void Hypergraph::drawPartitions()
{
	srand(NULL);
	int nPartitions = *max_element(_partitions.begin(), _partitions.end())+1;
	ColorTable * colTable = new ColorTable();
	vector<float> colBuf (nPartitions);
	for (int i=0; i<nPartitions; ++i)
	{
		colBuf[i] = i*1.0/(nPartitions-1);
	}
	for (int i=0; i<_nVertices+_edges.size(); ++i)
	{
		glPushMatrix();
		/*label the vertex*/
		glPushName(i);
		glTranslatef(_layout[i](0), _layout[i](1), 0);
		glColor3f(1,1,1);
		glutSolidSphere(7, 10, 10);
		glColor3ubv(colTable->getColor(colBuf[_partitions[i]]));
		glutSolidSphere(5, 10, 10);
		glPopName();
		glPopMatrix();

	}
}
示例#2
0
int main(int argc, const char * argv[]) {
	ColorTable* colorTable = new ColorTable();
	/*
	 * 3) read the table, then allow the user to interactively query colors
	 */
	colorTable->readColorTable("src/colors.txt");

	bool quit = false;
	string input;
	while (!quit) {
		cout << "Please enter a color name: ";
		cin >> input;

		Color* foundColor = new Color();
		if (input == "quit") {
			quit = true;
		} else if (colorTable->getColor(input, foundColor)) {
			cout << foundColor->name << " = (" << foundColor->r << ", " << foundColor->g << ", " << foundColor->b << ")" << endl;
		} else {
			cout << "Could not find color \"" << input << "\"" << endl;
		}
	}

	cout << "Thanks and goodbye!" << endl;

	delete colorTable;
	return 0;
}