示例#1
0
void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap,
        uint32_t bitmapWidth, uint32_t bitmapHeight, Rect* bounds, const float* pos) {
    int dstX = x + glyph->mBitmapLeft;
    int dstY = y + glyph->mBitmapTop;

    CacheTexture* cacheTexture = glyph->mCacheTexture;
    PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();

    uint32_t formatSize = PixelBuffer::formatSize(pixelBuffer->getFormat());
    uint32_t alpha_channel_offset = PixelBuffer::formatAlphaOffset(pixelBuffer->getFormat());
    uint32_t cacheWidth = cacheTexture->getWidth();
    uint32_t srcStride = formatSize * cacheWidth;
    uint32_t startY = glyph->mStartY * srcStride;
    uint32_t endY = startY + (glyph->mBitmapHeight * srcStride);

    const uint8_t* cacheBuffer = pixelBuffer->map();

    for (uint32_t cacheY = startY, bitmapY = dstY * bitmapWidth; cacheY < endY;
            cacheY += srcStride, bitmapY += bitmapWidth) {

        if (formatSize == 1) {
            memcpy(&bitmap[bitmapY + dstX], &cacheBuffer[cacheY + glyph->mStartX], glyph->mBitmapWidth);
        } else {
            for (uint32_t i = 0; i < glyph->mBitmapWidth; ++i) {
                bitmap[bitmapY + dstX + i] = cacheBuffer[cacheY + (glyph->mStartX + i)*formatSize + alpha_channel_offset];
            }
        }
    }

}
示例#2
0
文件: Font.cpp 项目: LuckJC/pro-fw
void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, uint8_t* bitmap,
        uint32_t bitmapWidth, uint32_t bitmapHeight, Rect* bounds, const float* pos) {
    int dstX = x + glyph->mBitmapLeft;
    int dstY = y + glyph->mBitmapTop;

    CacheTexture* cacheTexture = glyph->mCacheTexture;

    uint32_t cacheWidth = cacheTexture->getWidth();
    uint32_t startY = glyph->mStartY * cacheWidth;
    uint32_t endY = startY + (glyph->mBitmapHeight * cacheWidth);

    PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
    const uint8_t* cacheBuffer = pixelBuffer->map();

    for (uint32_t cacheY = startY, bitmapY = dstY * bitmapWidth; cacheY < endY;
            cacheY += cacheWidth, bitmapY += bitmapWidth) {
        memcpy(&bitmap[bitmapY + dstX], &cacheBuffer[cacheY + glyph->mStartX], glyph->mBitmapWidth);
    }
}