示例#1
0
void WorldSession::HandleCharterSign( WorldPacket & recv_data )
{
	uint64 item_guid;
	recv_data >> item_guid;

	if( !_player->IsInWorld() )
		return;

	Charter * c = objmgr.GetCharterByItemGuid(item_guid);
	if(c == 0)
		return;

	if( _player->m_playerInfo->charterId[c->CharterType] != 0 )
	{
		SendNotification("You cannot sign two charters of the same type.");
		return;
	}

	for(uint32 i = 0; i < 9; ++i)
	{
		if(c->Signatures[i] == _player->GetGUID())
		{
			SendNotification("You have already signed that charter.");
			return;
		}
	}

	if(c->IsFull())
		return;

	c->AddSignature(_player->GetLowGUID());
	c->SaveToDB();
	_player->m_playerInfo->charterId[c->CharterType] = c->GetID();
	_player->SaveToDB(false);

	Player * l = _player->GetMapMgr()->GetPlayer(c->GetLeader());
	if(l == 0)
		return;

	WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 100);
	data << item_guid << _player->GetGUID() << uint32(0);
	l->GetSession()->SendPacket(&data);
	data.clear();
	data << item_guid << (uint64)c->GetLeader() << uint32(0);
	SendPacket(&data);
}
示例#2
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	/*
	{CLIENT} Packet: (0x01BD) CMSG_PETITION_BUY PacketSize = 85
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|50 91 00 00 6E 13 01 F0 00 00 00 00 00 00 00 00 |P...n...........|
	|00 00 00 00 53 74 6F 72 6D 62 72 69 6E 67 65 72 |....Stormbringer|
	|73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |s...............|
	|00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
	|00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 |................|
	|00 00 00 00 00								  |.....		   |
	-------------------------------------------------------------------
	*/

	uint64 creature_guid;
	uint64 crap;
	uint32 crap2;
	string name;
    uint8 error;
	uint32 crap3,crap4,crap5,crap6,crap7,crap8,crap9,crap10,crap11,arena_index,crap12;
	uint16 crap13;
	uint8 crap14;
	uint32 crap15;
	recv_data >> creature_guid >> crap >> crap2 >> name;
	recv_data >> crap3 >> crap4 >> crap5 >> crap6 >> crap7 >> crap8 >> crap9 >> crap10 >> crap11
		>> crap12 >> crap13 >> crap14 >> arena_index >> crap15;

	Creature * crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	if(crt->GetEntry()==19861 || crt->GetEntry()==18897 || crt->GetEntry()==19856)		/* i am lazy! */
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams)
			return;			// error message needed here

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Create the item and charter
			Item * i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				delete i;
				return;
			}

			c->SaveToDB();

			/*WorldPacket data(45);
			BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, item_ids[arena_type], 0);
			SendPacket(&data);*/
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			if(!sWorld.free_arena_teams)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);

			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters )
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();


			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				delete i;
				return;
			}

			c->SaveToDB();

			/*data.clear();
			data.resize(45);
			BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, ITEM_ENTRY_GUILD_CHARTER, 0);
			SendPacket(&data);*/
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			if(!sWorld.free_guild_charters)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}
示例#3
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	uint8 error;
	uint64 creature_guid;
	uint32 crap;
	uint64 crap2;
	string name, unkstr;
	uint32 Data[7];
	uint16 crap10;
	uint32 crap11;
	uint32 crap12, PetitionSignerCount;
	string crap13;
	uint32 arena_index;

	recv_data >> creature_guid;
	recv_data >> crap >> crap2;
	recv_data >> name >> unkstr;
	recv_data >> Data[0] >> Data[1] >> Data[2] >> Data[3] >> Data[4] >> Data[5] >> Data[6];
	recv_data >> crap10;
	recv_data >> crap11 >> crap12 >> PetitionSignerCount;
	for(uint32 s = 0; s < 10; ++s)
		recv_data >> crap13;
	recv_data >> arena_index;

	Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	//All arena organizers should be allowed to create arena charter's
	if( !crt->ArenaOrganizersFlags() )
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type])
		{
			sChatHandler.SystemMessage(this,"You don't have enough money!");
			return;			// error message needed here
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Create the item and charter
			Item* i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);
			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000)
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}
示例#4
0
void Item::LoadFromDB(Field* fields, Player* plr, bool light )
{
    int32 count;
    uint32 itemid = fields[2].GetUInt32(), random_prop = fields[9].GetUInt32(), random_suffix = fields[10].GetUInt32();
    m_itemProto = ItemPrototypeStorage.LookupEntry( itemid );

    ASSERT( m_itemProto );

    if(m_itemProto->LockId > 1)
        locked = true;
    else
        locked = false;

    SetUInt32Value( OBJECT_FIELD_ENTRY, itemid );
    m_owner = plr;

    wrapped_item_id=fields[3].GetUInt32();
    m_uint32Values[ITEM_FIELD_GIFTCREATOR] = fields[4].GetUInt32();
    m_uint32Values[ITEM_FIELD_CREATOR] = fields[5].GetUInt32();

    count = fields[6].GetUInt32();
    if(m_itemProto->MaxCount > 0 && count > m_itemProto->MaxCount)
        count = m_itemProto->MaxCount;
    SetUInt32Value( ITEM_FIELD_STACK_COUNT, count);

    // Again another for that did not indent to make it do anything for more than
    // one iteration x == 0 was the only one executed
    for( uint32 x = 0; x < 5; x++ )
    {
        if( m_itemProto->Spells[x].Id )
        {
            SetUInt32Value( ITEM_FIELD_SPELL_CHARGES + x , fields[7].GetUInt32() );
            break;
        }
    }

    SetUInt32Value( ITEM_FIELD_FLAGS, fields[8].GetUInt32() );
    Bind(ITEM_BIND_ON_PICKUP); // Check if we need to bind our shit.

    if( random_prop )
        SetRandomProperty( random_prop );
    else if( random_suffix )
        SetRandomSuffix( random_suffix );

    SetTextID( fields[11].GetUInt32() );

    SetUInt32Value( ITEM_FIELD_MAXDURABILITY, m_itemProto->MaxDurability );
    SetUInt32Value( ITEM_FIELD_DURABILITY, fields[12].GetUInt32() );

    if( light )
        return;

    string enchant_field = fields[15].GetString();
    vector< string > enchants = StrSplit( enchant_field, ";" );
    uint32 enchant_id;
    EnchantEntry* entry;
    uint32 time_left;
    uint32 enchslot;
    uint32 dummy = 0;

    for( vector<string>::iterator itr = enchants.begin(); itr != enchants.end(); itr++ )
    {
        if( sscanf( (*itr).c_str(), "%u,%u,%u,%u", (unsigned int*)&enchant_id, (unsigned int*)&time_left, (unsigned int*)&enchslot, (unsigned int*)&dummy) > 3 )
        {
            entry = dbcEnchant.LookupEntry( enchant_id );
            if( entry && entry->Id == enchant_id )
            {
                AddEnchantment( entry, time_left, ( time_left == 0 ), false, false, enchslot, 0, ((dummy > 0) ? true : false) );
                //(enchslot != 2) ? false : true, false);
            }
        }
    }

    string gem_field = fields[16].GetString();
    for( uint8 k = 0; k < 3; k++ )
        sscanf( gem_field.c_str(), GemReadFormat[k], &Gems[k]);

    ApplyRandomProperties( false );

    Charter* charter = guildmgr.GetCharterByItemGuid(GetLowGUID());
    if(charter != NULL)
    {
        SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetID());

        // Charter stuff
        if(m_uint32Values[OBJECT_FIELD_ENTRY] == ITEM_ENTRY_GUILD_CHARTER)
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_2v2 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_3v3 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_5v5 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] );
        }
    }
}
示例#5
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	CHECK_PACKET_SIZE(recv_data, 8+8+4+1+5*8+2+1+4+4);

	uint64 creature_guid;
	uint64 unk1, unk3, unk4, unk5, unk6, unk7;
	uint32 unk2;
	std::string name;
	uint16 unk8;
	uint8  unk9;
	uint32 arena_index;
	uint32 unk10;

	uint8 error;

	recv_data >> creature_guid;                             // NPC GUID
	recv_data >> unk1;                                      // 0
	recv_data >> unk2;                                      // 0
	recv_data >> name;                                      // name

	// recheck
	CHECK_PACKET_SIZE(recv_data, 8+8+4+(name.size()+1)+5*8+2+1+4+4);

	recv_data >> unk3;                                      // 0
	recv_data >> unk4;                                      // 0
	recv_data >> unk5;                                      // 0
	recv_data >> unk6;                                      // 0
	recv_data >> unk7;                                      // 0
	recv_data >> unk8;                                      // 0
	recv_data >> unk9;                                      // 0
	recv_data >> arena_index;                               // index
	recv_data >> unk10;                                     // 0

	Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	if( crt->IsArenaOrganizer() ) // All arena organizers should be allowed to create arena charter's
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams)
			return;			// error message needed here

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Create the item and charter
			Item* i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->Destructor();
				i = NULL;
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			if(!sWorld.free_arena_teams)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);

			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters )
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item* i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();


			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_FLAGS, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				i->Destructor();
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			if(!sWorld.free_guild_charters)
				_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}