void CStartScene::OnLoad() { CUIButton* pbtn1 = (CUIButton*)get("btn1"); pbtn1->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtn1Click); CUIButton* pbtn2 = (CUIButton*)get("btn2"); pbtn2->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtn2Click); CUIButton* pbtn3 = (CUIButton*)get("btn3"); pbtn3->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtn3Click); CUIButton* pbtn4 = (CUIButton*)get("btn4"); pbtn4->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtn4Click); CUIButton* pbtn5 = (CUIButton*)get("btn5"); pbtn5->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtn5Click); CUIButton* pbtnlist = (CUIButton*)get("list"); pbtnlist->AddClickListen(this,(OnBtnClick)&CStartScene::OnBtnListClick); CUIButton* pbtntetris = (CUIButton*)get("tetris"); pbtntetris->AddClickListen(this,(OnBtnClick)&CStartScene::OnTetrisClick); mtimerid = sUIFrame.GetTimerMgr()->CreateTimer(this,100); }
void CImageTestScene::OnLoad() { CUIButton* pbtn = (CUIButton*)get("back"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnbackClick); pbtn = (CUIButton*)get("ScaleX"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnScaleXClick); pbtn = (CUIButton*)get("ScaleY"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnScaleYClick); pbtn = (CUIButton*)get("SkewX"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnSkewXClick); pbtn = (CUIButton*)get("SkewY"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnSkewYClick); pbtn = (CUIButton*)get("Rotate"); pbtn->AddClickListen(this,(OnBtnClick)&CImageTestScene::OnBtnRotateClick); }
void CDrawTextTextScene::OnLoad() { CUIButton* back = (CUIButton*)get("back"); back->AddClickListen(this,(OnBtnClick)&CDrawTextTextScene::OnBtnbackClick); }