XSIPLUGINCALLBACK CStatus OutputMaterials( Selection& in_sel ) { // prepare the mtl file Project prj = app.GetActiveProject(); Scene scn = prj.GetActiveScene(); CString tmpLocation = Get3DCoatParam( L"tempLocation" ).GetValue(); ULONG npos = tmpLocation.ReverseFindString(L"."); CString substr = tmpLocation.GetSubString(0, npos+1); CString strOut = substr + L"mtl"; //app.LogMessage(L"strOut:" + strOut); std::ofstream matfw; matfw.open(strOut.GetAsciiString(), std::ios_base::out | std::ios_base::trunc); if (matfw.is_open()) { CRefArray tempMats; for(int i=0; i< in_sel.GetCount(); i++) { X3DObject xobj(in_sel.GetItem(i)); // Get a geometry accessor from the selected object Primitive prim = xobj.GetActivePrimitive(); PolygonMesh mesh = prim.GetGeometry(); if (!mesh.IsValid()) return CStatus::False; CGeometryAccessor ga = mesh.GetGeometryAccessor(); // get the material objects used by the mesh CRefArray materials = ga.GetMaterials(); for (LONG n=0; n < materials.GetCount(); n++) { bar.PutStatusText( L"materials" ); Material mat(materials[n]); bool inMats = false; //app.LogMessage(CString(n) +L" : "+ CString(i)+ L" :" + mat.GetName()); for(int m = 0; m < tempMats.GetCount(); m++) { Material tmat(tempMats[m]); if(mat.GetName() == tmat.GetName()) { inMats = true; break; } } //app.LogMessage(CString(inMats)); if(!inMats) { CString string = L"newmtl " + mat.GetName() + L"\n"; matfw << string.GetAsciiString(); Parameter surf = mat.GetParameters().GetItem(L"surface"); Shader lShader(surf.GetSource()); //app.LogMessage(L"shader: " + lShader.GetFullName()); //app.LogMessage(L"shader: " + lShader.GetProgID()); if ( lShader.GetProgID() == L"Softimage.material-phong.1" ) { float r, g, b, a; lShader.GetColorParameterValue(L"ambient", r, g, b, a ); CString ka = L"Ka " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); lShader.GetColorParameterValue(L"diffuse", r, g, b, a ); CString kd = L"Kd " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); lShader.GetColorParameterValue(L"specular", r, g, b, a ); CString ks = L"Ks " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); float ns = lShader.GetParameterValue(L"shiny"); float d = 1.0f; CValue illum = 2; matfw << ka.GetAsciiString(); matfw << "\n"; matfw << kd.GetAsciiString(); matfw << "\n"; matfw << ks.GetAsciiString(); matfw << "\n"; matfw << "Ns "; matfw << FormatNumber(ns).GetAsciiString(); matfw << "\n"; matfw << "d "; matfw << FormatNumber(d).GetAsciiString(); matfw << "\n"; matfw << "illum "; matfw << illum.GetAsText().GetAsciiString(); matfw << "\n"; Parameter diff = lShader.GetParameters().GetItem(L"diffuse"); Shader lImageD(diff.GetSource()); if (lImageD.GetProgID() == L"Softimage.txt2d-image-explicit.1") { Parameter tex = lImageD.GetParameters().GetItem(L"tex"); ImageClip2 lTextureD(tex.GetSource()); //app.LogMessage( L"Found texture shader: " + lTexture.GetFullName() + L", Class: " + lTexture.GetClassIDName() + L", Type: " + lTexture.GetType() ); app.LogMessage(L"texture GetFileName: " + lTextureD.GetFileName()); matfw << "map_Kd "; matfw << lTextureD.GetFileName().GetAsciiString(); matfw << "\n"; } Parameter spec = lShader.GetParameters().GetItem(L"specular"); Shader lImageS(spec.GetSource()); if (lImageS.GetProgID() == L"Softimage.txt2d-image-explicit.1") { Parameter tex = lImageD.GetParameters().GetItem(L"tex"); ImageClip2 lTextureS(tex.GetSource()); //app.LogMessage( L"Found texture shader: " + lTexture.GetFullName() + L", Class: " + lTexture.GetClassIDName() + L", Type: " + lTexture.GetType() ); //app.LogMessage(L"texture GetFileName: " + lTexture.GetFileName()); matfw << "map_Ks "; matfw << lTextureS.GetFileName().GetAsciiString(); matfw << "\n"; } } tempMats.Add(mat); matfw << "\n"; matfw << "\n"; } } } matfw.close(); } return CStatus::OK; }
/** Event handler for when the options dialog is interacted with */ CStatus OgreMeshExportOptions_PPGEvent( const CRef& io_Ctx ) { // This callback is called when events happen in the user interface // This is where you implement the "logic" code. Application app ; static bool hasSkel = false; PPGEventContext ctx( io_Ctx ) ; PPGEventContext::PPGEvent eventID = ctx.GetEventID() ; CustomProperty prop = ctx.GetSource() ; Parameter objectNameParam = prop.GetParameters().GetItem( L"objectName" ) ; // On open dialog if ( eventID == PPGEventContext::siOnInit ) { CString theObjectName; // Pre-populate object with currently selected item(s) Selection sel(app.GetSelection()); if (sel.GetCount() > 0) { CString val; for (int i = 0; i < sel.GetCount(); ++i) { CString thisName = SIObject(sel[i]).GetName(); val += thisName; theObjectName += thisName; if (i < sel.GetCount() - 1) { val += L", "; theObjectName += L"_"; } } prop.PutParameterValue(L"objectName", val); } else { // no selection, assume entire scene prop.PutParameterValue(L"objectName", CString(L"[Entire Scene]")); } // Make the selection read-only objectNameParam.PutCapabilityFlag( siReadOnly, true ); // Default mesh name if (prop.GetParameterValue(L"targetMeshFileName") == L"") { // default name prop.PutParameterValue(L"targetMeshFileName", theObjectName + L".mesh"); } // Default material name if (prop.GetParameterValue(L"targetMaterialFileName") == L"") { // default name prop.PutParameterValue(L"targetMaterialFileName", theObjectName + L".material"); } // default the frame rate to that selected in animation panel prop.PutParameterValue(L"fps", CTime().GetFrameRate()); // enable / disable the skeleton export based on envelopes if (!hasSkeleton(sel, true)) { prop.PutParameterValue(L"exportSkeleton", false); Parameter param = prop.GetParameters().GetItem(L"exportSkeleton"); param.PutCapabilityFlag(siReadOnly, true); param = prop.GetParameters().GetItem(L"targetSkeletonFileName"); param.PutCapabilityFlag(siReadOnly, true); hasSkel = false; } else { prop.PutParameterValue(L"exportSkeleton", true); Parameter param = prop.GetParameters().GetItem(L"exportSkeleton"); param.PutCapabilityFlag(siReadOnly, false); param = prop.GetParameters().GetItem(L"targetSkeletonFileName"); param.PutCapabilityFlag(siReadOnly, false); if (prop.GetParameterValue(L"targetSkeletonFileName") == L"") { // default name prop.PutParameterValue(L"targetSkeletonFileName", theObjectName + L".skeleton"); } hasSkel = true; } // value of param is a griddata object // initialise it with all detected animations if it's empty Parameter param = prop.GetParameters().GetItem(L"animationList"); GridData gd(param.GetValue()); if (gd.GetRowCount() == 0 || gd.GetCell(0,0) == L"No data has been set") { populateAnimationsList(gd); } } // On clicking a button else if ( eventID == PPGEventContext::siButtonClicked ) { CValue buttonPressed = ctx.GetAttribute( L"Button" ); // Clicked the refresh animation button if ( buttonPressed.GetAsText() == L"refreshAnimation" ) { LONG btn; CStatus ret = app.GetUIToolkit().MsgBox( L"Are you sure you want to lose the current contents " L"of the animations list and to refresh it from mixers?", siMsgYesNo, L"Confirm", btn); if (btn == 6) { Parameter param = prop.GetParameters().GetItem(L"animationList"); GridData gd(param.GetValue()); populateAnimationsList(gd); } } else if( buttonPressed.GetAsText() == L"addAnimation" ) { Parameter param = prop.GetParameters().GetItem(L"animationList"); GridData gd(param.GetValue()); gd.PutRowCount(gd.GetRowCount() + 1); // default export to true and sample rate gd.PutCell(ANIMATION_LIST_EXPORT_COL, gd.GetRowCount()-1, true); gd.PutCell(ANIMATION_LIST_IKFREQ_COL, gd.GetRowCount()-1, (LONG)5); } else if( buttonPressed.GetAsText() == L"removeAnimation" ) { Parameter param = prop.GetParameters().GetItem(L"animationList"); GridData gd(param.GetValue()); GridWidget gw = gd.GetGridWidget(); // cell-level selection, so have to search for selection in every cell long selRow = -1; for (long row = 0; row < gd.GetRowCount() && selRow == -1; ++row) { for (long col = 0; col < gd.GetColumnCount() && selRow == -1; ++col) { if (gw.IsCellSelected(col, row)) { selRow = row; } } } if (selRow != -1) { LONG btn; CStatus ret = app.GetUIToolkit().MsgBox( L"Are you sure you want to remove this animation entry?", siMsgYesNo, L"Confirm", btn); if (btn == 6) { // Move all the contents up one for (long row = selRow; row < gd.GetRowCount(); ++row) { for (long col = 0; col < gd.GetColumnCount(); ++col) { gd.PutCell(col, row, gd.GetCell(col, row+1)); } } // remove last row gd.PutRowCount(gd.GetRowCount() - 1); } } } } // Changed a parameter else if ( eventID == PPGEventContext::siParameterChange ) { Parameter changed = ctx.GetSource() ; CustomProperty prop = changed.GetParent() ; CString paramName = changed.GetScriptName() ; // Check paramName against parameter names, perform custom onChanged event if (paramName == L"targetMeshFileName") { // Default skeleton & material name Ogre::String meshName = XSItoOgre(XSI::CString(changed.GetValue())); if (hasSkel) { Ogre::String skelName = meshName; if (Ogre::StringUtil::endsWith(skelName, ".mesh")) { skelName = skelName.substr(0, skelName.size() - 5) + ".skeleton"; } CString xsiSkelName = OgretoXSI(skelName); prop.PutParameterValue(L"targetSkeletonFileName", xsiSkelName); } // default material script name Ogre::String matName = meshName; if (Ogre::StringUtil::endsWith(matName, ".mesh")) { matName = matName.substr(0, matName.size() - 5) + ".material"; } CString xsiMatName = OgretoXSI(matName); prop.PutParameterValue(L"targetMaterialFileName", xsiMatName); } } return CStatus::OK; }
SICALLBACK AppLink_3DCoat_PPGEvent( const CRef& in_ctxt ) { //Application app; PPGEventContext ctxt( in_ctxt ) ; CustomProperty prop = ctxt.GetSource(); PPGEventContext::PPGEvent eventID = ctxt.GetEventID() ; //CString s_ExeLocation = prop.GetParameter(L"coatExe").GetValue(); if ( eventID == PPGEventContext::siOnInit ) { CString s_ExportLocation = prop.GetParameter(L"tempLocation").GetValue(); CString s_CoatLocation = prop.GetParameter(L"coatLocation").GetValue(); Plugin pl(app.GetPlugins().GetItem(L"AppLink_3DCoat_Plugin")); pluginPath = CUtils::BuildPath(app.GetInstallationPath(pl.GetOrigin()), L"AppLink_3DCoat", L"Application", L"Plugins"); if(prop.GetParameter(L"tempLocation").GetValue() == L"") { Project prj = app.GetActiveProject(); Scene scn = prj.GetActiveScene(); CString tempPath = CUtils::BuildPath(app.GetInstallationPath(siProjectPath), L"3DCoat", scn.GetName(), scn.GetName() + L".obj"); prop.GetParameter(L"tempLocation").PutValue(tempPath); prop.GetParameter(L"tempLocation").PutCapabilityFlag(siReadOnly, true); } if(prop.GetParameter(L"coatLocation").GetValue() == L"") { TCHAR Path[MAX_PATH]; if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, Path))) { CString exchPath = CUtils::BuildPath(Path, L"3D-CoatV3", L"Exchange"); prop.GetParameter(L"coatLocation").PutValue(exchPath); } } //prop.GetParameter(L"bImpNorm").PutCapabilityFlag(siNotInspectable, true); //prop.GetParameter(L"bImpNewMat").PutCapabilityFlag(siReadOnly, true); ctxt.PutAttribute(L"Refresh",true); } else if ( eventID == PPGEventContext::siButtonClicked ) { CValue buttonPressed = ctxt.GetAttribute( L"Button" ); CString tempLocation = prop.GetParameter(L"tempLocation").GetValue(); CString coatLocation = prop.GetParameter(L"coatLocation").GetValue(); if( buttonPressed.GetAsText() == L"Coat3DExport" ) { CustomProperty in_pset = ctxt.GetSource(); if(CUtils::EnsureFolderExists(tempLocation, true)) { CValueArray args(6); args[0] = tempLocation; args[1] = coatLocation; args[2] = in_pset.GetParameterValue( L"typePaint" ); //args[3] = in_pset.GetParameterValue( L"bCopyTexE" ); args[3] = in_pset.GetParameterValue( L"bExpMat" ); args[4] = in_pset.GetParameterValue( L"bExpUV" ); args[5] = in_pset.GetParameterValue( L"bExpNorm" ); CValue retVal; app.ExecuteCommand( L"Coat3DExport", args, retVal ); CString exeLocation = prop.GetParameter(L"exeLocation").GetValue(); bool bStart = prop.GetParameter(L"bStart").GetValue(); if(exeLocation != L"" && bStart) { if(!Find3DCoat()) { if((int)::ShellExecute(NULL, TEXT("open"), exeLocation.GetAsciiString(), NULL, NULL, SW_SHOWNORMAL) <= 32) { app.LogMessage(L"3D-Coat.exe not found!", siWarningMsg); } } else { app.LogMessage(L"3D-Coat.exe is run!", siWarningMsg); } } } else { app.LogMessage(L"Note temp path exists!", siErrorMsg); } } else if( buttonPressed.GetAsText() == L"Coat3DImport" ) { CustomProperty in_pset = ctxt.GetSource(); CString exportPath = CUtils::BuildPath(coatLocation, L"export.txt"); CString objPath; std::ifstream mfrExportTxt; mfrExportTxt.open (exportPath.GetAsciiString());//c:\Documents and Settings\user\My Documents\3D-CoatV3\Exchange\export.txt //app.LogMessage(L"Export.txt is it! :" + strOut); if(mfrExportTxt.good()) { std::string row; std::getline(mfrExportTxt, row); objPath = row.c_str(); //app.LogMessage(L"first row: " + CString(row.c_str())); } else { UIToolkit uitool = app.GetUIToolkit(); LONG out; uitool.MsgBox(L"import file not found!", siMsgOkOnly|siMsgExclamation, L"", (LONG) out); if(out == siMsgOk) { return CStatus::False; } } mfrExportTxt.close(); app.LogMessage(coatLocation); app.LogMessage(exportPath); if(objPath != L"") { CValueArray args(2); args[0] = objPath; args[1] = in_pset.GetParameterValue( L"bReplace" ); CValue noret; app.ExecuteCommand( L"Coat3DImport", args, noret ); } } } else if ( eventID == PPGEventContext::siParameterChange ) { Parameter changed = ctxt.GetSource(); CustomProperty prop = changed.GetParent(); CString paramName = changed.GetScriptName(); if ( paramName == L"bImpMat" ) { CValue bFlag = prop.GetParameter(L"bImpMat").GetValue(); //prop.GetParameter(L"swMap").PutCapabilityFlag(siNotInspectable, !bFlag); prop.GetParameter(L"swMap").PutCapabilityFlag(siReadOnly, !bFlag); } ctxt.PutAttribute(L"Refresh",true); } return CStatus::OK ; }
// PPG Event ================================================== XSIPLUGINCALLBACK CStatus sn_null2surface_op_PPGEvent( const CRef& in_ctxt ) { PPGEventContext ctxt( in_ctxt ) ; PPGEventContext::PPGEvent eventID = ctxt.GetEventID() ; if ( eventID == PPGEventContext::siOnInit ) { CRefArray props = ctxt.GetInspectedObjects(); for (LONG i=0; i<props.GetCount( ); i++) { // we don't do anything, but I keep the code around CustomOperator prop( props[i] ); } } else if ( eventID == PPGEventContext::siOnClosed ) { CRefArray props = ctxt.GetInspectedObjects(); for (LONG i=0; i<props.GetCount( ); i++) { // we don't do anything, but I keep the code around CustomOperator prop( props[i] ); } } else if ( eventID == PPGEventContext::siButtonClicked ) { CValue buttonPressed = ctxt.GetAttribute( L"Button" ) ; if(buttonPressed.GetAsText() == L"setInputUV") { CRefArray ops = ctxt.GetInspectedObjects(); for (LONG i=0; i<ops.GetCount( ); i++) { CustomOperator op( ops[i] ); CRef driverRef = InputPort(op.GetInputPorts()[0]).GetTarget(); KinematicState driverState(driverRef); CVector3 driverPos = driverState.GetTransform().GetTranslation(); CRef surfacePrimRef = InputPort(op.GetInputPorts()[2]).GetTarget(); NurbsSurfaceMesh surfaceMesh(Primitive(surfacePrimRef).GetGeometry()); LONG surface_index; double surface_u; double surface_v; double surface_un; double surface_vn; double surface_distance; CVector3 surface_pos; CVector3 surface_utan; CVector3 surface_vtan; CVector3 surface_normal; surfaceMesh.GetClosestSurfacePosition(driverPos,surface_index,surface_distance,surface_un,surface_vn,surface_pos); NurbsSurface surface(surfaceMesh.GetSurfaces()[surface_index]); surface.GetUVFromNormalizedUV(surface_un,surface_vn,surface_u,surface_v); op.PutParameterValue(L"iu_center",surface_u); op.PutParameterValue(L"iv_center",surface_v); } } else if(buttonPressed.GetAsText() == L"setInputXY") { CRefArray ops = ctxt.GetInspectedObjects(); for (LONG i=0; i<ops.GetCount( ); i++) { CustomOperator op( ops[i] ); CRef driverRef = InputPort(op.GetInputPorts()[4]).GetTarget(); KinematicState driverState(driverRef); CVector3 driverPos = driverState.GetTransform().GetTranslation(); // choose the right values based on the axis_mode long axis_mode = (LONG)op.GetParameterValue(L"axis_mode"); double surface_u = 0; double surface_v = 0; switch(axis_mode) { case 0: // X Y plane { surface_u = driverPos.GetX(); surface_v = driverPos.GetY(); break; } case 1: // X Z plane { surface_u = driverPos.GetX(); surface_v = driverPos.GetZ(); break; } case 2: // Y Z plane { surface_u = driverPos.GetY(); surface_v = driverPos.GetZ(); break; } case 3: // Y X plane { surface_u = driverPos.GetY(); surface_v = driverPos.GetX(); break; } case 4: // Z X plane { surface_u = driverPos.GetZ(); surface_v = driverPos.GetX(); break; } case 5: // Z Y plane { surface_u = driverPos.GetZ(); surface_v = driverPos.GetY(); break; } } op.PutParameterValue(L"ix_center",surface_u); op.PutParameterValue(L"iy_center",surface_v); } } else if(buttonPressed.GetAsText() == L"setOutputUV") { CRefArray ops = ctxt.GetInspectedObjects(); for (LONG i=0; i<ops.GetCount( ); i++) { CustomOperator op( ops[i] ); CRef driverRef = InputPort(op.GetInputPorts()[0]).GetTarget(); KinematicState driverState(driverRef); CVector3 driverPos = driverState.GetTransform().GetTranslation(); CRef surfacePrimRef = InputPort(op.GetInputPorts()[2]).GetTarget(); NurbsSurfaceMesh surfaceMesh(Primitive(surfacePrimRef).GetGeometry()); LONG surface_index; double surface_u; double surface_v; double surface_un; double surface_vn; double surface_distance; CVector3 surface_pos; CVector3 surface_utan; CVector3 surface_vtan; CVector3 surface_normal; surfaceMesh.GetClosestSurfacePosition(driverPos,surface_index,surface_distance,surface_un,surface_vn,surface_pos); NurbsSurface surface(surfaceMesh.GetSurfaces()[surface_index]); surface.GetUVFromNormalizedUV(surface_un,surface_vn,surface_u,surface_v); op.PutParameterValue(L"ou_center",surface_u); op.PutParameterValue(L"ov_center",surface_v); } } } else if ( eventID == PPGEventContext::siTabChange ) { CRefArray props = ctxt.GetInspectedObjects(); for (LONG i=0; i<props.GetCount( ); i++) { // we don't do anything, but I keep the code around CustomOperator prop( props[i] ); } } else if ( eventID == PPGEventContext::siParameterChange ) { CRefArray props = ctxt.GetInspectedObjects(); for (LONG i=0; i<props.GetCount( ); i++) { // we don't do anything, but I keep the code around CustomOperator prop( props[i] ); } } return CStatus::OK ; }