示例#1
0
    int Balancer::_moveChunks( const vector<CandidateChunkPtr>* candidateChunks , bool secondaryThrottle ) {
        int movedCount = 0;

        for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ) {
            const CandidateChunk& chunkInfo = *it->get();

            DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
            verify( cfg );

            ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
            verify( cm );

            ChunkPtr c = cm->findChunk( chunkInfo.chunk.min );
            if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
                // likely a split happened somewhere
                cm = cfg->getChunkManager( chunkInfo.ns , true /* reload */);
                verify( cm );

                c = cm->findChunk( chunkInfo.chunk.min );
                if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
                    log() << "chunk mismatch after reload, ignoring will retry issue " << chunkInfo.chunk.toString() << endl;
                    continue;
                }
            }

            BSONObj res;
            if ( c->moveAndCommit( Shard::make( chunkInfo.to ) , Chunk::MaxChunkSize , secondaryThrottle , res ) ) {
                movedCount++;
                continue;
            }

            // the move requires acquiring the collection metadata's lock, which can fail
            log() << "balancer move failed: " << res << " from: " << chunkInfo.from << " to: " << chunkInfo.to
                  << " chunk: " << chunkInfo.chunk << endl;

            if ( res["chunkTooBig"].trueValue() ) {
                // reload just to be safe
                cm = cfg->getChunkManager( chunkInfo.ns );
                verify( cm );
                c = cm->findChunk( chunkInfo.chunk.min );
                
                log() << "forcing a split because migrate failed for size reasons" << endl;
                
                res = BSONObj();
                c->singleSplit( true , res );
                log() << "forced split results: " << res << endl;
                
                if ( ! res["ok"].trueValue() ) {
                    log() << "marking chunk as jumbo: " << c->toString() << endl;
                    c->markAsJumbo();
                    // we increment moveCount so we do another round right away
                    movedCount++;
                }

            }
        }

        return movedCount;
    }
示例#2
0
            bool run(const string& , BSONObj& cmdObj, string& errmsg, BSONObjBuilder& result, bool) {
                ShardConnection::sync();

                string ns = cmdObj.firstElement().valuestrsafe();
                if ( ns.size() == 0 ) {
                    errmsg = "no ns";
                    return false;
                }

                DBConfigPtr config = grid.getDBConfig( ns );
                if ( ! config->isSharded( ns ) ) {
                    errmsg = "ns not sharded.  have to shard before can split";
                    return false;
                }

                BSONObj find = cmdObj.getObjectField( "find" );
                if ( find.isEmpty() ) {
                    find = cmdObj.getObjectField( "middle" );

                    if ( find.isEmpty() ) {
                        errmsg = "need to specify find or middle";
                        return false;
                    }
                }

                ChunkManagerPtr info = config->getChunkManager( ns );
                ChunkPtr chunk = info->findChunk( find );
                BSONObj middle = cmdObj.getObjectField( "middle" );

                assert( chunk.get() );
                log() << "splitting: " << ns << "  shard: " << chunk << endl;

                BSONObj res;
                ChunkPtr p;
                if ( middle.isEmpty() ) {
                    p = chunk->singleSplit( true /* force a split even if not enough data */ , res );

                }
                else {
                    // sanity check if the key provided is a valid split point
                    if ( ( middle == chunk->getMin() ) || ( middle == chunk->getMax() ) ) {
                        errmsg = "cannot split on initial or final chunk's key";
                        return false;
                    }

                    vector<BSONObj> splitPoints;
                    splitPoints.push_back( middle );
                    p = chunk->multiSplit( splitPoints , res );
                }

                if ( p.get() == NULL ) {
                    errmsg = "split failed";
                    result.append( "cause" , res );
                    return false;
                }

                return true;
            }
示例#3
0
    int Balancer::_moveChunks( const vector<CandidateChunkPtr>* candidateChunks ) {
        int movedCount = 0;

        for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ) {
            const CandidateChunk& chunkInfo = *it->get();

            DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
            assert( cfg );

            ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
            assert( cm );

            const BSONObj& chunkToMove = chunkInfo.chunk;
            ChunkPtr c = cm->findChunk( chunkToMove["min"].Obj() );
            if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) || c->getMax().woCompare( chunkToMove["max"].Obj() ) ) {
                // likely a split happened somewhere
                cm = cfg->getChunkManager( chunkInfo.ns , true /* reload */);
                assert( cm );

                c = cm->findChunk( chunkToMove["min"].Obj() );
                if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) || c->getMax().woCompare( chunkToMove["max"].Obj() ) ) {
                    log() << "chunk mismatch after reload, ignoring will retry issue cm: "
                          << c->getMin() << " min: " << chunkToMove["min"].Obj() << endl;
                    continue;
                }
            }

            BSONObj res;
            if ( c->moveAndCommit( Shard::make( chunkInfo.to ) , Chunk::MaxChunkSize , res ) ) {
                movedCount++;
                continue;
            }

            // the move requires acquiring the collection metadata's lock, which can fail
            log() << "balacer move failed: " << res << " from: " << chunkInfo.from << " to: " << chunkInfo.to
                  << " chunk: " << chunkToMove << endl;

            if ( res["chunkTooBig"].trueValue() ) {
                // reload just to be safe
                cm = cfg->getChunkManager( chunkInfo.ns );
                assert( cm );
                c = cm->findChunk( chunkToMove["min"].Obj() );
                
                log() << "forcing a split because migrate failed for size reasons" << endl;
                
                res = BSONObj();
                c->singleSplit( true , res );
                log() << "forced split results: " << res << endl;

                // TODO: if the split fails, mark as jumbo SERVER-2571
            }
        }

        return movedCount;
    }
示例#4
0
    int Balancer::_moveChunks(const vector<CandidateChunkPtr>* candidateChunks,
                              bool secondaryThrottle,
                              bool waitForDelete)
    {
        int movedCount = 0;

        for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ) {
            const CandidateChunk& chunkInfo = *it->get();

            // Changes to metadata, borked metadata, and connectivity problems should cause us to
            // abort this chunk move, but shouldn't cause us to abort the entire round of chunks.
            // TODO: Handle all these things more cleanly, since they're expected problems
            try {

                DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
                verify( cfg );

                // NOTE: We purposely do not reload metadata here, since _doBalanceRound already
                // tried to do so once.
                ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
                verify( cm );

                ChunkPtr c = cm->findIntersectingChunk( chunkInfo.chunk.min );
                if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
                    // likely a split happened somewhere
                    cm = cfg->getChunkManager( chunkInfo.ns , true /* reload */);
                    verify( cm );

                    c = cm->findIntersectingChunk( chunkInfo.chunk.min );
                    if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
                        log() << "chunk mismatch after reload, ignoring will retry issue " << chunkInfo.chunk.toString() << endl;
                        continue;
                    }
                }

                BSONObj res;
                if (c->moveAndCommit(Shard::make(chunkInfo.to),
                                     Chunk::MaxChunkSize,
                                     secondaryThrottle,
                                     waitForDelete,
                                     0, /* maxTimeMS */
                                     res)) {
                    movedCount++;
                    continue;
                }

                // the move requires acquiring the collection metadata's lock, which can fail
                log() << "balancer move failed: " << res << " from: " << chunkInfo.from << " to: " << chunkInfo.to
                      << " chunk: " << chunkInfo.chunk << endl;

                if ( res["chunkTooBig"].trueValue() ) {
                    // reload just to be safe
                    cm = cfg->getChunkManager( chunkInfo.ns );
                    verify( cm );
                    c = cm->findIntersectingChunk( chunkInfo.chunk.min );

                    log() << "forcing a split because migrate failed for size reasons" << endl;

                    res = BSONObj();
                    c->singleSplit( true , res );
                    log() << "forced split results: " << res << endl;

                    if ( ! res["ok"].trueValue() ) {
                        log() << "marking chunk as jumbo: " << c->toString() << endl;
                        c->markAsJumbo();
                        // we increment moveCount so we do another round right away
                        movedCount++;
                    }

                }
            }
            catch( const DBException& ex ) {
                warning() << "could not move chunk " << chunkInfo.chunk.toString()
                          << ", continuing balancing round" << causedBy( ex ) << endl;
            }
        }

        return movedCount;
    }