/// DeleteBasicBlock - remove the specified basic block from the program, /// updating the callgraph to reflect any now-obsolete edges due to calls that /// exist in the BB. void PruneEH::DeleteBasicBlock(BasicBlock *BB) { assert(pred_begin(BB) == pred_end(BB) && "BB is not dead!"); CallGraph &CG = getAnalysis<CallGraph>(); CallGraphNode *CGN = CG[BB->getParent()]; for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) { --I; if (CallInst *CI = dyn_cast<CallInst>(I)) { if (Function *Callee = CI->getCalledFunction()) CGN->removeCallEdgeTo(CG[Callee]); } else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) { if (Function *Callee = II->getCalledFunction()) CGN->removeCallEdgeTo(CG[Callee]); } if (!I->use_empty()) I->replaceAllUsesWith(UndefValue::get(I->getType())); } // Get the list of successors of this block. std::vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB)); for (unsigned i = 0, e = Succs.size(); i != e; ++i) Succs[i]->removePredecessor(BB); BB->eraseFromParent(); }
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee /// into the caller, update the specified callgraph to reflect the changes we /// made. Note that it's possible that not all code was copied over, so only /// some edges of the callgraph will be remain. static void UpdateCallGraphAfterInlining(const Function *Caller, const Function *Callee, Function::iterator FirstNewBlock, DenseMap<const Value*, Value*> &ValueMap, CallGraph &CG) { // Update the call graph by deleting the edge from Callee to Caller CallGraphNode *CalleeNode = CG[Callee]; CallGraphNode *CallerNode = CG[Caller]; CallerNode->removeCallEdgeTo(CalleeNode); // Since we inlined some uninlined call sites in the callee into the caller, // add edges from the caller to all of the callees of the callee. for (CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end(); I != E; ++I) { const Instruction *OrigCall = I->first.getInstruction(); DenseMap<const Value*, Value*>::iterator VMI = ValueMap.find(OrigCall); // Only copy the edge if the call was inlined! if (VMI != ValueMap.end() && VMI->second) { // If the call was inlined, but then constant folded, there is no edge to // add. Check for this case. if (Instruction *NewCall = dyn_cast<Instruction>(VMI->second)) CallerNode->addCalledFunction(CallSite::get(NewCall), I->second); } } }
// doFinalization - Remove now-dead linkonce functions at the end of // processing to avoid breaking the SCC traversal. bool Inliner::doFinalization(CallGraph &CG) { std::set<CallGraphNode*> FunctionsToRemove; // Scan for all of the functions, looking for ones that should now be removed // from the program. Insert the dead ones in the FunctionsToRemove set. for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) { CallGraphNode *CGN = I->second; if (Function *F = CGN ? CGN->getFunction() : 0) { // If the only remaining users of the function are dead constants, remove // them. F->removeDeadConstantUsers(); if ((F->hasLinkOnceLinkage() || F->hasInternalLinkage()) && F->use_empty()) { // Remove any call graph edges from the function to its callees. while (!CGN->empty()) CGN->removeCallEdgeTo((CGN->end()-1)->second); // Remove any edges from the external node to the function's call graph // node. These edges might have been made irrelegant due to // optimization of the program. CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN); // Removing the node for callee from the call graph and delete it. FunctionsToRemove.insert(CGN); } } } // Now that we know which functions to delete, do so. We didn't want to do // this inline, because that would invalidate our CallGraph::iterator // objects. :( bool Changed = false; for (std::set<CallGraphNode*>::iterator I = FunctionsToRemove.begin(), E = FunctionsToRemove.end(); I != E; ++I) { delete CG.removeFunctionFromModule(*I); ++NumDeleted; Changed = true; } return Changed; }
// InlineCallIfPossible - If it is possible to inline the specified call site, // do so and update the CallGraph for this operation. static bool InlineCallIfPossible(CallSite CS, CallGraph &CG, const std::set<Function*> &SCCFunctions, const TargetData &TD) { Function *Callee = CS.getCalledFunction(); if (!InlineFunction(CS, &CG, &TD)) return false; // If we inlined the last possible call site to the function, delete the // function body now. if (Callee->use_empty() && Callee->hasInternalLinkage() && !SCCFunctions.count(Callee)) { DOUT << " -> Deleting dead function: " << Callee->getName() << "\n"; // Remove any call graph edges from the callee to its callees. CallGraphNode *CalleeNode = CG[Callee]; while (!CalleeNode->empty()) CalleeNode->removeCallEdgeTo((CalleeNode->end()-1)->second); // Removing the node for callee from the call graph and delete it. delete CG.removeFunctionFromModule(CalleeNode); ++NumDeleted; } return true; }