示例#1
0
void CWndOptSound::OnInitialUpdate() 
{ 
	CWndNeuz::OnInitialUpdate(); 
	CRect rectRoot = m_pWndRoot->GetLayoutRect();
	CRect rectWindow = GetWindowRect();
	CPoint point( rectRoot.right - rectWindow.Width(), 110 );
	Move( point );
	MoveParentCenter();

	CWndButton* pWndButton[ 3 ];

	pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_VOICEON );
	pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_VOICEOFF );
	if( ::GetLanguage() == LANG_JAP )
	{
		
		pWndButton[ 1 ]->SetGroup( TRUE );
		pWndButton[ g_Option.m_bVoice ]->SetCheck( TRUE );
	}
	else
	{
		CWndStatic* pWndVoice = (CWndStatic*)GetDlgItem(WIDC_STATIC2);
		pWndVoice->SetVisible(FALSE);
		pWndButton[ 1 ]->SetVisible(FALSE);
		pWndButton[ 0 ]->SetVisible(FALSE);
	}
	m_Texture.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "WndVolumeBar.tga" ), 0xffff00ff, TRUE );
	m_TexturePt.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "ButtSpin.tga" ), 0xffffffff, TRUE );		
#if __VER < 12 // __UPDATE_OPT
	pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MSHIGH );
	pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MSMID );
	pWndButton[ 2 ] = (CWndButton*)GetDlgItem( WIDC_MSLOW );
	pWndButton[ 0 ]->SetGroup( TRUE );
	pWndButton[ g_Option.m_MouseSpeed ]->SetCheck( TRUE );
#endif
	m_nStep[0] = (int)( g_Option.m_fEffectVolume * 10 );
	m_nStep[1] = (int)( g_Option.m_fBGMVolume * 10 );

} 
示例#2
0
void CWndOptionGame::OnInitialUpdate()
{
    CWndNeuz::OnInitialUpdate();
    // 여기에 코딩하세요

    CWndButton* pWndButton[ 2 ];

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO1 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO2 );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bTrade) ]->SetCheck( TRUE );

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO3 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO4 );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bSay) ]->SetCheck( TRUE );

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO5 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO6 );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bParty) ]->SetCheck( TRUE );
#if __VER >= 12 // __UPDATE_OPT
    m_Texture.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "WndVolumeBar.tga" ), 0xffff00ff, TRUE );
    m_TexturePt.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "ButtSpin.tga" ), 0xffffffff, TRUE );
    m_nStep[0] = (int)( g_Option.m_fEffectVolume * 10 );
    m_nStep[1] = (int)( g_Option.m_fBGMVolume * 10 );

    CWndButton* pWndHelp = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
    pWndHelp->SetCheck( g_Option.m_nInstantHelp );

    CWndButton* pWndCheck = (CWndButton*)GetDlgItem( WIDC_CHECK2 );
    if(*g_Option.m_pGuide > 0)
        pWndCheck->SetCheck( FALSE );
    else
        pWndCheck->SetCheck( TRUE );

    CWndButton* pWndAlpha = (CWndButton*)GetDlgItem( WIDC_CHECK3 );
    pWndAlpha->SetCheck( g_Option.m_nWindowAlpha == 255 ? FALSE : TRUE);

#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
    CWndButton* pWndCheckBattleBGM = (CWndButton*)GetDlgItem( WIDC_CHECK_BATTLE_BGM );
    pWndCheckBattleBGM->SetCheck( g_Option.m_bBattleBGM ? TRUE : FALSE );
#endif // __IMPROVE_SYSTEM_VER15
#ifdef __GAME_GRADE_SYSTEM
    CWndButton* pWndCheckGameGrade = (CWndButton*)GetDlgItem( WIDC_CHECK_GAME_GRADE );
    if( pWndCheckGameGrade )
    {
        if( ::GetLanguage() == LANG_KOR )
        {
            pWndCheckGameGrade->SetCheck( g_Option.m_bGameGradeRendering ? TRUE : FALSE );
        }
        else
        {
            pWndCheckGameGrade->SetVisible( FALSE );
        }
    }
#endif // __GAME_GRADE_SYSTEM

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO7 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO8 );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE );
#else
    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_OFF );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bShout) ]->SetCheck( TRUE );
    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_OFF );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE );
#endif


    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_OFF );
    pWndButton[ 0 ]->SetGroup( TRUE );
    pWndButton[ !(g_Option.m_bMessenger) ]->SetCheck( TRUE );

#if __VER >= 9 // __CSC_VER9_REMOVE_PKSETTING
    CRect rect;
    LPWNDCTRL lpWndCtrl;
    // 자동 PK 모드 옵션 제거
    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_OFF );
    pWndButton[ 0 ]->EnableWindow(FALSE);
    pWndButton[ 0 ]->SetVisible(FALSE);
    pWndButton[ 1 ]->EnableWindow(FALSE);
    pWndButton[ 1 ]->SetVisible(FALSE);
    CWndStatic* pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC8 );
    pStatic->EnableWindow(FALSE);
    pStatic->SetVisible(FALSE);

    // 옵션 위치 제조정
    lpWndCtrl = GetWndCtrl( WIDC_STATIC8 );
    rect = lpWndCtrl->rect;
    pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC9 );
    pStatic->Move(rect.TopLeft().x, rect.TopLeft().y);
    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_ON );
    lpWndCtrl = GetWndCtrl( WIDC_AUTOPK_ON );
    rect = lpWndCtrl->rect;
    pWndButton[ 0 ]->Move(rect.TopLeft().x, rect.TopLeft().y);
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_OFF );
    lpWndCtrl = GetWndCtrl( WIDC_AUTOPK_OFF );
    rect = lpWndCtrl->rect;
    pWndButton[ 1 ]->Move(rect.TopLeft().x, rect.TopLeft().y);
#else //__CSC_VER9_REMOVE_PKSETTING
    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_OFF );
    pWndButton[ 0 ]->SetGroup( TRUE );
    if( g_pPlayer )
        pWndButton[ !(g_pPlayer->IsMode( FREEPK_MODE ) ) ]->SetCheck( TRUE );
    else
        pWndButton[ 1 ]->SetCheck( TRUE );
#endif //__CSC_VER9_REMOVE_PKSETTING

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_ON );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_OFF );
    pWndButton[ 0 ]->SetGroup( TRUE );
    if( g_pPlayer )
        pWndButton[ g_pPlayer->IsMode( PVPCONFIRM_MODE ) ]->SetCheck( TRUE );
    else
        pWndButton[ 0 ]->SetCheck( TRUE );

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO12 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO13 );
    pWndButton[ 0 ]->SetGroup( TRUE );
    if( g_pPlayer->IsMode( EQUIP_DENIAL_MODE ) )
        pWndButton[ 1 ]->SetCheck( TRUE );
    else
        pWndButton[ 0 ]->SetCheck( TRUE );

    pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO14 );
    pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO15 );
    pWndButton[ 0 ]->SetGroup( TRUE );

    if( g_Option.m_bAutoAttack )
        pWndButton[ 0 ]->SetCheck( TRUE );
    else
        pWndButton[ 1 ]->SetCheck( TRUE );

    // 윈도를 중앙으로 옮기는 부분.
    CRect rectRoot = m_pWndRoot->GetLayoutRect();
    CRect rectWindow = GetWindowRect();
    CPoint point( rectRoot.right - rectWindow.Width(), 110 );
    Move( point );
    MoveParentCenter();
}