int main(int argc,char** argv) { CcdPhysicsDemo* ccdDemo = new CcdPhysicsDemo(); ccdDemo->initAudio(); // Describe audio objects. ccdDemo->initPhysics(); // Also makes body -> audio body links. ccdDemo->setCameraDistance(4.0); // Overide default renderer setting. ccdDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer); ccdDemo->startAudio(); // Set audio device and start thread. glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",ccdDemo); ccdDemo->exitAudio(); // Kills audio thread nicely, if we get this far. delete ccdDemo; return 0; }