示例#1
0
文件: Entity.cpp 项目: katik/naali
void Entity::AddComponent(component_id_t id, const ComponentPtr &component, AttributeChange::Type change)
{
    // Must exist and be free
    if (component && component->ParentEntity() == 0)
    {
        if (!id)
        {
            bool authority = true;
            if (scene_)
                authority = scene_->IsAuthority();
            // Loop until we find a free ID
            for (;;)
            {
                if (authority)
                    id = component->IsReplicated() ? idGenerator_.AllocateReplicated() : idGenerator_.AllocateLocal();
                else
                    id = component->IsReplicated() ? idGenerator_.AllocateUnacked() : idGenerator_.AllocateLocal();
                if (components_.find(id) == components_.end())
                    break;
            }
        }
        else
        {
            component->SetReplicated(id < UniqueIdGenerator::FIRST_LOCAL_ID);
            // If component ID is specified manually, but it already exists, it is an error. Do not add the component in that case.
            if (components_.find(id) != components_.end())
            {
                LogError("Can not add component: a component with id " + QString::number(id) + " already exists in entity " + ToString());
                return;
            }
            // Whenever a manual replicated ID is assigned, reset the ID generator to the highest value to avoid unnecessary free ID probing in the future
            if (id < UniqueIdGenerator::FIRST_LOCAL_ID)
                idGenerator_.ResetReplicatedId(std::max(id, idGenerator_.id));
        }
        
        QString componentTypeName = component->TypeName();
        componentTypeName.replace(0, 3, "");
        componentTypeName = componentTypeName.toLower();
        // We already have 'name' property in Entity, so ignore "EC_Name" ("name") here.
        if (componentTypeName != "name" && !property(componentTypeName.toStdString().c_str()).isValid())
        {
            QVariant var = QVariant::fromValue<QObject*>(component.get());
            setProperty(componentTypeName.toStdString().c_str(), var);
        }
        
        component->SetNewId(id);
        component->SetParentEntity(this);
        components_[id] = component;
        
        if (change != AttributeChange::Disconnected)
            emit ComponentAdded(component.get(), change == AttributeChange::Default ? component->UpdateMode() : change);
        if (scene_)
            scene_->EmitComponentAdded(this, component.get(), change);
    }
}
示例#2
0
void Entity::AddComponent(component_id_t id, const ComponentPtr &component, AttributeChange::Type change)
{
    // Must exist and be free
    if (component && component->ParentEntity() == 0)
    {
        if (!id)
        {
            bool authority = true;
            if (scene_)
                authority = scene_->IsAuthority();
            // Loop until we find a free ID
            for (;;)
            {
                if (authority)
                    id = component->IsReplicated() ? idGenerator_.AllocateReplicated() : idGenerator_.AllocateLocal();
                else
                    id = component->IsReplicated() ? idGenerator_.AllocateUnacked() : idGenerator_.AllocateLocal();
                if (components_.Find(id) == components_.End())
                    break;
            }
        }
        else
        {
            component->SetReplicated(id < UniqueIdGenerator::FIRST_LOCAL_ID);
            // If component ID is specified manually, but it already exists, it is an error. Do not add the component in that case.
            if (components_.Find(id) != components_.End())
            {
                LogError("Can not add component: a component with id " + String(id) + " already exists in entity " + ToString());
                return;
            }
            // Whenever a manual replicated ID is assigned, reset the ID generator to the highest value to avoid unnecessary free ID probing in the future
            if (id < UniqueIdGenerator::FIRST_LOCAL_ID)
                idGenerator_.ResetReplicatedId(Max(id, idGenerator_.id));
        }

        component->SetNewId(id);
        component->SetParentEntity(this);
        components_[id] = component;
        
        if (change != AttributeChange::Disconnected)
            ComponentAdded.Emit(component.Get(), change == AttributeChange::Default ? component->UpdateMode() : change);
        if (scene_)
            scene_->EmitComponentAdded(this, component.Get(), change);
    }
}
示例#3
0
文件: Entity.cpp 项目: A-K/naali
    void Entity::AddComponent(const ComponentPtr &component, AttributeChange::Type change)
    {
        // Must exist and be free
        if (component && component->GetParentEntity() == 0)
        {
            QString componentTypeName = component->TypeName();
            componentTypeName.replace(0, 3, "");
            componentTypeName = componentTypeName.toLower();
            if(!property(componentTypeName.toStdString().c_str()).isValid())
            {
                QVariant var = QVariant::fromValue<QObject*>(component.get());
                setProperty(componentTypeName.toStdString().c_str(), var);
            }

            component->SetParentEntity(this);
            components_.push_back(component);
            
            if (change != AttributeChange::Disconnected)
                emit ComponentAdded(component.get(), change == AttributeChange::Default ? component->GetUpdateMode() : change);
            if (scene_)
                scene_->EmitComponentAdded(this, component.get(), change);
        }
    }