void ColorSpillNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { InputSocket *inputSocketImage = this->getInputSocket(0); InputSocket *inputSocketFac = this->getInputSocket(1); OutputSocket *outputSocketImage = this->getOutputSocket(0); bNode *editorsnode = getbNode(); ColorSpillOperation *operation; if (editorsnode->custom2 == 0) { // Simple color spill operation = new ColorSpillOperation(); } else { // Average color spill operation = new ColorSpillAverageOperation(); } operation->setSettings((NodeColorspill *)editorsnode->storage); operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph); inputSocketFac->relinkConnections(operation->getInputSocket(1), 1, graph); outputSocketImage->relinkConnections(operation->getOutputSocket()); graph->addOperation(operation); }
void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *editorsnode = getbNode(); NodeInput *inputSocketImage = this->getInputSocket(0); NodeInput *inputSocketFac = this->getInputSocket(1); NodeOutput *outputSocketImage = this->getOutputSocket(0); ColorSpillOperation *operation; if (editorsnode->custom2 == 0) { // Simple color spill operation = new ColorSpillOperation(); } else { // Average color spill operation = new ColorSpillAverageOperation(); } operation->setSettings((NodeColorspill *)editorsnode->storage); operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling converter.addOperation(operation); converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0)); converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1)); converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket()); }
void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editorsnode = getbNode(); NodeInput *inputSocketImage = this->getInputSocket(0); NodeInput *inputSocketFac = this->getInputSocket(1); NodeOutput *outputSocketImage = this->getOutputSocket(0); ColorSpillOperation *operation; operation = new ColorSpillOperation(); operation->setSettings((NodeColorspill *)editorsnode->storage); operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling operation->setSpillMethod(editorsnode->custom2); // Channel method converter.addOperation(operation); converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0)); converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1)); converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket()); }