void CreatureManager::ShowCreatureInfo()
{
	Block block = App::sInstance().GetMouseBlock();
	if (block.xpos!=-1 && block.ypos!=-1)
	{
		Character* cha = GetEnemy(block.xpos,block.ypos);
		if(cha == NULL)
		{
			cha = GetFriend(block.xpos,block.ypos);
			if(cha == NULL)
			{
				TipWnd::sInstance().Clear();
				TipWnd::sInstance().SetShow(false);
				return;
			}
		}
		//得到单位,显示其信息
		char temp[256] = {0};
		TipWnd::sInstance().Clear();
		sprintf(temp," ID   : %d",cha->GetID());
		TipWnd::sInstance().AddText(temp,0xFFFFFFFF,-1,-1,eFontType_MSYaHei,eFontSize_FontMiddle);
		sprintf(temp," 坐标 : %d , %d",cha->GetBlock().xpos,cha->GetBlock().ypos);
		TipWnd::sInstance().AddText(temp,0xFFFFFFFF,-1,-1,eFontType_MSYaHei,eFontSize_FontMiddle);
		sprintf(temp," 生命值:%d",cha->GetHP());
		TipWnd::sInstance().AddText(temp,0xFFFFFFFF,-1,-1,eFontType_MSYaHei,eFontSize_FontMiddle);
		TipWnd::sInstance().SetShow(true);
		TipWnd::sInstance().SetPos(block.xpos,block.ypos);
	}
	else
	{
		TipWnd::sInstance().Clear();
		TipWnd::sInstance().SetShow(false);
	}

}
void CreatureManager::CalculateResult(int src,int tar)
{
	Character* cast = GetCreature(src);
	Character* target = GetCreature(tar);
	//首先计算命中与否
	bool bhit = false;
	if(g_RandomInt(0,9) >= (int)(target->GetDodge()*10))
		bhit = true;


	target->GetCounter() = true;
	if(bhit)
	{
		target->GetHP() -= cast->GetPreHurt();
		cast->GetPreHurt() = 0;

		target->Attacked();
	}
	else
		target->Defend();
}