Camera Tracker::getPosition(vector<double>& coords) { // TODO: Get order! vector<Point2f> image; // Image coordinates for (int i = 0; i < coords.size(); i += 2) { image.push_back(Point2f(coords[i], coords[i+1])); } Mat rvec(3,1,CV_32FC1); Mat tvec(3,1,CV_32FC1); solvePnP(object,image,cam,noArray(),rvec,tvec,false,CV_P3P); //gpu::solvePnPRansac(object,image,cam,,rvec,tvec); // Filter rvec, tvec? Camera ret = base_camera; ret.ApplyRT(rvec, tvec); cout << rvec << endl; cout << tvec << endl; return ret; }