void GameLoaderC3Map::Impl::initEntryExit(std::fstream &f, CityPtr ioCity)
{
  unsigned int size = ioCity->getTilemap().getSize();

  // init road entry/exit point
  unsigned short int i = 0;
  unsigned short int j = 0;
  f.seekg(kRoadEntry, std::ios::beg);
  f.read((char*)&i, 2);
  f.read((char*)&j, 2);

  ioCity->setRoadEntry( TilePos( i, size - j - 1 ) );

  i = 0;
  j = 0;
  f.read((char*)&i, 2);
  f.read((char*)&j, 2);
  ioCity->setRoadExit( TilePos( i, size - j - 1 ) );

  // init boat entry/exit point
  i = 0;
  j = 0;
  f.seekg(kBoatEntry, std::ios::beg);
  f.read((char*)&i, 2);
  f.read((char*)&j, 2);
  ioCity->setBoatEntry( TilePos( i, size - j - 1 ) );

  i = 0;
  j = 0;
  f.read((char*)&i, 2);
  f.read((char*)&j, 2);
  ioCity->setBoatExit( TilePos( i, size - j - 1) );

  //std::cout << "road entry at:" << ioCity.getRoadEntryI() << "," << ioCity.getRoadEntryJ() << std::endl;
  //std::cout << "road exit at:"  << ioCity.getRoadExitI()  << "," << ioCity.getRoadExitJ()  << std::endl;
  //std::cout << "boat entry at:" << ioCity.getBoatEntryI() << "," << ioCity.getBoatEntryJ() << std::endl;
  //std::cout << "boat exit at:"  << ioCity.getBoatExitI()  << "," << ioCity.getBoatExitJ()  << std::endl;
}