void CGUITextureManager::ReleaseTexture(const CStdString& strTextureName) { CSingleLock lock(g_graphicsContext); ivecTextures i; i = m_vecTextures.begin(); while (i != m_vecTextures.end()) { CTextureMap* pMap = *i; if (pMap->GetName() == strTextureName) { if (pMap->Release()) { //CLog::Log(LOGINFO, " cleanup:%s", strTextureName.c_str()); // add to our textures to free m_unusedTextures.push_back(make_pair(pMap, XbmcThreads::SystemClockMillis())); i = m_vecTextures.erase(i); } return; } ++i; } CLog::Log(LOGWARNING, "%s: Unable to release texture %s", __FUNCTION__, strTextureName.c_str()); }
void CGUITextureManager::ReleaseTexture(const std::string& strTextureName, bool immediately /*= false */) { CSingleLock lock(CServiceBroker::GetWinSystem()->GetGfxContext()); ivecTextures i; i = m_vecTextures.begin(); while (i != m_vecTextures.end()) { CTextureMap* pMap = *i; if (pMap->GetName() == strTextureName) { if (pMap->Release()) { //CLog::Log(LOGINFO, " cleanup:%s", strTextureName.c_str()); // add to our textures to free m_unusedTextures.push_back(std::make_pair(pMap, immediately ? 0 : XbmcThreads::SystemClockMillis())); i = m_vecTextures.erase(i); } return; } ++i; } CLog::Log(LOGWARNING, "%s: Unable to release texture %s", __FUNCTION__, strTextureName.c_str()); }
const CTextureArray& CGUITextureManager::Load(const std::string& strTextureName, bool checkBundleOnly /*= false */) { std::string strPath; static CTextureArray emptyTexture; int bundle = -1; int size = 0; if (!HasTexture(strTextureName, &strPath, &bundle, &size)) return emptyTexture; if (size) // we found the texture { for (int i = 0; i < (int)m_vecTextures.size(); ++i) { CTextureMap *pMap = m_vecTextures[i]; if (pMap->GetName() == strTextureName) { //CLog::Log(LOGDEBUG, "Total memusage %u", GetMemoryUsage()); return pMap->GetTexture(); } } // Whoops, not there. return emptyTexture; } for (ilistUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end(); ++i) { CTextureMap* pMap = i->first; if (pMap->GetName() == strTextureName && i->second > 0) { m_vecTextures.push_back(pMap); m_unusedTextures.erase(i); return pMap->GetTexture(); } } if (checkBundleOnly && bundle == -1) return emptyTexture; //Lock here, we will do stuff that could break rendering CSingleLock lock(g_graphicsContext); #ifdef _DEBUG_TEXTURES int64_t start; start = CurrentHostCounter(); #endif if (bundle >= 0 && StringUtils::EndsWithNoCase(strPath, ".gif")) { CTextureMap* pMap = nullptr; CBaseTexture **pTextures = nullptr; int nLoops = 0, width = 0, height = 0; int* Delay = nullptr; int nImages = m_TexBundle[bundle].LoadAnim(strTextureName, &pTextures, width, height, nLoops, &Delay); if (!nImages) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); delete[] pTextures; delete[] Delay; return emptyTexture; } unsigned int maxWidth = 0; unsigned int maxHeight = 0; pMap = new CTextureMap(strTextureName, width, height, nLoops); for (int iImage = 0; iImage < nImages; ++iImage) { pMap->Add(pTextures[iImage], Delay[iImage]); maxWidth = std::max(maxWidth, pTextures[iImage]->GetWidth()); maxHeight = std::max(maxHeight, pTextures[iImage]->GetHeight()); } pMap->SetWidth((int)maxWidth); pMap->SetHeight((int)maxHeight); delete[] pTextures; delete[] Delay; if (pMap) { m_vecTextures.push_back(pMap); return pMap->GetTexture(); } } else if (StringUtils::EndsWithNoCase(strPath, ".gif") || StringUtils::EndsWithNoCase(strPath, ".apng")) { CTextureMap* pMap = nullptr; std::string mimeType; if (StringUtils::EndsWithNoCase(strPath, ".gif")) mimeType = "image/gif"; else if (StringUtils::EndsWithNoCase(strPath, ".apng")) mimeType = "image/apng"; XFILE::CFile file; XFILE::auto_buffer buf; CFFmpegImage anim(mimeType); pMap = new CTextureMap(strTextureName, 0, 0, 0); if (file.LoadFile(strPath, buf) <= 0 || !anim.Initialize((uint8_t*)buf.get(), buf.size()) || !pMap) { CLog::Log(LOGERROR, "Texture manager unable to load file: %s", CURL::GetRedacted(strPath).c_str()); file.Close(); return emptyTexture; } unsigned int maxWidth = 0; unsigned int maxHeight = 0; uint64_t maxMemoryUsage = 91238400;// 1920*1080*4*11 bytes, i.e, a total of approx. 12 full hd frames auto frame = anim.ReadFrame(); while (frame) { CTexture *glTexture = new CTexture(); if (glTexture) { glTexture->LoadFromMemory(anim.Width(), anim.Height(), frame->GetPitch(), XB_FMT_A8R8G8B8, true, frame->m_pImage); pMap->Add(glTexture, frame->m_delay); maxWidth = std::max(maxWidth, glTexture->GetWidth()); maxHeight = std::max(maxHeight, glTexture->GetHeight()); } if (pMap->GetMemoryUsage() <= maxMemoryUsage) { frame = anim.ReadFrame(); } else { CLog::Log(LOGDEBUG, "Memory limit (%" PRIu64 " bytes) exceeded, %i frames extracted from file : %s", (maxMemoryUsage/11)*12,pMap->GetTexture().size(), CURL::GetRedacted(strPath).c_str()); break; } } pMap->SetWidth((int)maxWidth); pMap->SetHeight((int)maxHeight); file.Close(); if (pMap) { m_vecTextures.push_back(pMap); return pMap->GetTexture(); } } CBaseTexture *pTexture = NULL; int width = 0, height = 0; if (bundle >= 0) { if (!m_TexBundle[bundle].LoadTexture(strTextureName, &pTexture, width, height)) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); return emptyTexture; } } else { pTexture = CBaseTexture::LoadFromFile(strPath); if (!pTexture) return emptyTexture; width = pTexture->GetWidth(); height = pTexture->GetHeight(); } if (!pTexture) return emptyTexture; CTextureMap* pMap = new CTextureMap(strTextureName, width, height, 0); pMap->Add(pTexture, 100); m_vecTextures.push_back(pMap); #ifdef _DEBUG_TEXTURES int64_t end, freq; end = CurrentHostCounter(); freq = CurrentHostFrequency(); char temp[200]; sprintf(temp, "Load %s: %.1fms%s\n", strPath.c_str(), 1000.f * (end - start) / freq, (bundle >= 0) ? " (bundled)" : ""); OutputDebugString(temp); #endif return pMap->GetTexture(); }
const CTextureArray& CGUITextureManager::Load(const std::string& strTextureName, bool checkBundleOnly /*= false */) { std::string strPath; static CTextureArray emptyTexture; int bundle = -1; int size = 0; if (!HasTexture(strTextureName, &strPath, &bundle, &size)) return emptyTexture; if (size) // we found the texture { for (int i = 0; i < (int)m_vecTextures.size(); ++i) { CTextureMap *pMap = m_vecTextures[i]; if (pMap->GetName() == strTextureName) { //CLog::Log(LOGDEBUG, "Total memusage %u", GetMemoryUsage()); return pMap->GetTexture(); } } // Whoops, not there. return emptyTexture; } for (ilistUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end(); ++i) { CTextureMap* pMap = i->first; if (pMap->GetName() == strTextureName && i->second > 0) { m_vecTextures.push_back(pMap); m_unusedTextures.erase(i); return pMap->GetTexture(); } } if (checkBundleOnly && bundle == -1) return emptyTexture; //Lock here, we will do stuff that could break rendering CSingleLock lock(g_graphicsContext); #ifdef _DEBUG_TEXTURES int64_t start; start = CurrentHostCounter(); #endif if (StringUtils::EndsWithNoCase(strPath, ".gif")) { CTextureMap* pMap = nullptr; if (bundle >= 0) { CBaseTexture **pTextures; int nLoops = 0, width = 0, height = 0; int* Delay; int nImages = m_TexBundle[bundle].LoadAnim(strTextureName, &pTextures, width, height, nLoops, &Delay); if (!nImages) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); delete [] pTextures; delete [] Delay; return emptyTexture; } pMap = new CTextureMap(strTextureName, width, height, nLoops); for (int iImage = 0; iImage < nImages; ++iImage) { pMap->Add(pTextures[iImage], Delay[iImage]); } delete [] pTextures; delete [] Delay; } else { #if defined(HAS_GIFLIB) Gif gif; if(!gif.LoadGif(strPath.c_str())) { if (StringUtils::StartsWith(strPath, g_SkinInfo->Path())) CLog::Log(LOGERROR, "Texture manager unable to load file: %s", strPath.c_str()); return emptyTexture; } pMap = new CTextureMap(strTextureName, gif.Width(), gif.Height(), gif.GetNumLoops()); for (auto frame : gif.GetFrames()) { CTexture *glTexture = new CTexture(); if (glTexture) { glTexture->LoadFromMemory(gif.Width(), gif.Height(), gif.GetPitch(), XB_FMT_A8R8G8B8, false, frame->m_pImage); pMap->Add(glTexture, frame->m_delay); } } #endif//HAS_GIFLIB } if (pMap) { m_vecTextures.push_back(pMap); return pMap->GetTexture(); } } // of if (strPath.Right(4).ToLower()==".gif") CBaseTexture *pTexture = NULL; int width = 0, height = 0; if (bundle >= 0) { if (!m_TexBundle[bundle].LoadTexture(strTextureName, &pTexture, width, height)) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); return emptyTexture; } } else { pTexture = CBaseTexture::LoadFromFile(strPath); if (!pTexture) return emptyTexture; width = pTexture->GetWidth(); height = pTexture->GetHeight(); } if (!pTexture) return emptyTexture; CTextureMap* pMap = new CTextureMap(strTextureName, width, height, 0); pMap->Add(pTexture, 100); m_vecTextures.push_back(pMap); #ifdef _DEBUG_TEXTURES int64_t end, freq; end = CurrentHostCounter(); freq = CurrentHostFrequency(); char temp[200]; sprintf(temp, "Load %s: %.1fms%s\n", strPath.c_str(), 1000.f * (end - start) / freq, (bundle >= 0) ? " (bundled)" : ""); OutputDebugString(temp); #endif return pMap->GetTexture(); }
const CTextureArray& CGUITextureManager::Load(const CStdString& strTextureName, bool checkBundleOnly /*= false */) { CStdString strPath; static CTextureArray emptyTexture; int bundle = -1; int size = 0; if (!HasTexture(strTextureName, &strPath, &bundle, &size)) return emptyTexture; if (size) // we found the texture { for (int i = 0; i < (int)m_vecTextures.size(); ++i) { CTextureMap *pMap = m_vecTextures[i]; if (pMap->GetName() == strTextureName) { //CLog::Log(LOGDEBUG, "Total memusage %u", GetMemoryUsage()); return pMap->GetTexture(); } } // Whoops, not there. return emptyTexture; } for (ilistUnused i = m_unusedTextures.begin(); i != m_unusedTextures.end(); ++i) { CTextureMap* pMap = i->first; if (pMap->GetName() == strTextureName) { m_vecTextures.push_back(pMap); m_unusedTextures.erase(i); return pMap->GetTexture(); } } if (checkBundleOnly && bundle == -1) return emptyTexture; //Lock here, we will do stuff that could break rendering CSingleLock lock(g_graphicsContext); #ifdef _DEBUG int64_t start; start = CurrentHostCounter(); #endif if (strPath.Right(4).ToLower() == ".gif") { CTextureMap* pMap; if (bundle >= 0) { CBaseTexture **pTextures; int nLoops = 0, width = 0, height = 0; int* Delay; int nImages = m_TexBundle[bundle].LoadAnim(strTextureName, &pTextures, width, height, nLoops, &Delay); if (!nImages) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); delete [] pTextures; delete [] Delay; return emptyTexture; } pMap = new CTextureMap(strTextureName, width, height, nLoops); for (int iImage = 0; iImage < nImages; ++iImage) { pMap->Add(pTextures[iImage], Delay[iImage]); } delete [] pTextures; delete [] Delay; } else { CAnimatedGifSet AnimatedGifSet; int iImages = AnimatedGifSet.LoadGIF(strPath.c_str()); if (iImages == 0) { CStdString rootPath = strPath.Left(g_SkinInfo->Path().GetLength()); if (0 == rootPath.CompareNoCase(g_SkinInfo->Path())) CLog::Log(LOGERROR, "Texture manager unable to load file: %s", strPath.c_str()); return emptyTexture; } int iWidth = AnimatedGifSet.FrameWidth; int iHeight = AnimatedGifSet.FrameHeight; // fixup our palette COLOR *palette = AnimatedGifSet.m_vecimg[0]->Palette; // set the alpha values to fully opaque for (int i = 0; i < 256; i++) palette[i].x = 0xff; // and set the transparent colour if (AnimatedGifSet.m_vecimg[0]->Transparency && AnimatedGifSet.m_vecimg[0]->Transparent >= 0) palette[AnimatedGifSet.m_vecimg[0]->Transparent].x = 0; pMap = new CTextureMap(strTextureName, iWidth, iHeight, AnimatedGifSet.nLoops); for (int iImage = 0; iImage < iImages; iImage++) { CTexture *glTexture = new CTexture(); if (glTexture) { CAnimatedGif* pImage = AnimatedGifSet.m_vecimg[iImage]; glTexture->LoadPaletted(pImage->Width, pImage->Height, pImage->BytesPerRow, XB_FMT_A8R8G8B8, (unsigned char *)pImage->Raster, palette); pMap->Add(glTexture, pImage->Delay); } } // of for (int iImage=0; iImage < iImages; iImage++) } #ifdef _DEBUG int64_t end, freq; end = CurrentHostCounter(); freq = CurrentHostFrequency(); char temp[200]; sprintf(temp, "Load %s: %.1fms%s\n", strPath.c_str(), 1000.f * (end - start) / freq, (bundle >= 0) ? " (bundled)" : ""); OutputDebugString(temp); #endif m_vecTextures.push_back(pMap); return pMap->GetTexture(); } // of if (strPath.Right(4).ToLower()==".gif") CBaseTexture *pTexture = NULL; int width = 0, height = 0; if (bundle >= 0) { if (!m_TexBundle[bundle].LoadTexture(strTextureName, &pTexture, width, height)) { CLog::Log(LOGERROR, "Texture manager unable to load bundled file: %s", strTextureName.c_str()); return emptyTexture; } } else { pTexture = CBaseTexture::LoadFromFile(strPath); if (!pTexture) return emptyTexture; width = pTexture->GetWidth(); height = pTexture->GetHeight(); } if (!pTexture) return emptyTexture; CTextureMap* pMap = new CTextureMap(strTextureName, width, height, 0); pMap->Add(pTexture, 100); m_vecTextures.push_back(pMap); #ifdef _DEBUG_TEXTURES int64_t end, freq; end = CurrentHostCounter(); freq = CurrentHostFrequency(); char temp[200]; sprintf(temp, "Load %s: %.1fms%s\n", strPath.c_str(), 1000.f * (end - start) / freq, (bundle >= 0) ? " (bundled)" : ""); OutputDebugString(temp); #endif return pMap->GetTexture(); }