示例#1
0
int CMoveCommand::Load(char* Buffer, int iSize)
{
	this->Init();
	CWzMemScript WzMemScript;
	int Token;
	int counter;
	
	WzMemScript.SetBuffer(Buffer, iSize);

	counter=0;

	while ( true )
	{
		Token=WzMemScript.GetToken();

		if ( Token == 2)
		{
			break;
		}
		
		
		if ( Token == 1)
		{
			this->m_MoveCommandData[counter].Index = WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			strcpy(this->m_MoveCommandData[counter].Name, WzMemScript.GetString());

			Token = WzMemScript.GetToken();
			strcpy(this->m_MoveCommandData[counter].EngName, WzMemScript.GetString());

			Token = WzMemScript.GetToken();
			this->m_MoveCommandData[counter].NeedZen = WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			this->m_MoveCommandData[counter].NeedLevel = WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			this->m_MoveCommandData[counter].GateNumber = WzMemScript.GetNumber();

			counter++;
		}
		else
		{
			this->Init();
			MsgBox("MoveCommand script load fail");
			return FALSE;
		}
	}
	return TRUE;
}
示例#2
0
void CMonsterAttr::LoadAttr(char* Buffer, int iSize)
{
	CWzMemScript WzMemScript;


	WzMemScript.SetBuffer(Buffer, iSize);

	int Token;	
	int n=0;
	while ( true )
	{
		Token = WzMemScript.GetToken();

		if ( Token == END )
			break;

		if ( Token == 1 )
		{
			this->m_MonsterAttr[n].m_Index = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Rate = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			strcpy_s(this->m_MonsterAttr[n].m_Name, sizeof(this->m_MonsterAttr[n].m_Name), WzMemScript.GetString());
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Level = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Hp = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Mp = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_DamageMin = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_DamageMax = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Defense = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MagicDefense = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_AttackRating = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Successfulblocking = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MoveRange = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_AttackType = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_AttackRange = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_ViewRange = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MoveSpeed = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_AttackSpeed = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_RegenTime = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Attribute = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_ItemRate = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MoneyRate = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MaxItemLevel = (int)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_MonsterSkill = (DWORD)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Resistance[R_ICE]  = (BYTE)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Resistance[R_POISON] = (BYTE)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Resistance[R_LIGHTNING] = (BYTE)WzMemScript.GetNumber();
			Token = WzMemScript.GetToken();			this->m_MonsterAttr[n].m_Resistance[R_FIRE] = (BYTE)WzMemScript.GetNumber();

			this->m_MonsterAttr[n].m_Hp = this->m_MonsterAttr[n].m_Hp - (INT)(this->m_MonsterAttr[n].m_Hp / 100.0f * gMonsterHp);
			this->m_MonsterAttr[n].m_iScriptHP = this->m_MonsterAttr[n].m_Hp;

			if ( this->m_MonsterAttr[n].m_Level <= 24 && this->m_MonsterAttr[n].m_Index < 50)
			{
				if ( this->m_MonsterAttr[n].m_Level == 13 ||
					 this->m_MonsterAttr[n].m_Level == 14 ||
					 this->m_MonsterAttr[n].m_Level == 17 ||
					 this->m_MonsterAttr[n].m_Level == 18 ||
					 this->m_MonsterAttr[n].m_Level == 19 ||
					 this->m_MonsterAttr[n].m_Level == 24 )
				{
					int modiryvalue = this->m_MonsterAttr[n].m_Hp*20/100;
					modiryvalue-= modiryvalue*gMonsterHPAdjust/100;
					this->m_MonsterAttr[n].m_Hp -= modiryvalue;
				}
				else if ( this->m_MonsterAttr[n].m_Level == 20 ||
						  this->m_MonsterAttr[n].m_Level == 22 )
				{
					int modiryvalue = this->m_MonsterAttr[n].m_Hp*30/100;
					modiryvalue-= modiryvalue*gMonsterHPAdjust/100;
					this->m_MonsterAttr[n].m_Hp -= modiryvalue;
				}
				else
				{
					int modiryvalue = this->m_MonsterAttr[n].m_Hp/2;
					modiryvalue-= modiryvalue*gMonsterHPAdjust/100;
					this->m_MonsterAttr[n].m_Hp -= modiryvalue;
				}
			}

			if ( this->m_MonsterAttr[n].m_Level  <= 19 && this->m_MonsterAttr[n].m_Index  < 50 )
			{
				if ( this->m_MonsterAttr[n].m_Level == 13 ||
					 this->m_MonsterAttr[n].m_Level == 14 ||
					 this->m_MonsterAttr[n].m_Level == 17 ||
					 this->m_MonsterAttr[n].m_Level == 18 ||
					 this->m_MonsterAttr[n].m_Level == 19 )
				 {
					int modiryvaluemin = this->m_MonsterAttr[n].m_DamageMin*30/100;
					int modiryvaluemax = this->m_MonsterAttr[n].m_DamageMax*30/100;

					modiryvaluemin -= modiryvaluemin*gMonsterHPAdjust/100;
					modiryvaluemax -= modiryvaluemax*gMonsterHPAdjust/100;

					this->m_MonsterAttr[n].m_DamageMin -= modiryvaluemin;
					this->m_MonsterAttr[n].m_DamageMax -= modiryvaluemax;
				}
				else
				{
					int modiryvaluemin = this->m_MonsterAttr[n].m_DamageMin/2;
					int modiryvaluemax = this->m_MonsterAttr[n].m_DamageMax/2;

					modiryvaluemin -= modiryvaluemin*gMonsterHPAdjust/100;
					modiryvaluemax -= modiryvaluemax*gMonsterHPAdjust/100;

					this->m_MonsterAttr[n].m_DamageMin -= modiryvaluemin;
					this->m_MonsterAttr[n].m_DamageMax -= modiryvaluemax;
				}
			}

			n++;

			if ( n> MAX_MONSTER_TYPE-1 )
			{
				MsgBox("Monster attribute max over %s %d", __FILE__, __LINE__);
				return;
			}
		}
	}
}
示例#3
0
void CMagicDamage::LogSkillList(char* Buffer, int iSize)
{
	this->Init();
	CWzMemScript WzMemScript;

	WzMemScript.SetBuffer(Buffer, iSize);

	int Token;
	int n=0;
	int number;
	char name[50];
	int requireLevel;
	int damage;
	int mana;
	int bp=0;
	int dis;
	int rEnergy;
	int iSkillType;
	int rLeadership;
	int rDelay;
	int attr;
	int iSkillUseType;
	int iSkillBrand;
	int iKillCount;
	int RequireStatus[MAX_REQ_SKILL_STATUS] = {0};
	BYTE RequireClass[MAX_TYPE_PLAYER];

	while ( true )
	{
		Token = WzMemScript.GetToken();

		if ( Token == 2 )
		{
			break;
		}

		if ( Token == 1 )
		{
			number = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			strcpy_s(name, sizeof(name), WzMemScript.GetString() );

			Token = WzMemScript.GetToken();
			requireLevel = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			damage = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			mana = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			bp = (int)WzMemScript.GetNumber();	// Agility Gauge

			Token = WzMemScript.GetToken();
			dis = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			rDelay = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			rEnergy = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			rLeadership = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			attr = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			iSkillType = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			iSkillUseType = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			iSkillBrand = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			iKillCount = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireStatus[0] = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireStatus[1] = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireStatus[2] = (int)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireClass[0] = (BYTE)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireClass[1] = (BYTE)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireClass[2] = (BYTE)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireClass[3] = (BYTE)WzMemScript.GetNumber();

			Token = WzMemScript.GetToken();
			RequireClass[4] = (BYTE)WzMemScript.GetNumber();


			this->Set(name, number,damage, requireLevel, mana, bp, dis, attr, iSkillType, RequireClass, rEnergy, rLeadership, rDelay);
			this->SetEx(number, iSkillUseType, iSkillBrand, iKillCount, RequireStatus);
			DefMagicInf[number].Set(number, 0);
		}
	}

	LogAdd("(%s) Skill information data load complete", "Skill");
}
示例#4
0
BOOL CQuestInfo::LoadQuestInfo(char* Buffer, int iSize)
{

	CWzMemScript WzMemScript;
	int Token;
	int n;

	WzMemScript.SetBuffer(Buffer, iSize);
	this->Init();

	n = 0;

	while ( true )
	{
		Token = WzMemScript.GetToken();

		if ( Token == 2 )
		{
			break;
		}
		else
		{
			if ( Token == 1 )
			{
				int Type = WzMemScript.GetNumber();

				if ( Type == 0 )
				{
					Token = WzMemScript.GetToken();
					auto int iQuestIndex = WzMemScript.GetNumber();
					this->QuestInfo[iQuestIndex].QuestIndex = iQuestIndex;

					Token = WzMemScript.GetToken();
					this->QuestInfo[iQuestIndex].QuestStartType = WzMemScript.GetNumber();

					Token = WzMemScript.GetToken();
					this->QuestInfo[iQuestIndex].QuestStartSubType = WzMemScript.GetNumber();

					Token = WzMemScript.GetToken();
					strcpy( this->QuestInfo[iQuestIndex].Name, WzMemScript.GetString());

					this->QuestInfo[iQuestIndex].QuestSubInfoCount = 0;

					while ( true )
					{
						int iSubInfoCount = this->QuestInfo[iQuestIndex].QuestSubInfoCount;

						Token = WzMemScript.GetToken();

						if ( Token == 0 )
						{
							if ( strcmp("end", WzMemScript.GetString()) == 0 )
							{
								break;
							}
						}
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].QuestType = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedType = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedSubType = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].ItemLevel = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedNumber = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedTargetMinLevel = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedTargetMaxLevel = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].NeedDropRate = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RewardType = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RewardSubType = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RewardCount = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].LinkConditionIndex = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].ContextBeforeReg = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].ContextAfterReg = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].ContextCompleteQuest = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].ContextQuestClear = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RequireClass[0] = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RequireClass[1] = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RequireClass[2] = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RequireClass[3] = WzMemScript.GetNumber();

						Token = WzMemScript.GetToken();
						this->QuestInfo[iQuestIndex].QuestSubInfo[iSubInfoCount].RequireClass[4] = WzMemScript.GetNumber();

						this->QuestInfo[iQuestIndex].QuestSubInfoCount++;

					
					}
					
					LogAdd("[Quest] (%s) Load : Index %d, SubInfoCount %d",
						this->QuestInfo[iQuestIndex].Name, iQuestIndex,
						this->QuestInfo[iQuestIndex].QuestSubInfoCount );
						this->m_QuestCount++;
				}
				else if ( Type == 1 )
				{
					Token = WzMemScript.GetToken();
					auto int iQuestIndex = WzMemScript.GetNumber();

					while ( true )
					{
						auto int iFailInfoCount = this->QuestInfo[iQuestIndex].QuestConditionCount;
						Token = WzMemScript.GetToken();

						if ( Token == 0 )
						{
							if ( strcmp("end", WzMemScript.GetString()) == 0 )
							{
								break;
							}
						}	
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].Index = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].NeedQuestIndex = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].MinLevel = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].MaxLevel = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].ReqStr = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].NeedZen = WzMemScript.GetNumber();

							Token = WzMemScript.GetToken();
							this->QuestInfo[iQuestIndex].QuestCondition[iFailInfoCount].StartContext = WzMemScript.GetNumber();

							this->QuestInfo[iQuestIndex].QuestConditionCount++;
						
					}
				}
				else
				{
					MsgBox("Quest Info Read Fail");
					fclose(SMDFile);
					return false;
				}
			}
		}
	}

	this->InitQuestItem();
	return true;
}
示例#5
0
void CMonsterSetBase::LoadSetBase(char* Buffer, int iSize)
{
	CWzMemScript WzMemScript;
	int Token;
	int rcount;
	int copycount;
	BYTE Sdir;

	WzMemScript.SetBuffer(Buffer, iSize);

	this->m_Count = 0;

	while ( true )
	{
		Token = WzMemScript.GetToken();

		if ( Token == 2 )
			break;

		if ( Token == 1 )
		{
			int Type = (int)WzMemScript.GetNumber();
			while ( true )
			{
				Token = WzMemScript.GetToken();
				if ( strcmp("end", WzMemScript.GetString()) == 0 )
					break;
				
				this->m_Mp[this->m_Count].m_Type = (WORD)WzMemScript.GetNumber();
				Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_MapNumber = (BYTE)WzMemScript.GetNumber();
				Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_Dis = (BYTE)WzMemScript.GetNumber();
				Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_X = (BYTE)WzMemScript.GetNumber();
				Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_Y = (BYTE)WzMemScript.GetNumber();

				this->m_Mp[this->m_Count].m_ArrangeType = Type;


				if ( Type == 1 || Type == 3 )
				{
					Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_W = (BYTE)WzMemScript.GetNumber();
					Token = WzMemScript.GetToken();	this->m_Mp[this->m_Count].m_H = (BYTE)WzMemScript.GetNumber();
				}
				else if ( Type == 2 )
				{
					this->m_Mp[this->m_Count].m_W = 0;
					this->m_Mp[this->m_Count].m_H = 0;

					 int w = this->m_Mp[this->m_Count].m_X - 3;
					 int h = this->m_Mp[this->m_Count].m_Y - 3;

					w += Random(0,6);
					h += Random(0,6);

					this->m_Mp[this->m_Count].m_X = w;
					this->m_Mp[this->m_Count].m_Y = h;
				}
				else if ( Type == 4 )
				{
					this->m_Mp[this->m_Count].m_W = 0;
					this->m_Mp[this->m_Count].m_H = 0;
				}
				else
				{
					this->m_Mp[this->m_Count].m_W = 0;
					this->m_Mp[this->m_Count].m_H = 0;
				}

				Token = WzMemScript.GetToken();	
				this->m_Mp[this->m_Count].m_Dir = (BYTE)WzMemScript.GetNumber();
				Sdir = this->m_Mp[this->m_Count].m_Dir;

				if ( this->m_Mp[this->m_Count].m_Dir == (BYTE)-1 )
				{
					this->m_Mp[this->m_Count].m_Dir = Random(0,7);
				}

				if ( Type == 1 || Type == 3 )
				{
					BYTE w = this->m_Mp[this->m_Count].m_X;
					BYTE h = this->m_Mp[this->m_Count].m_Y;
					Token = WzMemScript.GetToken();
					rcount = (int)WzMemScript.GetNumber();
					copycount = this->m_Count;

					if ( rcount > 1 )
					{
						for ( int k = 0; k<rcount-1 ; k++ )
						{
							if ( g_MapServerManager.CheckMapCanMove(this->m_Mp[copycount].m_MapNumber) == FALSE )
								break;
						
							this->m_Count++;
							if ( this->m_Count > OBJ_MAXMONSTER-1 )
							{
								MsgBox("Monster attribute max over %s %d", __FILE__, __LINE__);
								return;
							}

							this->m_Mp[this->m_Count].m_Dis = this->m_Mp[copycount].m_Dis;
							this->m_Mp[this->m_Count].m_Type = this->m_Mp[copycount].m_Type;
							this->m_Mp[this->m_Count].m_MapNumber = this->m_Mp[copycount].m_MapNumber;
							this->m_Mp[this->m_Count].m_W = this->m_Mp[copycount].m_W;
							this->m_Mp[this->m_Count].m_H = this->m_Mp[copycount].m_H;
							this->m_Mp[this->m_Count].m_X = this->m_Mp[copycount].m_X;
							this->m_Mp[this->m_Count].m_Y = this->m_Mp[copycount].m_Y;
							this->m_Mp[this->m_Count].m_ArrangeType = this->m_Mp[copycount].m_ArrangeType;

							if ( Sdir == (BYTE)-1 )
								this->m_Mp[this->m_Count].m_Dir = Random(0,7);
							else
								this->m_Mp[this->m_Count].m_Dir = this->m_Mp[copycount].m_Dir;
						}
					}
				}

				if ( g_MapServerManager.CheckMapCanMove(this->m_Mp[this->m_Count].m_MapNumber) == FALSE )
					continue;

				this->m_Count++;
				if ( this->m_Count > OBJ_MAXMONSTER-1 )
				{
					MsgBox("Monster attribute max over %d (%s %d)", this->m_Count, __FILE__, __LINE__);
					//fclose(SMDFile);
					return;
				}
			}
		}
	}

	//fclose(SMDFile);
}
示例#6
0
//005b47d0	->
int CSetItemOption::LoadOptionInfo(LPSTR Buffer, int iSize)
{
	CWzMemScript WzMemScript;
	int i;
	int Token;
	
	WzMemScript.SetBuffer(Buffer, iSize);

	memset(&this->m_SetItemOptionInfo, 0, sizeof(this->m_SetItemOptionInfo));

	for ( i=0;i<MAX_SETITEM_OPTION;i++)
	{
		memset(&this->m_SetItemOptionInfo[i].SetOptionTable[0], -1, sizeof(this->m_SetItemOptionInfo[0].SetOptionTable) );
		memset(&this->m_SetItemOptionInfo[i].SetExPOptionTable, -1, sizeof(this->m_SetItemOptionInfo[0].SetExPOptionTable) );
		memset(&this->m_SetItemOptionInfo[i].SetFullOtionTable[0], -1, sizeof(this->m_SetItemOptionInfo[0].SetFullOtionTable) );
	}

	while ( true )
	{
		Token=WzMemScript.GetToken();
		int number=WzMemScript.GetNumber();
		
		if (Token==0 && strcmp("end", WzMemScript.GetString()) == 0)
		{
			break;
		}
		else
		{
			LPSETITEM_OPTIONINFO p;
			p=&this->m_SetItemOptionInfo[number];

			Token=WzMemScript.GetToken();
			strcpy(&p->Name[0], WzMemScript.GetString());

			for (i=0;i<OPTION_TABLE_SIZE;i++)
			{
				Token=WzMemScript.GetToken();
				p->SetOptionTable[i][0] = WzMemScript.GetNumber();
				Token=WzMemScript.GetToken();
				p->SetOptionTableValue[i][0] =WzMemScript.GetNumber();

				Token=WzMemScript.GetToken();
				p->SetOptionTable[i][1] = WzMemScript.GetNumber();
				Token=WzMemScript.GetToken();
				p->SetOptionTableValue[i][1] =WzMemScript.GetNumber();

				if ( (p->SetOptionTable[i][0] != -1) || (p->SetOptionTable[i][1] != -1) )
				{
					p->SetOptionCount++;
				}
			}
			
			// Special Set Item Options
			Token=WzMemScript.GetToken();
			p->SetExPOptionTable[0]  = WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetExPOptionTableValue[0] = WzMemScript.GetNumber();

			if ( p->SetExPOptionTable[0] != -1)
			{
				p->SetOptionCount ++;
			}

			Token=WzMemScript.GetToken();
			p->SetExPOptionTable[1]  = WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetExPOptionTableValue[1] = WzMemScript.GetNumber();

			if ( p->SetExPOptionTable[1] != -1)
			{
				p->SetOptionCount ++;
			}
			
			// Full Type Set Item
			Token=WzMemScript.GetToken();
			p->SetFullOtionTable[0]=WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetFullOtionTableValue[0]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->SetFullOtionTable[1]=WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetFullOtionTableValue[1]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->SetFullOtionTable[2]=WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetFullOtionTableValue[2]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->SetFullOtionTable[3]=WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetFullOtionTableValue[3]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->SetFullOtionTable[4]=WzMemScript.GetNumber();
			Token=WzMemScript.GetToken();
			p->SetFullOtionTableValue[4]=WzMemScript.GetNumber();

			// Save Character Class Disponibility
			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_WIZARD]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_KNIGHT]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_ELF]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_MAGUMSA]=WzMemScript.GetNumber();

			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_DARKLORD]=WzMemScript.GetNumber();
			
				Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_SUMMONER]=WzMemScript.GetNumber();
//
//#ifdef SEASON6DOT3_ENG
			Token=WzMemScript.GetToken();
			p->RequireClass[CLASS_MONK]=WzMemScript.GetNumber();
//#endif
			// Active SetItem
			p->IsLoad=TRUE;			
		}
	}

	return 1;
}
示例#7
0
//005b4500	->
int CSetItemOption::LoadTypeInfo(LPSTR Buffer, int iSize)
{
	CWzMemScript WzMemScript;
	int i;
	int Token;

	WzMemScript.SetBuffer(Buffer, iSize);

	memset(this->m_SetItemTypeInfo , -1, sizeof(this->m_SetItemTypeInfo) );

	for ( i=0; i<MAX_ITEMS; i++)
	{
		this->m_SetItemTypeInfo[i].IsLoad =FALSE;
	}
	
	while ( true )
	{
		int number;
		
		Token=WzMemScript.GetToken();
		if (Token == 2)
		{
			break;
		}

		if (Token == 1)
		{
			number = WzMemScript.GetNumber();
			
			while ( true )
			{
				int number2;
				LPSETITEM_TYPEINFO pointer;

				Token = WzMemScript.GetToken();
				number2=WzMemScript.GetNumber();
				if ( ( Token== 0) && (strcmp("end", WzMemScript.GetString() )== 0))
				{
					break;
				}
				else
				{
					pointer = &this->m_SetItemTypeInfo[number*MAX_SUBTYPE_ITEMS+number2];

					Token=WzMemScript.GetToken();
					pointer->OptionIndex[0]=WzMemScript.GetNumber();
					Token=WzMemScript.GetToken();
					pointer->OptionIndex[1]=WzMemScript.GetNumber();
					Token=WzMemScript.GetToken();
					pointer->ChaosMixLevel[0]=WzMemScript.GetNumber();
					Token=WzMemScript.GetToken();
					pointer->ChaosMixLevel[1]=WzMemScript.GetNumber();

					pointer->IsLoad=TRUE;
				}
			}
		}
		
	}

	return 1;
}