int main(int argc, char* argv[]) { GetLog() << "Copyright (c) 2017 projectchrono.org\nChrono version: " << CHRONO_VERSION << "\n\n"; // Create a ChronoENGINE physical system ChSystemNSC mphysicalSystem; // Create the Irrlicht visualization (open the Irrlicht device, // bind a simple user interface, etc. etc.) ChIrrApp application(&mphysicalSystem, L"Bricks test", core::dimension2d<u32>(800, 600), false, true); // Easy shortcuts to add camera, lights, logo and sky in Irrlicht scene: ChIrrWizard::add_typical_Logo(application.GetDevice()); ChIrrWizard::add_typical_Sky(application.GetDevice()); ChIrrWizard::add_typical_Lights(application.GetDevice(), core::vector3df(70.f, 120.f, -90.f), core::vector3df(30.f, 80.f, 60.f), 290, 190); ChIrrWizard::add_typical_Camera(application.GetDevice(), core::vector3df(-15, 14, -30), core::vector3df(0, 5, 0)); // // HERE YOU POPULATE THE MECHANICAL SYSTEM OF CHRONO... // // Create all the rigid bodies. create_wall_bodies(mphysicalSystem); // create_jengatower_bodies (mphysicalSystem); // Use this function for adding a ChIrrNodeAsset to all items // If you need a finer control on which item really needs a visualization proxy in // Irrlicht, just use application.AssetBind(myitem); on a per-item basis. application.AssetBindAll(); // Use this function for 'converting' into Irrlicht meshes the assets // into Irrlicht-visualizable meshes application.AssetUpdateAll(); // Prepare the physical system for the simulation mphysicalSystem.SetSolverType(ChSolver::Type::SOR_MULTITHREAD); //mphysicalSystem.SetUseSleeping(true); mphysicalSystem.SetMaxPenetrationRecoverySpeed(1.6); // used by Anitescu stepper only mphysicalSystem.SetMaxItersSolverSpeed(40); mphysicalSystem.SetMaxItersSolverStab(20); // unuseful for Anitescu, only Tasora uses this mphysicalSystem.SetSolverWarmStarting(true); mphysicalSystem.SetParallelThreadNumber(4); // // THE SOFT-REAL-TIME CYCLE // application.SetStepManage(true); application.SetTimestep(0.02); while (application.GetDevice()->run()) { application.BeginScene(true, true, SColor(255, 140, 161, 192)); ChIrrTools::drawGrid(application.GetVideoDriver(), 5, 5, 20, 20, ChCoordsys<>(ChVector<>(0, 0.04, 0), Q_from_AngAxis(CH_C_PI / 2, VECT_X)), video::SColor(50, 90, 90, 150), true); application.DrawAll(); application.DoStep(); application.EndScene(); } return 0; }
int main(int argc, char* argv[]) { GetLog() << "Copyright (c) 2017 projectchrono.org\nChrono version: " << CHRONO_VERSION << "\n\n"; // Create a ChronoENGINE physical system ChSystemNSC mphysicalSystem; // ** user input double wheelMass = 5.0; // mass of wheel double suspMass = 10.0; // mass of suspended weight // Create the Irrlicht visualization (open the Irrlicht device, // bind a simple user interface, etc. etc.) ChIrrApp application(&mphysicalSystem, L"Soil bin demo", core::dimension2d<u32>(1024, 768), false); ChIrrWizard::add_typical_Logo(application.GetDevice()); ChIrrWizard::add_typical_Sky(application.GetDevice()); ChIrrWizard::add_typical_Lights(application.GetDevice(), irr::core::vector3df(20., 30., 25.), irr::core::vector3df(25., 25., -25.), 65.0, 75.); ChIrrWizard::add_typical_Camera(application.GetDevice(), core::vector3df(3.5f, 2.5f, -2.4f)); // ******* SOIL BIN WHEEL // Create the wheel ChVector<> wheelCMpos = ChVector<>(0, 0.5, 0); ChVector<> wheelInertia = ChVector<>(1.0, 1.0, 1.0); SoilbinWheel* mwheel = new SoilbinWheel(&mphysicalSystem, wheelCMpos, wheelMass, wheelInertia); // ***** TESTING MECHANISM // now, create the testing mechanism and attach the wheel to it double binWidth = 1.0; double binLen = 2.4; TestMech* mTestMechanism = new TestMech(&mphysicalSystem, mwheel->wheel, binWidth, binLen, suspMass, 2500., 10.); // ***** PARTICLE GENERATOR // make a particle generator, that the sceneManager can use to easily dump a bunch of dirt in the bin ParticleGenerator* mParticleGen = new ParticleGenerator(&application, &mphysicalSystem, binWidth, binLen); // Bind visualization assets. application.AssetBindAll(); application.AssetUpdateAll(); // ***** Create the User - GUI double torqueMax = 50.; MyEventReceiver receiver(&application, mwheel, mTestMechanism, mParticleGen, 0.02, 0.02, torqueMax); // add a custom event receiver to the default interface: application.SetUserEventReceiver(&receiver); // Set some integrator settings // mphysicalSystem.SetSolverType(ChSolver::Type::APGD); mphysicalSystem.SetSolverType(ChSolver::Type::SOR_MULTITHREAD); mphysicalSystem.SetMaxItersSolverSpeed(70); mphysicalSystem.SetMaxItersSolverStab(15); mphysicalSystem.SetParallelThreadNumber(4); // Use real-time step of the simulation, OR... application.SetStepManage(true); application.SetTimestep(0.01); application.SetTryRealtime(true); while (application.GetDevice()->run()) { application.BeginScene(true, true, SColor(255, 140, 161, 192)); application.DrawAll(); // draw the custom links receiver.drawSprings(); receiver.drawGrid(); // output relevant soil, wheel data if the tab is selected if (receiver.gad_tab_soil->isVisible()) receiver.drawSoilOutput(); if (receiver.gad_tab_wheel->isVisible()) receiver.drawWheelOutput(); receiver.drawWheelOutput(); // apply torque to the wheel mTestMechanism->applyTorque(); application.DoStep(); if (!application.GetPaused()) { // add bodies to the system? if (receiver.createParticles()) { receiver.genParticles(); } } application.EndScene(); } return 0; }