示例#1
0
/*
 * The Circle main thread
 */
int main(int argc, char** argv) {

    double radius;
    
    cout << "Please enter the radius of a circle: ";
    cin >> radius;
    
    Circle* circle = new Circle(radius);
    
    cout << "The area of this circle is: " << circle->getArea() << endl;
    cout << "The diameter of this circle is: " << circle->getDiameter() << endl;
    cout << "The circumference of this circle is: " << circle->getCircumference() << endl;
    return 0;
}
示例#2
0
文件: uva303.cpp 项目: ksBSB/ACM
	/* a[i] 和 b[i] 分别是第i条切线在O1和O2上的切点 */
	int getTangents (Circle o1, Circle o2, Point* a, Point* b) {
		int cnt = 0;
		if (o1.r < o2.r) { swap(o1, o2); swap(a, b); }
		double d2 = getLength(o1.o - o2.o); d2 = d2 * d2;
		double rdif = o1.r - o2.r, rsum = o1.r + o2.r;
		if (d2 < rdif * rdif) return 0;
		if (dcmp(d2) == 0 && dcmp(o1.r - o2.r) == 0) return -1;

		double base = getAngle(o2.o - o1.o);
		if (dcmp(d2 - rdif * rdif) == 0) {
			a[cnt] = o1.point(base); b[cnt] = o2.point(base); cnt++;
			return cnt;
		}

		double ang = acos( (o1.r - o2.r) / sqrt(d2) );
		a[cnt] = o1.point(base+ang); b[cnt] = o2.point(base+ang); cnt++;
		a[cnt] = o1.point(base-ang); b[cnt] = o2.point(base-ang); cnt++;

		if (dcmp(d2 - rsum * rsum) == 0) {
			a[cnt] = o1.point(base); b[cnt] = o2.point(base); cnt++;
		} else if (d2 > rsum * rsum) {
			double ang = acos( (o1.r + o2.r) / sqrt(d2) );
			a[cnt] = o1.point(base+ang); b[cnt] = o2.point(base+ang); cnt++;
			a[cnt] = o1.point(base-ang); b[cnt] = o2.point(base-ang); cnt++;
		}
		return cnt;
	}
sb::IntersectionInfo sb::Intersection::get(const Polygon& a, const Circle& b) {
	assert(a.isSimple());
	assert(a.isConvex());
	assert(a.area() != 0);
	float t = std::numeric_limits<float>::max();
	auto aeCount = a.edgeCount();
	Vec2 normal;
	for (ptrdiff_t i = 0; i < aeCount; i++) {
		auto v = b.center() - a.edge(i).pointA();
		auto dt1 = dot(a.normal(i), v);
		auto dt2 = a.edge(i).containingLine().distanceFrom(b.center());
		if (dt1 <= 0 || dt2 <= b.radius()) {
			if (dt1 >= 0) {
				auto currentT = b.radius() - dt2;
				if (currentT < t) {
					t = currentT * currentT;
					normal = -a.normal(i);
				}
			}
			else {
				auto currentT = b.radius() + dt2;
				if (currentT < t) {
					t = currentT * currentT;
					normal = -a.normal(i);
				}
			}
		}
		else
			return IntersectionInfo(); //found separating axis

		auto n = a.point(i) - b.center();
		n.normalize();
		auto pt = b.center() + n * b.radius();
		bool foundNegative = false;
		float tEdge = std::numeric_limits<float>::lowest();
		Vec2 eNormal;
		for (ptrdiff_t j = 0; j < a.pointCount(); j++) {
			auto v = a.point(j) - pt;
			auto dt = dot(n, v);
			if (dt <= 0) {
				foundNegative = true;
				auto ln = Line(pt, pt + n.rotated90());
				auto currentT = ln.squaredDistanceFrom(a.point(j));
				if (currentT > tEdge) {
					tEdge = currentT;
					eNormal = n;
				}
			}
		}

		if (!foundNegative) //found separating axis
			return IntersectionInfo();
		if (tEdge < t) {
			t = tEdge;
			normal = eNormal;
		}
	}

	return IntersectionInfo(normal, sqrtf(t));
}
示例#4
0
文件: main.cpp 项目: DevSusu/OpenGL
void initShape(){
    Circle* shape = new Circle();
    shape->setPosition(-0.5,0,0);
    cir.push_back(shape);
    
    shape = new Circle();
    shape->setPosition(0.5,0,0);
    cir.push_back(shape);
    
    shape = new Circle();
    shape->setPosition(0,0.5,0);
    cir.push_back(shape);
    
}
示例#5
0
bool Circle::within(FigureType type, const double * coordinates, unsigned size)
{

	

	if (type == FigureType::rect)
	{
		if (size < 4)
			return false;

		Rectangle polygon;
		polygon.setCoord(coordinates, size);

		if ( !(center.getX() - radius >= polygon.getX() && center.getX() + radius <= polygon.getX() + polygon.getWidth()) )
			return false;

		if ( !(center.getY() - radius >= polygon.getY() && center.getY() + radius <= polygon.getY() + polygon.getHeight()) )
			return false;


		return true;
	}

	else if (type == FigureType::circle)
	{

		if (size < 3)
			return false;

		Circle polygon;
		polygon.setCoord(coordinates, size);

		double distX = polygon.getX() - center.getX();
		double distY = polygon.getY() - center.getY();
		double radiusDifference = polygon.getRadius() - radius;

		if (radiusDifference < 0)
			return false;

		if ( !(distX*distX + distY*distY <= radiusDifference*radiusDifference) )
			return false;


		return true;
	}


	return false;
}
int main()
{
    /* request autodetection */
    int gdriver = DETECT, gmode;
    /* initialize graphics mode */
    initgraph(&gdriver, &gmode, "");

    drawAxis(WHITE);
    Point o = {0,0};
    Circle c = {o,130};
    c.bressenPlot(RED);
    Point p[NUM_VERTICES]=
    {
        Point{129,10}, Point{28,10},
        Point{-28,10}, Point{-129,10},
        Point{129,-10}, Point{28,-10},
        Point{-28,-10}, Point{-129,-10},
        Point{10,129}, Point{10,28},
        Point{10,-129}, Point{10, -28},
        Point{-10,129}, Point{-10,28},
        Point{-10,-129}, Point{-10, -28}
    };
    Circle inCircle = {o, 30};
    inCircle.bressenPlot(RED);
    seedFill4(o, RED, RED);
    double theta = -(3.142857*10)/180.0;

    do
    {
        for(int i = 0; i<16; i+=2)
        {
            Line l = Line {p[i], p[i+1]};
            l.plotLineDDA(YELLOW);
        }
        delay(15);
        for(int i = 0; i<16; i+=2)
        {
            Line l = Line {p[i], p[i+1]};
            l.plotLineDDA(BLACK);
        }
        rotateAll(p, theta);
        c.bressenPlot(RED);

    }
    while(1);
    getch();
    closegraph();
    return 0;
}
bool test(const Circle& circle, const RotatedRectangle& rect) {
	/*
		Let E be the centre of the rectangle (i.e. the origin of its local coordinate frame).
		Define the regions A-I as below, where the central region E has the dimensions of the rectangle.
		
		A │ B │ C
		──┼───┼──
		D │ E │ F
		──┼───┼──
		G │ H │ I

		Check distance to side in regions: B, D, F, and H.
		Check distance to corner in regions: A, C, G, and I.
		Region E is always an intersection.
		Note: This diagram and the circle are symmetric, so we can use absolute values to simplify the comparisons.
		i.e.
          hw
		B │ C
		──┼── hh
		E │ F
	*/

	Transform2D trans = rect.getTransform();
	Transform2D pos = trans.worldToLocal({circle.centre(0), circle.centre(1), 0});

	double hw = 0.5 * rect.getSize()(0);
	double hh = 0.5 * rect.getSize()(1);
	double r = circle.radius;

	double x = std::abs(pos(0));
	double y = std::abs(pos(1));

	if (x < hw && y < hh) { // E
		return true;
	}

	if (x < hw && y > hh) { // B
		return y < hh + r;
	}

	if (x > hw && y < hh) { // F
		return x < hw + r;
	}

	// if (x > hw && y > hh) { // C
		arma::vec2 cornerDiff = { hw - x, hh - y };
		return arma::norm(cornerDiff) < r;
	// }
}
示例#8
0
void MainWindow::on_actionCircle_triggered()
{
    Circle *c = new Circle();
    m_canvas->addVisualEntity(c);

    DrawDialog *d = DrawDialogFactory::CreateDrawDialog(this, c);
    d->exec();
    delete d;

    ActiveSelection::getInstance().deselectAll();
    c->setSelected(true);

    DrawCommand *comm = new DrawCommand(c);
    comm->addtoCommandStack();
}
int main(void)
{
	Point A, B, C;
	Circle circumCircle;

	while(scanf("%lf %lf %lf %lf %lf %lf", &A._x, &A._y, &B._x, &B._y, &C._x, &C._y) > 0)
	{
		circumCircle = Circle(A, B, C);

		circumCircle.printCompactEquation();
		circumCircle.printExpandEquation();
		printf("\n");
	}
	return 0;
}
示例#10
0
bool H2Geodesic::contains(const H2Point & p) const
{
    if (isCircleInDiskModel())
    {
        Circle C;
        getCircleInDiskModel(C);
        return C.contains(p.getDiskCoordinate());
    }
    else
    {
        PlanarLine L;
        getLineInDiskModel(L);
        return L.contains(p.getDiskCoordinate());
    }
}
示例#11
0
文件: Polygon.cpp 项目: mraggi/Graph
bool Polygon::Intersects(const Circle& other) const
{
    const Polygon& B = *this;

    if (Intersects(other.Position()))
        return true; // If the center of the circle is inside the polygon

    for (int i = 0; i < B.NumPoints(); ++i)
    {
        if (other.Intersects(Segment(B[i], B[i + 1])))
            return true;
    }

    return false;
}
示例#12
0
bool Collision::Circle_vs_Circle(const Circle& a, const Circle& b, Vector *v)
{
    const Vector apos = a.getPosition();
    Vector diff = b.getPosition() - apos;
    const float r = a.radius + b.radius;
    bool c = diff.isLength2DIn(r);

    if(c && v)
    {
        diff.setLength2D(a.radius);
        *v = apos + diff;
    }

    return c;
}
示例#13
0
void Collision::CircleToCircle(Circle &a, Circle &b)
{
	ManifoldCtoC m;
	Vector2D diff = a.getPosition().subtract(b.getPosition());//!< Origin of position subtracting origin of other position; 
	float dist = diff.magnitude();//!< Gets the length between the two origins.
	float sumOfRadii = a.getRadius() + b.getRadius();//!< Sum of the radii

	if (dist > sumOfRadii)//!< Exits early if no collision detection.
	{
		return;
	}
	//!send circles and the calculated distance to the manifold.
	m.Initialize(a,b, dist);//!< Initializes the manifold.
	m.ApplyImpulse(a,b);
}
示例#14
0
/*
	// Ret should = 1 for the base case
void factorial( int &fact, int n ){

	if( n == 0 ){
		fact = 1;
	}
	else{
		fact = fact * n;
		n--;
		if( n > 1 )
			factorial( fact, n );
	}
}
*/
int main(){

//	int n = 4;
//	int ret = 1;

	Shape *s = new Shape();
	Shape *t = new Dounut();
	Circle *u = new Dounut("Joe");

	s->printStuff();
	t->printStuff();
	u->printStuff();

//	factorial( ret, n );
//	std::cout << "\nfactorial is " << ret << std::endl;
}
bool Circle::operator>=(Circle C1)
{
	if (radius >= C1.getRadius())
		return true;
	else
		return false;
}
bool CircleContainer::insert(const Circle& circle)
{
	ScopedWriteLock lock(read_write_mutex_);
	auto result = circle_container_.insert(map<wstring, Circle>::value_type(circle.getCircleID(), circle));
	onCircleinserted(circle);
	return result.second;
}
示例#17
0
文件: Polygon.cpp 项目: mraggi/Graph
Polygon::Polygon(const Circle& circle, int num)
    : FConvex(circle.Position()), m_vPoints(num)
{
    real angle = -2*pi/num;

    real sint = sin(angle);
    real cost = cos(angle);

    Point current(-circle.Radius(), 0);

    for (int i = 0; i < num; ++i)
    {
        m_vPoints[i] = current;
        current.Rotate(sint, cost);
    }
}
示例#18
0
文件: Circle.cpp 项目: leorojas86/RTE
Size3D Circle::getIntersection(Circle circle)
{
	float circlesDistance = _location.getDistance(circle.getLocation());
	float intersection    = _radius +  circle.getRadius() - circlesDistance;
	return Size3D(intersection,intersection);
	/*Point2D2 circleLocation = circle.getLocation();
	float xDistance = fmaxf(_location.getX(),circleLocation.getX()) - fminf(_location.getX(),circleLocation.getX());
	float xIntersection = _radius + circle.getRadius() - xDistance;
	if(xIntersection > 0)
	{
		float yDistance = fmaxf(_location.getY(),circleLocation.getY()) - fminf(_location.getY(),circleLocation.getY());
		float yIntersection = _radius + circle.getRadius() - yDistance;
		return Size2D(xIntersection,yIntersection);
	}
	return Size2D(xIntersection);*/
}
示例#19
0
void Circle::intersect(const Circle& other, he::PrimitiveList<vec2>& outIntersections) const
{
    float d(length(m_Position - other.getPosition()));

    if (d > m_Radius + other.m_Radius)
    {
        return;
    }
    else if (d < fabs(m_Radius - other.m_Radius))
    {
        return;
    }
    else
    {
        //line connecting 2 points = 
        const float& x1(m_Position.x), 
                     x2(other.m_Position.x), 
                     y1(m_Position.y), 
                     y2(other.m_Position.y), 
                     r1(m_Radius), 
                     r2(other.m_Radius);
        float d2(lengthSqr(other.m_Position - m_Position));

        float xPart1( (x2 + x1) / 2.0f + ((x2 - x1) * (sqr(r1) - sqr(r2))) / (2.0f * d2));
        float xPart2( ((y2 - y1) / (2.0f * d2)) * sqrtf( (sqr(r1 + r2) - d2) * (d2 - sqr(r2 - r1))));

        float yPart1( (y2 + y1) / 2.0f + ((y2 - y1) * (sqr(r1) - sqr(r2))) / (2.0f * d2));
        float yPart2( ((x2 - x1) / (2.0f * d2)) * sqrtf( (sqr(r1 + r2) - d2) * (d2 - sqr(r2 - r1))));

        outIntersections.add( vec2(xPart1 + xPart2, yPart1 - yPart2) );
        outIntersections.add( vec2(xPart1 - xPart2, yPart1 + yPart2) );
    }
}
示例#20
0
bool TestSegCircle_Below ( Segment3d const & S, Circle const & circle )
{
	Vector A = S.getBegin();
	Vector B = S.getEnd();
	Vector const & C = circle.getCenter();

	if(A.y > B.y) std::swap(A,B);

	if(C.y > B.y)
	{
		return false;
	}
	else if(C.y < A.y) 
	{
		return Overlap2d::TestSegCircle(S,circle);
	}
	else
	{
		if(A.y == B.y)
		{
			return Overlap2d::TestSegCircle(S,circle);
		}
		else
		{
			float param = (C.y - A.y) / (B.y - A.y);

			Vector D = A + (B - A) * param;

			return Overlap2d::TestSegCircle( Segment3d(D,B), circle );
		}

	}
}
int main(void)
   {
   //Create vector shape with an initial size of 6
   std::vector <Shape *> shape(6);
   
   //Initialize vector with Shapes
   shape.push_back(new Circle("green", 10));
   shape.push_back(new Rectangle("red", 8, 6));
   shape.push_back(new Triangle("yellow", 8, 4));
   shape.push_back(new Triangle("black", 4, 10));
   shape.push_back(new Circle("orange", 5));
   shape.push_back(new Rectangle("blue", 3, 7));
   
  std::cout << std::endl << "Printing all shapes..." 
                         << std::endl << std::endl;
   
   //Process each element in vector 'shape'
   //'unsigned int' due to comparison warning
   for (unsigned int i = 0; i < shape.size(); ++i)
      {
	  Shape *shapePtr = dynamic_cast<Shape *> (shape[i]);
	  
	  if (shapePtr != 0)
	     shapePtr->print();
	 }
	  
   std::cout << std::endl << "Printing only circles..." 
                          << std::endl << std::endl;
   
   //'unsigned int' due to comparison warning
   for (unsigned int i = 0; i < shape.size(); ++i)
      {
	  Circle *circlePtr = dynamic_cast<Circle *> (shape[i]);
	  
	  if (circlePtr != 0)
	     circlePtr->print();  
	  }
	  
   //Loop through list of shape pointers and delete each object
   //Only needed if using ARRAY, not VECOTR.
  // for (unsigned int i = 0; i < shape.size(); ++i)
    // delete shape[i];
     
     std::cout << std::endl;
   
   return 0;
   }
示例#22
0
bool Sector::Intersects(const Circle& circle) const {

    //Intersections performed fast to slow.
    //FAST:
    //If bounding circle and argument circle do not intersect: no.
    //If initial point intersects circle: yes.
    //If terminal point intersects circle: yes.
    //If central point intersects circle: yes.
    //SLOW:
    //If the angle between the circle and the sector is in-between the start and end angles (mapped to [0, 2pi]): yes.
    //If the circle intersects the initial line: yes.
    //If the circle intersects the terminal line: yes.
    //Otherwise: no.

    double my_x = this->GetX();
    double my_y = this->GetY();
    double your_x = circle.GetX();
    double your_y = circle.GetY();
    double radius_sum = this->GetRadius() + circle.GetRadius();
    if(a2de::Point::GetDistance(my_x, my_y, your_x, your_y) > radius_sum) return false;

    if(this->GetStartPoint().Intersects(circle)) return true;
    if(this->GetEndPoint().Intersects(circle)) return true;
    if(Point(this->GetPosition()).Intersects(circle)) return true;
    
    double angle = Vector2D::GetFacingAngle(circle.GetPosition(), this->GetPosition());

    //Map return values to [0, 360]
    double sA = this->GetStartAngle();
    if(sA > Math::A2DE_PI) {
        sA -= Math::A2DE_2PI;
    }
    double eA = this->GetEndAngle();
    if(eA > Math::A2DE_PI) {
        eA -= Math::A2DE_2PI;
    }
    bool within_sector = (sA <= angle && angle <= eA);
    if(within_sector) return true;

    Line sl(this->GetPosition(), this->GetStartPoint().GetPosition());
    Line tl(this->GetPosition(), this->GetEndPoint().GetPosition());

    if(sl.Intersects(circle)) return true;
    if(tl.Intersects(circle)) return true;

    return false;
}
示例#23
0
文件: main.cpp 项目: grynca/SAP
void circles_test(u32 n, u32 size) {

    std::cout << "Circles(" << n << "):" << std::endl;
    Array<Circle> circles;
    circles.reserve(n);
    {
        BlockMeasure m(" creation");
        for (u32 i=0; i<n; ++i) {
            f32 x  = ((f32)rand()/RAND_MAX)*size;
            f32 y = ((f32)rand()/RAND_MAX)*size;
            f32 r = ((f32)rand()/RAND_MAX)*5 + 0.1f;
            circles.add(Vec2{x, y}, r);
        }
    }

    u32 overlaps = 0;
    {
        BlockMeasure m(" update + collide");
        for (u32 i=0; i<n; ++i) {
            f32 dx  = ((f32)rand()/RAND_MAX)*0.5f;
            f32 dy = ((f32)rand()/RAND_MAX)*0.5f;
            Circle* c = circles.getAtPos(i);
            c->setCenter(c->getCenter()+Vec2{dx, dy});
        }

        for (u32 i=0; i<n; ++i) {
            Circle* c1 = circles.getAtPos(i);
            for (u32 j=i+1; j<n; ++j) {
                Circle* c2 = circles.getAtPos(j);
                if (c1->overlaps(*c2))
                    ++overlaps;
            }
        }
    }
    std::cout << "   overlaps: " << overlaps << std::endl;

    fast_vector<unsigned int> destruction_order;
    destruction_order.reserve(n);
    randomPickN(destruction_order, n, n);
    {
        grynca::BlockMeasure m(" removal");
        for (u32 i=0; i<destruction_order.size(); ++i) {
            u32 circle_id = destruction_order[i];
            circles.removeAtPos(circle_id);
        }
    }
}
示例#24
0
 bool Intersector::intersect(const Circle &circle0, const Circle &circle1) {
   if (are_equal(circle0.get_centre().x(), circle1.get_centre().x()) &&
       are_equal(circle0.get_centre().y(), circle1.get_centre().y())) {
     return are_equal(circle0.get_radius(), circle1.get_radius());
   }
   return is_less_equal(
       Distance::compute(circle0.get_centre(), circle1.get_centre()),
       (circle0.get_radius() + circle1.get_radius()));
 }
示例#25
0
文件: xWrap.cpp 项目: wolftype/versor
  void initMesh(int nc, int p){

    graph.clear();
    set.clear();
    initial.clear();
    constraint.clear();

    numCir = nc;
    poly = p;

    Circle cir = CXY(1);
    for (int i = 0; i < numCir; ++i){
      VT radius = 1 + 2.0 * (float)i/numCir;
      Circle tcir = cir.dilate( log( radius ) );
      for (int j = 0; j < poly; ++j ){
          VT theta = TWOPI * j / poly;
          theta += (rtheta * i * PI/poly);
          Point p = Round::pnt_cir(tcir, theta );
          set.add( p );
      }
    }

    bool bSwitch = false;
    for (int j = 0; j < poly; ++j){
      int a = j;
      int b = ( j < poly - 1 ) ? j + 1 : 0;
      int c = j + poly;
      //cout << a << " " << b << " " << c << endl;
      initial.add( Rigid2( set[c], set[a], set[b], bSwitch ) );
      bSwitch = !bSwitch;
    }

     bSwitch = false;

    for (int i = 1; i < numCir-1; ++i){
      for (int j = 0; j < poly; ++j ){
        int a = i * poly + j;
        int b = a + poly;
        int c = j < poly -1 ? a + 1 : i * poly;
        int d = j < poly -1 ? a - poly + 1 : (i-1)*poly;
        constraint.add( Rigid3( set[b], set[a], set[d], set[c], bSwitch ) );
        bSwitch = !bSwitch;

      }
    }

  }
示例#26
0
int Circle::intersects(Circle &other, Point *i) const
{
    // http://local.wasp.uwa.edu.au/~pbourke/geometry/2circle/
    // (Mathworld's solution uses inconvenient coordinates)
    //
    // This is rearranged to perform the sqrts after the number
    // of intersection points is known, so they can be omitted
    // if the points are not needed or if the circles don't intersect.
    
    float dsq = (center - other.center).magsq();
    if (dsq == 0)
    {
        // Concentric circles: no points or all points
        return 0;
    }
    
    float r0sq = radius_sq();
    float r1sq = other.radius_sq();
    
    float t = (r0sq - r1sq + dsq);
    float asq = t * t / (4 * dsq);
    float hsq = r0sq - asq;
    
    int n;
    if (hsq < 0)
    {
        return 0;
    } else if (hsq == 0)
    {
        n = 1;
    } else {
        n = 2;
    }
    
    if (i)
    {
        float x0 = center.x;
        float y0 = center.y;
        float x1 = other.center.x;
        float y1 = other.center.y;
        
        float a_over_d = sqrtf(asq / dsq);
        float h_over_d = sqrtf(hsq / dsq);
        
        float x2 = x0 + (x1 - x0) * a_over_d;
        float y2 = y0 + (y1 - y0) * a_over_d;
        
        i[0].x = x2 + (y1 - y0) * h_over_d;
        i[0].y = y2 - (x1 - x0) * h_over_d;
        
        if (n == 2)
        {
            i[1].x = x2 - (y1 - y0) * h_over_d;
            i[1].y = y2 + (x1 - x0) * h_over_d;
        }
    }
    
    return n;
}
int main() {

    float radius, area, perimeter;
    // create circle instance
    Circle myCircle;


    // ask the user for radius
    cout << "Enter radius of a circle to get its area and perimeter: \n";
    cin >> radius;
    myCircle.setRadius(radius);

    // get the results and print them out
    myCircle.printResults();

    return 0;
}
示例#28
0
// 两圆相交
int getCircleCircleIntersection(Circle& C1, Circle& C2, vector<Point>& sol) {
  double d = Length(C1.c - C2.c);
  if(dcmp(d) == 0) {
    if(dcmp(C1.r - C2.r) == 0) return -1; // 重合,无穷多交点
    return 0;
  }
  if(dcmp(C1.r + C2.r - d) < 0) return 0;
  if(dcmp(fabs(C1.r-C2.r) - d) > 0) return 0;
  double a = angle(C2.c - C1.c);
  double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d));
  Point p1 = C1.point(a-da), p2 = C1.point(a+da);

  sol.push_back(p1);
  if(p1 == p2) return 1;
  sol.push_back(p2);
  return 2;
}
示例#29
0
bool overlaps(Rect r, Circle c)
{
	return (overlaps(c.center(), r))
		|| (overlaps(r.topSide(), c))
		|| (overlaps(r.bottomSide(), c))
		|| (overlaps(r.leftSide(), c))
		|| (overlaps(r.rightSide(), c));
}
//--------------------------------------------------------------
void ofApp::setup(){
    numLeaves = 40;
    for(int i=0; i<numLeaves; i++){
        Leaf tempLeaf;
        tempLeaf.setup();
        leaves.push_back(tempLeaf);
   }
    numCircles = 100;
    for(int i=0; i<numCircles; i++){
        Circle tempCircle;
        tempCircle.setup();
        circles.push_back(tempCircle);
    }
    ofSetRectMode(OF_RECTMODE_CENTER);
    ofEnableSmoothing();
    ofEnableAlphaBlending();
}