bool Component::HandleMouseEvent(const MouseEvent & e) { /* * In this default implementation, you should iterate through the * children to see if they can handle the event. As soon as one * child handles the event (by returning true), the method should * return true. If no child can handle the event, it should return * false. * * Some caveats and things to keep in mind: * - You shouldn't be able to interact with things you can't see * - Points are expected to be in the coordinate system of the * Component (see notes in the header file) */ // LOG_TODO << "TODO CS349: Implement Component::HandleMouseEvent (remove when implemented)"; // TODO CS349 for (vector<Component*>::iterator iter=this->children.begin(); iter != this->children.end(); iter++) { Component* c = (*iter); if (c->HandleMouseEvent(e)) { return true; } } return false; }