示例#1
0
// 在当前编辑的区域中添加一个新的点
unsigned long CNpcPatrolAction::AddNewPoint(Ogre::Vector3 position)
{
    if(0 == m_UnreachRegionMap.count(m_ulCurEditRegionId))
    {
        return 0 ;
    }

    CUnreachRegion* pRegion = NULL;

    pRegion = m_UnreachRegionMap[m_ulCurEditRegionId];
    if(pRegion)
    {

        m_ulCurEditPointId = pRegion->AddNewPoint(position);
        if( m_ulCurEditPointId > 0 )
        {
            //添加成功了
            if( position.y == -100000.0f )
            {
                pRegion->GetPointInfoById( m_ulCurEditPointId )->SetValuedY( false );
            }
        }
        return m_ulCurEditPointId;
    }

    return 0;

}
示例#2
0
// 指定区域id, 指定点的id, 指定位置, 添加一个小球.
void CNpcPatrolAction::AddNewPoint(unsigned long ulRegionId, unsigned long ulPointId, Ogre::Vector3 position)
{
    // 得到当前正在编辑的区域的信息.
    CUnreachRegion* pRegion = NULL;
    pRegion = GetRegionById(ulRegionId);
    if(pRegion)
    {
        pRegion->AddNewPoint(ulPointId, position);

        getSceneManipulator()->_fireRegionAddNewPoint(ulRegionId, ulPointId, position);
    }
}