void CMole::ProcessExplore(float _fTimeDelta, CTask& _rTask) { UpdateTaskTargetPath(_fTimeDelta, _rTask); if (!_rTask.HasTargetNode() || (s_pSharedPath->GetNode(_rTask.GetTargetNodeId()).bDiscovered && s_pSharedPath->HasUndiscoveredNodesLeft())) { int iTargetNodeId = 0; bool bFoundNode = s_pSharedPath->FindUndiscoveredNode(m_vPosition, m_fRadius, m_fHeading, iTargetNodeId); if (!bFoundNode) { s_pSharedPath->FindRandomAccesableNode(iTargetNodeId); bFoundNode = true; } if (bFoundNode) { _rTask.SetTargetNodeId(iTargetNodeId); UpdateTaskTargetPath(_fTimeDelta, _rTask); } } // If have target if (_rTask.HasTargetNode()) { CFVec2 vSteerForce; ComputeSteerForce(_rTask.GetNodeIdsPath().back(), vSteerForce); UpdateRotation(_fTimeDelta, vSteerForce); UpdatePosition(_fTimeDelta); } }
void CMole::ProcessHunt(float _fTimeDelta, CTask& _rTask) { UpdateTaskTargetPath(_fTimeDelta, _rTask); // If have target if (_rTask.HasTargetNode()) { CFVec2 vSteerForce; ComputeSteerForce(_rTask.GetNodeIdsPath().back(), vSteerForce); UpdateRotation(_fTimeDelta, vSteerForce); UpdatePosition(_fTimeDelta); } else { // Reached disternace position m_Tasks.pop(); } }
void CMole::DrawTaskPathTarget(CTask& _rTask) const { int iTargetNodeId = _rTask.GetTargetNodeId(); const std::vector<int>& karNodeIdsPath = _rTask.GetNodeIdsPath(); GDE::CRenderer* pRenderer = CMMMContext::GetInstance().GetRenderer(); if (karNodeIdsPath.size() > 0) { // Draw line to first target const CFVec2& kvrNextPosition = s_pSharedPath->GetNode(karNodeIdsPath.back()).vPosition; GDE::SVertex FirstLine[2]; FirstLine[0].m_uColour = 0xFF509999; FirstLine[1].m_uColour = 0xFF509999; FirstLine[0].m_fX = m_vPosition.X(); FirstLine[0].m_fY = m_vPosition.Y(); FirstLine[0].m_fZ = 0.0f; FirstLine[1].m_fX = kvrNextPosition.X(); FirstLine[1].m_fY = kvrNextPosition.Y(); FirstLine[1].m_fZ = 0.0f; pRenderer->DrawPrimitives(GDE::PT_LineList, 1, FirstLine); // Draw path lines for (int i = karNodeIdsPath.size() - 1; i > 0; -- i) { const CFVec2& kvrCurrentPosition = s_pSharedPath->GetNode(karNodeIdsPath[i]).vPosition; const CFVec2& kvrNextPosition = s_pSharedPath->GetNode(karNodeIdsPath[i - 1]).vPosition; GDE::SVertex Vertex[2]; Vertex[0].m_uColour = 0xFF509999; Vertex[1].m_uColour = 0xFF509999; Vertex[0].m_fX = kvrCurrentPosition.X(); Vertex[0].m_fY = kvrCurrentPosition.Y(); Vertex[0].m_fZ = 0.0f; Vertex[1].m_fX = kvrNextPosition.X(); Vertex[1].m_fY = kvrNextPosition.Y(); Vertex[1].m_fZ = 0.0f; pRenderer->DrawPrimitives(GDE::PT_LineList, 1, Vertex); } } if (iTargetNodeId != -1) { // Draw cross on target const Path::TNode& ktrTargetNode = s_pSharedPath->GetNode(iTargetNodeId); GDE::SVertex Cross[4]; Cross[0].m_uColour = 0xFF509999; Cross[1].m_uColour = 0xFF509999; Cross[2].m_uColour = 0xFF509999; Cross[3].m_uColour = 0xFF509999; // One Cross[0].m_fX = ktrTargetNode.vPosition.X() - 10; Cross[0].m_fY = ktrTargetNode.vPosition.Y() - 10; Cross[0].m_fZ = 0.0f; Cross[1].m_fX = ktrTargetNode.vPosition.X() + 10; Cross[1].m_fY = ktrTargetNode.vPosition.Y() + 10; Cross[1].m_fZ = 0.0f; // Two Cross[2].m_fX = ktrTargetNode.vPosition.X() - 10; Cross[2].m_fY = ktrTargetNode.vPosition.Y() + 10; Cross[2].m_fZ = 0.0f; Cross[3].m_fX = ktrTargetNode.vPosition.X() + 10; Cross[3].m_fY = ktrTargetNode.vPosition.Y() - 10; Cross[3].m_fZ = 0.0f; pRenderer->DrawPrimitives(GDE::PT_LineList, 2, Cross); } }
void CMole::ProcessPatrol(float _fTimeDelta, CTask& _rTask) { // Check acorn is no longer avaiable if (_rTask.GetAcorn()->GetState() != CAcorn::ES_Available || s_mKnownAcorns[_rTask.GetAcorn()] == false || _rTask.GetAcorn()->GetMole() != this) { m_Tasks.pop(); m_bHasPatrolTask = false; } else { UpdateTaskTargetPath(_fTimeDelta, _rTask); // Check have no target if (_rTask.GetTargetNodeId() == -1) { int iRandomTargetId = 0; // Find new target bool bRandomNodeFound = s_pSharedPath->FindRandomAccesableNode(_rTask.GetAcorn()->GetPosition(), PARTROL_RADIUS, iRandomTargetId); if (bRandomNodeFound) { std::vector<int> aNodeIdsPath; bool bPathFound = s_pSharedPath->FindPath(m_vPosition, iRandomTargetId, aNodeIdsPath); if (bPathFound) { _rTask.SetTargetNodeId(iRandomTargetId); _rTask.SetNodeIdsPath(aNodeIdsPath); } else { // Do nothing } } else { // Do nothing } } // Check has target if (_rTask.GetTargetNodeId() != -1) { CFVec2 vSteerForce; ComputeSteerForce(_rTask.GetNodeIdsPath().back(), vSteerForce); UpdateRotation(_fTimeDelta, vSteerForce); UpdatePosition(_fTimeDelta); // Check within in range of target to be able to add onto sleep timer if (sqrt(_rTask.GetAcorn()->GetPosition().SquareDistance(m_vPosition)) - PARTROL_RADIUS - (PARTROL_RADIUS / 4) <= 0.0f) { _rTask.Update(_fTimeDelta); // Check if have been patroling for 4 seconds if (_rTask.GetTimeElapsed() > 4.0f) { float fSleepTime = static_cast<float>(SLEEP_TIME) - (DIFFICULTY_SLEEP_TIME_DESC * m_iDifficultyLevel); // Sleep for 5 seconds AppendSnoozeTask(fSleepTime); _rTask.ResetTimeElapsed(); } else { // Do nothing } } } else { // Do nothing } } }