示例#1
0
文件: ViewerBase.cpp 项目: 3dcl/osg
ViewerBase::ThreadingModel ViewerBase::suggestBestThreadingModel()
{
    const char* str = getenv("OSG_THREADING");
    if (str)
    {
        if (strcmp(str,"SingleThreaded")==0) return SingleThreaded;
        else if (strcmp(str,"CullDrawThreadPerContext")==0) return CullDrawThreadPerContext;
        else if (strcmp(str,"DrawThreadPerContext")==0) return DrawThreadPerContext;
        else if (strcmp(str,"CullThreadPerCameraDrawThreadPerContext")==0) return CullThreadPerCameraDrawThreadPerContext;
    }

    Contexts contexts;
    getContexts(contexts);

    if (contexts.empty()) return SingleThreaded;

#if 0
    // temporary hack to disable multi-threading under Windows till we find good solutions for
    // crashes that users are seeing.
    return SingleThreaded;
#endif

    Cameras cameras;
    getCameras(cameras);

    if (cameras.empty()) return SingleThreaded;


    int numProcessors = OpenThreads::GetNumberOfProcessors();

    if (contexts.size()==1)
    {
        if (numProcessors==1) return SingleThreaded;
        else return DrawThreadPerContext;
    }

#if 1
    if (numProcessors >= static_cast<int>(cameras.size()+contexts.size()))
    {
        return CullThreadPerCameraDrawThreadPerContext;
    }
#endif

    return DrawThreadPerContext;
}
示例#2
0
文件: ViewerBase.cpp 项目: 3dcl/osg
void ViewerBase::startThreading()
{
    if (_threadsRunning) return;

    OSG_INFO<<"Viewer::startThreading() - starting threading"<<std::endl;

    // release any context held by the main thread.
    releaseContext();

    _threadingModel = _threadingModel==AutomaticSelection ? suggestBestThreadingModel() : _threadingModel;

    Contexts contexts;
    getContexts(contexts);

    OSG_INFO<<"Viewer::startThreading() - contexts.size()="<<contexts.size()<<std::endl;

    Cameras cameras;
    getCameras(cameras);

    unsigned int numThreadsOnStartBarrier = 0;
    unsigned int numThreadsOnEndBarrier = 0;
    switch(_threadingModel)
    {
        case(SingleThreaded):
            numThreadsOnStartBarrier = 1;
            numThreadsOnEndBarrier = 1;
            return;
        case(CullDrawThreadPerContext):
            numThreadsOnStartBarrier = contexts.size()+1;
            numThreadsOnEndBarrier = contexts.size()+1;
            break;
        case(DrawThreadPerContext):
            numThreadsOnStartBarrier = 1;
            numThreadsOnEndBarrier = 1;
            break;
        case(CullThreadPerCameraDrawThreadPerContext):
            numThreadsOnStartBarrier = cameras.size()+1;
            numThreadsOnEndBarrier = 1;
            break;
        default:
            OSG_NOTICE<<"Error: Threading model not selected"<<std::endl;
            return;
    }

    // using multi-threading so make sure that new objects are allocated with thread safe ref/unref
    osg::Referenced::setThreadSafeReferenceCounting(true);

    Scenes scenes;
    getScenes(scenes);
    for(Scenes::iterator scitr = scenes.begin();
        scitr != scenes.end();
        ++scitr)
    {
        if ((*scitr)->getSceneData())
        {
            OSG_INFO<<"Making scene thread safe"<<std::endl;

            // make sure that existing scene graph objects are allocated with thread safe ref/unref
            (*scitr)->getSceneData()->setThreadSafeRefUnref(true);

            // update the scene graph so that it has enough GL object buffer memory for the graphics contexts that will be using it.
            (*scitr)->getSceneData()->resizeGLObjectBuffers(osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts());
        }
    }

    int numProcessors = OpenThreads::GetNumberOfProcessors();
    bool affinity = numProcessors>1;

    Contexts::iterator citr;

    unsigned int numViewerDoubleBufferedRenderingOperation = 0;

    bool graphicsThreadsDoesCull = _threadingModel == CullDrawThreadPerContext || _threadingModel==SingleThreaded;

    for(Cameras::iterator camItr = cameras.begin();
        camItr != cameras.end();
        ++camItr)
    {
        osg::Camera* camera = *camItr;
        Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
        if (renderer)
        {
            renderer->setGraphicsThreadDoesCull(graphicsThreadsDoesCull);
            renderer->setDone(false);
            renderer->reset();
            ++numViewerDoubleBufferedRenderingOperation;
        }
    }

    if (_threadingModel==CullDrawThreadPerContext)
    {
        _startRenderingBarrier = 0;
        _endRenderingDispatchBarrier = 0;
        _endDynamicDrawBlock = 0;
    }
    else if (_threadingModel==DrawThreadPerContext ||
             _threadingModel==CullThreadPerCameraDrawThreadPerContext)
    {
        _startRenderingBarrier = 0;
        _endRenderingDispatchBarrier = 0;
        _endDynamicDrawBlock = new osg::EndOfDynamicDrawBlock(numViewerDoubleBufferedRenderingOperation);

#ifndef OSGUTIL_RENDERBACKEND_USE_REF_PTR
        if (!osg::Referenced::getDeleteHandler()) osg::Referenced::setDeleteHandler(new osg::DeleteHandler(2));
        else osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(2);
#endif
    }

    if (numThreadsOnStartBarrier>1)
    {
        _startRenderingBarrier = new osg::BarrierOperation(numThreadsOnStartBarrier, osg::BarrierOperation::NO_OPERATION);
    }

    if (numThreadsOnEndBarrier>1)
    {
        _endRenderingDispatchBarrier = new osg::BarrierOperation(numThreadsOnEndBarrier, _endBarrierOperation);
    }


    osg::ref_ptr<osg::BarrierOperation> swapReadyBarrier = contexts.empty() ? 0 : new osg::BarrierOperation(contexts.size(), osg::BarrierOperation::NO_OPERATION);

    osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();

    typedef std::map<OpenThreads::Thread*, int> ThreadAffinityMap;
    ThreadAffinityMap threadAffinityMap;

    unsigned int processNum = 1;
    for(citr = contexts.begin();
        citr != contexts.end();
        ++citr, ++processNum)
    {
        osg::GraphicsContext* gc = (*citr);

        if (!gc->isRealized())
        {
            OSG_INFO<<"ViewerBase::startThreading() : Realizng window "<<gc<<std::endl;
            gc->realize();
        }

        gc->getState()->setDynamicObjectRenderingCompletedCallback(_endDynamicDrawBlock.get());

        // create the a graphics thread for this context
        gc->createGraphicsThread();

        if (affinity) gc->getGraphicsThread()->setProcessorAffinity(processNum % numProcessors);
        threadAffinityMap[gc->getGraphicsThread()] = processNum % numProcessors;

        // add the startRenderingBarrier
        if (_threadingModel==CullDrawThreadPerContext && _startRenderingBarrier.valid()) gc->getGraphicsThread()->add(_startRenderingBarrier.get());

        // add the rendering operation itself.
        gc->getGraphicsThread()->add(new osg::RunOperations());

        if (_threadingModel==CullDrawThreadPerContext && _endBarrierPosition==BeforeSwapBuffers && _endRenderingDispatchBarrier.valid())
        {
            // add the endRenderingDispatchBarrier
            gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
        }

        if (swapReadyBarrier.valid()) gc->getGraphicsThread()->add(swapReadyBarrier.get());

        // add the swap buffers
        gc->getGraphicsThread()->add(swapOp.get());

        if (_threadingModel==CullDrawThreadPerContext && _endBarrierPosition==AfterSwapBuffers && _endRenderingDispatchBarrier.valid())
        {
            // add the endRenderingDispatchBarrier
            gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
        }

    }

    if (_threadingModel==CullThreadPerCameraDrawThreadPerContext && numThreadsOnStartBarrier>1)
    {
        Cameras::iterator camItr;

        for(camItr = cameras.begin();
            camItr != cameras.end();
            ++camItr, ++processNum)
        {
            osg::Camera* camera = *camItr;
            camera->createCameraThread();

            if (affinity) camera->getCameraThread()->setProcessorAffinity(processNum % numProcessors);
            threadAffinityMap[camera->getCameraThread()] = processNum % numProcessors;

            osg::GraphicsContext* gc = camera->getGraphicsContext();

            // add the startRenderingBarrier
            if (_startRenderingBarrier.valid()) camera->getCameraThread()->add(_startRenderingBarrier.get());

            Renderer* renderer = dynamic_cast<Renderer*>(camera->getRenderer());
            renderer->setGraphicsThreadDoesCull(false);
            camera->getCameraThread()->add(renderer);

            if (_endRenderingDispatchBarrier.valid())
            {
                // add the endRenderingDispatchBarrier
                gc->getGraphicsThread()->add(_endRenderingDispatchBarrier.get());
            }

        }

        for(camItr = cameras.begin();
            camItr != cameras.end();
            ++camItr)
        {
            osg::Camera* camera = *camItr;
            if (camera->getCameraThread() && !camera->getCameraThread()->isRunning())
            {
                OSG_INFO<<"  camera->getCameraThread()-> "<<camera->getCameraThread()<<std::endl;
                camera->getCameraThread()->startThread();
            }
        }
    }

#if 0
    if (affinity)
    {
        OpenThreads::SetProcessorAffinityOfCurrentThread(0);
        if (_scene.valid() && _scene->getDatabasePager())
        {
#if 0
            _scene->getDatabasePager()->setProcessorAffinity(1);
#else
            _scene->getDatabasePager()->setProcessorAffinity(0);
#endif
        }
    }
#endif

#if 0
    if (affinity)
    {
        for(ThreadAffinityMap::iterator titr = threadAffinityMap.begin();
            titr != threadAffinityMap.end();
            ++titr)
        {
            titr->first->setProcessorAffinity(titr->second);
        }
    }
#endif


    for(citr = contexts.begin();
        citr != contexts.end();
        ++citr)
    {
        osg::GraphicsContext* gc = (*citr);
        if (gc->getGraphicsThread() && !gc->getGraphicsThread()->isRunning())
        {
            OSG_INFO<<"  gc->getGraphicsThread()->startThread() "<<gc->getGraphicsThread()<<std::endl;
            gc->getGraphicsThread()->startThread();
            // OpenThreads::Thread::YieldCurrentThread();
        }
    }

    _threadsRunning = true;

    OSG_INFO<<"Set up threading"<<std::endl;
}