }
        
        Logging::LogMsg(LL_DEBUG, "Request sent - waiting for response");
        
        
        // consume the response
        reader.Reset();
        reader.GetStream().Attach(spMsgReader, true);
        pData = spMsg->GetData();
        bytes_recv = 0;
        max_bytes_recv = spMsg->GetAllocatedSize();
        remaining = max_bytes_recv;
        
        while (remaining > 0)
        {
            readsize = reader.HowManyBytesNeeded();
            
            if (readsize == 0)
            {
                break;
            }
            
            if (readsize > remaining)
            {
                // technically an error, but the client logic will figure it out
                ASSERT(false);
                break;
            }
            
            ret = ::recv(sock, pData+bytes_recv, readsize, 0);
            if (ret == 0)
            {
                // server cut us off before we got all the bytes we thought we were supposed to get?
                ASSERT(false);
                break;
            }
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Recv failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            
            reader.AddBytes(pData+bytes_recv, ret);
            bytes_recv += ret;
            remaining = max_bytes_recv - bytes_recv;
            spMsg->SetSize(bytes_recv);
        }
        
        
        // now feed the response into the client logic
        stunsocket.UpdateAddresses();
        addrLocal = stunsocket.GetLocalAddress();
        clientlogic.ProcessResponse(spMsg, addrDest, addrLocal);
    }
    
    stunsocket.Close();

    results.Init();
    clientlogic.GetResults(&results);
    ::DumpResults(config, results);
    
Cleanup:
    return;
    
}
示例#5
0
// Test2 - send a binding request to a duplex server instructing it to send back on it's alternate port and alternate IP to an alternate client port
HRESULT CTestMessageHandler::Test2()
{
    HRESULT hr = S_OK;
    CStunMessageBuilder builder;
    CRefCountedBuffer spBuffer, spBufferOut(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    CStunMessageReader reader;
    StunMessageIn msgIn;
    StunMessageOut msgOut;
    TransportAddressSet tas = {};
    uint16_t responsePort = 2222;
    StunChangeRequestAttribute changereq;
    CStunMessageReader::ReaderParseState state;
    CSocketAddress addrDestExpected;
    
    
    InitTransportAddressSet(tas, true, true, true, true);
    
    
    InitBindingRequest(builder);
    
    
    builder.AddResponsePort(responsePort);
    
    changereq.fChangeIP = true;
    changereq.fChangePort = true;
    builder.AddChangeRequest(changereq);
    builder.AddResponsePort(responsePort);
    builder.GetResult(&spBuffer);
    
    ChkIfA(CStunMessageReader::BodyValidated != reader.AddBytes(spBuffer->GetData(), spBuffer->GetSize()), E_FAIL);

    msgIn.fConnectionOriented = false;
    msgIn.addrLocal = _addrServerPP;
    msgIn.pReader = &reader;
    msgIn.socketrole = RolePP;
    msgIn.addrRemote = _addrMapped;
    
    msgOut.socketrole = RolePP; // deliberate initialized wrong
    msgOut.spBufferOut = spBufferOut;
    
    ChkA(CStunRequestHandler::ProcessRequest(msgIn, msgOut, &tas, NULL));
    
    // parse the response
    reader.Reset();
    state = reader.AddBytes(spBufferOut->GetData(), spBufferOut->GetSize());
    ChkIfA(state != CStunMessageReader::BodyValidated, E_FAIL);
    
    // validate that the message was sent back from the AA
    ChkIfA(msgOut.socketrole != RoleAA, E_FAIL);
    // validate that the server though it was sending back from the AA
    ChkA(ValidateResponseOriginAddress(reader, _addrServerAA));
    
    // validate that the message was sent to the response port requested
    addrDestExpected = _addrMapped;
    addrDestExpected.SetPort(responsePort);
    ChkIfA(addrDestExpected.IsSameIP_and_Port(msgOut.addrDest)==false, E_FAIL);
    
    // validate that the binding response came back
    ChkA(ValidateMappedAddress(reader, _addrMapped, false));
    
    // the "other" address is still AA (See RFC 3489 - section 8.1)
    ChkA(ValidateOtherAddress(reader, _addrServerAA));
    

Cleanup:

    return hr;
}