status_t BnSurfaceComposer::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { switch(code) { case CREATE_CONNECTION: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> b = createConnection()->asBinder(); reply->writeStrongBinder(b); } break; case CREATE_GRAPHIC_BUFFER_ALLOC: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> b = createGraphicBufferAlloc()->asBinder(); reply->writeStrongBinder(b); } break; case SET_TRANSACTION_STATE: { CHECK_INTERFACE(ISurfaceComposer, data, reply); size_t count = data.readInt32(); ComposerState s; Vector<ComposerState> state; state.setCapacity(count); for (size_t i=0 ; i<count ; i++) { s.read(data); state.add(s); } int orientation = data.readInt32(); uint32_t flags = data.readInt32(); setTransactionState(state, orientation, flags); } break; case BOOT_FINISHED: { CHECK_INTERFACE(ISurfaceComposer, data, reply); bootFinished(); } break; case GET_CBLK: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> b = getCblk()->asBinder(); reply->writeStrongBinder(b); } break; case CAPTURE_SCREEN: { CHECK_INTERFACE(ISurfaceComposer, data, reply); DisplayID dpy = data.readInt32(); uint32_t reqWidth = data.readInt32(); uint32_t reqHeight = data.readInt32(); uint32_t minLayerZ = data.readInt32(); uint32_t maxLayerZ = data.readInt32(); sp<IMemoryHeap> heap; uint32_t w, h; PixelFormat f; status_t res = captureScreen(dpy, &heap, &w, &h, &f, reqWidth, reqHeight, minLayerZ, maxLayerZ); reply->writeStrongBinder(heap->asBinder()); reply->writeInt32(w); reply->writeInt32(h); reply->writeInt32(f); reply->writeInt32(res); } break; case TURN_ELECTRON_BEAM_OFF: { CHECK_INTERFACE(ISurfaceComposer, data, reply); int32_t mode = data.readInt32(); status_t res = turnElectronBeamOff(mode); reply->writeInt32(res); } break; case TURN_ELECTRON_BEAM_ON: { CHECK_INTERFACE(ISurfaceComposer, data, reply); int32_t mode = data.readInt32(); status_t res = turnElectronBeamOn(mode); reply->writeInt32(res); } break; case AUTHENTICATE_SURFACE: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<ISurfaceTexture> surfaceTexture = interface_cast<ISurfaceTexture>(data.readStrongBinder()); int32_t result = authenticateSurfaceTexture(surfaceTexture) ? 1 : 0; reply->writeInt32(result); } break; #ifdef QCOM_HDMI_OUT case EXTERNAL_DISPLAY: { CHECK_INTERFACE(ISurfaceComposer, data, reply); int disp_type = data.readInt32(); int enable = data.readInt32(); enableExternalDisplay(disp_type, enable); } break; #endif #ifdef STE_HDMI case SET_HDMI_PARAMETER: { CHECK_INTERFACE(ISurfaceComposer, data, reply); int disp_type = data.readInt32(); int enable = data.readInt32(); int32_t result = setHDMIParameter(disp_type, enable); reply->writeInt32(result); } break; #endif default: return BBinder::onTransact(code, data, reply, flags); } return NO_ERROR; }
status_t BnSurfaceComposer::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { switch(code) { case CREATE_CONNECTION: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> b = createConnection()->asBinder(); reply->writeStrongBinder(b); } break; case CREATE_GRAPHIC_BUFFER_ALLOC: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> b = createGraphicBufferAlloc()->asBinder(); reply->writeStrongBinder(b); } break; case SET_TRANSACTION_STATE: { CHECK_INTERFACE(ISurfaceComposer, data, reply); size_t count = data.readInt32(); ComposerState s; Vector<ComposerState> state; state.setCapacity(count); for (size_t i=0 ; i<count ; i++) { s.read(data); state.add(s); } count = data.readInt32(); DisplayState d; Vector<DisplayState> displays; displays.setCapacity(count); for (size_t i=0 ; i<count ; i++) { d.read(data); displays.add(d); } uint32_t flags = data.readInt32(); setTransactionState(state, displays, flags); } break; case BOOT_FINISHED: { CHECK_INTERFACE(ISurfaceComposer, data, reply); bootFinished(); } break; case CAPTURE_SCREEN: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> display = data.readStrongBinder(); uint32_t reqWidth = data.readInt32(); uint32_t reqHeight = data.readInt32(); uint32_t minLayerZ = data.readInt32(); uint32_t maxLayerZ = data.readInt32(); sp<IMemoryHeap> heap; uint32_t w, h; PixelFormat f; status_t res = captureScreen(display, &heap, &w, &h, &f, reqWidth, reqHeight, minLayerZ, maxLayerZ); reply->writeStrongBinder(heap->asBinder()); reply->writeInt32(w); reply->writeInt32(h); reply->writeInt32(f); reply->writeInt32(res); } break; case AUTHENTICATE_SURFACE: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<ISurfaceTexture> surfaceTexture = interface_cast<ISurfaceTexture>(data.readStrongBinder()); int32_t result = authenticateSurfaceTexture(surfaceTexture) ? 1 : 0; reply->writeInt32(result); } break; case CREATE_DISPLAY_EVENT_CONNECTION: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IDisplayEventConnection> connection(createDisplayEventConnection()); reply->writeStrongBinder(connection->asBinder()); return NO_ERROR; } break; case CREATE_DISPLAY: { CHECK_INTERFACE(ISurfaceComposer, data, reply); String8 displayName = data.readString8(); bool secure = bool(data.readInt32()); sp<IBinder> display(createDisplay(displayName, secure)); reply->writeStrongBinder(display); return NO_ERROR; } break; case GET_BUILT_IN_DISPLAY: { CHECK_INTERFACE(ISurfaceComposer, data, reply); int32_t id = data.readInt32(); sp<IBinder> display(getBuiltInDisplay(id)); reply->writeStrongBinder(display); return NO_ERROR; } break; case BLANK: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> display = data.readStrongBinder(); blank(display); } break; case UNBLANK: { CHECK_INTERFACE(ISurfaceComposer, data, reply); sp<IBinder> display = data.readStrongBinder(); unblank(display); } break; case GET_DISPLAY_INFO: { CHECK_INTERFACE(ISurfaceComposer, data, reply); DisplayInfo info; sp<IBinder> display = data.readStrongBinder(); status_t result = getDisplayInfo(display, &info); memcpy(reply->writeInplace(sizeof(DisplayInfo)), &info, sizeof(DisplayInfo)); reply->writeInt32(result); } break; default: return BBinder::onTransact(code, data, reply, flags); } return NO_ERROR; }