void FixedAllocator::Deallocate(void *p) { assert(last_dealloc_); assert(!chunks_.empty()); // find the chunk that holds the pointer. last_dealloc_ = FindChunk(p); assert(last_dealloc_); // found the chunk, so forwards deallocation request to it. last_dealloc_->Deallocate(p, block_size_); // the chunk is empty, should we free it? if (last_dealloc_->blocks_available_ == blocks_) { MemChunk *last_chunk = &chunks_.back(); if (last_chunk = last_dealloc_) { if (chunks_.size() > 1 && last_dealloc_[-1].blocks_available_ == blocks_) { // there are two free chunk, so free one. last_chunk->Free(); chunks_.pop_back(); last_alloc_ = last_dealloc_ = &chunks_.front(); } } else if (last_chunk->blocks_available_ == blocks_) { // there are two free chunk, so free one. last_chunk->Free(); chunks_.pop_back(); last_alloc_ = last_dealloc_; } else { // move the empty chunk to the bottom. std::swap(*last_dealloc_, *last_chunk); last_alloc_ = last_dealloc_; } } }
void FixedAllocator::DoDeallocate(void* p) { // Show that deallocChunk_ really owns the block at address p. assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) ); // Either of the next two assertions may fail if somebody tries to // delete the same block twice. assert( emptyChunk_ != deallocChunk_ ); assert( !deallocChunk_->HasAvailable( numBlocks_ ) ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); // call into the chunk, will adjust the inner list but won't release memory deallocChunk_->Deallocate(p, blockSize_); if ( deallocChunk_->HasAvailable( numBlocks_ ) ) { assert( emptyChunk_ != deallocChunk_ ); // deallocChunk_ is empty, but a Chunk is only released if there are 2 // empty chunks. Since emptyChunk_ may only point to a previously // cleared Chunk, if it points to something else besides deallocChunk_, // then FixedAllocator currently has 2 empty Chunks. if ( NULL != emptyChunk_ ) { // If last Chunk is empty, just change what deallocChunk_ // points to, and release the last. Otherwise, swap an empty // Chunk with the last, and then release it. Chunk * lastChunk = &chunks_.back(); if ( lastChunk == deallocChunk_ ) deallocChunk_ = emptyChunk_; else if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) allocChunk_ = deallocChunk_; } emptyChunk_ = deallocChunk_; } // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); }
bool FixedAllocator::TrimEmptyChunk( void ) { // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); if ( NULL == emptyChunk_ ) return false; // If emptyChunk_ points to valid Chunk, then chunk list is not empty. assert( !chunks_.empty() ); // And there should be exactly 1 empty Chunk. assert( 1 == CountEmptyChunks() ); Chunk * lastChunk = &chunks_.back(); if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); if ( chunks_.empty() ) { allocChunk_ = NULL; deallocChunk_ = NULL; } else { if ( deallocChunk_ == emptyChunk_ ) { deallocChunk_ = &chunks_.front(); assert( deallocChunk_->blocksAvailable_ < numBlocks_ ); } if ( allocChunk_ == emptyChunk_ ) { allocChunk_ = &chunks_.back(); assert( allocChunk_->blocksAvailable_ < numBlocks_ ); } } emptyChunk_ = NULL; assert( 0 == CountEmptyChunks() ); return true; }
void FixedAllocator::DoDeallocate(void* p) { assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ), numBlocks_ * blockSize_ ) ); // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); // call into the chunk, will adjust the inner list but won't release memory deallocChunk_->Deallocate(p, blockSize_); if ( deallocChunk_->HasAvailable( numBlocks_ ) ) { assert( emptyChunk_ != deallocChunk_ ); // deallocChunk_ is empty, but a Chunk is only released if there are 2 // empty chunks. Since emptyChunk_ may only point to a previously // cleared Chunk, if it points to something else besides deallocChunk_, // then FixedAllocator currently has 2 empty Chunks. if ( NULL != emptyChunk_ ) { // If last Chunk is empty, just change what deallocChunk_ // points to, and release the last. Otherwise, swap an empty // Chunk with the last, and then release it. Chunk * lastChunk = &chunks_.back(); if ( lastChunk == deallocChunk_ ) deallocChunk_ = emptyChunk_; else if ( lastChunk != emptyChunk_ ) std::swap( *emptyChunk_, *lastChunk ); assert( lastChunk->HasAvailable( numBlocks_ ) ); lastChunk->Release(); chunks_.pop_back(); allocChunk_ = deallocChunk_; } emptyChunk_ = deallocChunk_; } // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk. assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) ); }