void MovingLightScene::setSceneValue(size_t aChannelIndex, double aValue) { ChannelBehaviourPtr cb = getDevice().getChannelByIndex(aChannelIndex); switch (cb->getChannelType()) { case channeltype_position_h : hPos = aValue; case channeltype_position_v : vPos = aValue; default: inherited::setSceneValue(aChannelIndex, aValue); break; } }
double FanCoilUnitScene::sceneValue(int aChannelIndex) { ChannelBehaviourPtr cb = getDevice().getChannelByIndex(aChannelIndex); switch (cb->getChannelType()) { case channeltype_fcu_operation_mode: return operationMode; case channeltype_power_state: return powerState ? 1 : 0; } return 0; }
double MovingLightScene::sceneValue(size_t aChannelIndex) { ChannelBehaviourPtr cb = getDevice().getChannelByIndex(aChannelIndex); switch (cb->getChannelType()) { case channeltype_position_h : return hPos; case channeltype_position_v : return vPos; default: return inherited::sceneValue(aChannelIndex); } return 0; }
void FanCoilUnitScene::setSceneValue(int aChannelIndex, double aValue) { ChannelBehaviourPtr cb = getDevice().getChannelByIndex(aChannelIndex); ClimateControlBehaviourPtr ccb = boost::dynamic_pointer_cast<ClimateControlBehaviour>(getOutputBehaviour()); switch (cb->getChannelType()) { case channeltype_fcu_operation_mode: setPVar(operationMode, (FcuOperationMode)aValue); break; case channeltype_power_state: setPVar(powerState, aValue>0); break; } }