void ManageCompressor () {
		if (m_compressor->GetPressureSwitchValue()) {
			m_compressor->Stop();
		} else {
			m_compressor->Start();
		}
	}
void RobotDemo::toggleCompressor(){
	if(compressor->Enabled()){
		compressor->Stop();
	}
	else{
		compressor->Start();
	}
}
示例#3
0
	/******************************** CONTINUOUS ROUTINES ********************************/
	void DisabledContinuous(void) {
		printf("Running in disabled continuous...\n");

		GetWatchdog().Feed();
		
		//Stop the presses...
		drivetrain->Drive(0.0, 0.0);
		compressor->Stop();
	}
	void toggleCompressor(bool start, bool stop)
	{
		if(start)
		{
			comp599->Start();		
		}
		else if(stop)
		{
			comp599->Stop();
		}
	}
示例#5
0
	void DisabledInit(void) {
		printf("Robot disabled initializing...\n");

		GetWatchdog().Feed();
		
		//Stop the presses...
		drivetrain->Drive(0.0, 0.0);
		compressor->Stop();
		
		printf("Robot disabled initialization complete.\n");
	}
示例#6
0
	void teleDrive()
	{
		drive->setLinVelocity(-oi->getDriveJoystick()->GetY(Joystick::kRightHand));
		drive->setTurnSpeed(oi->getDriveJoystick()->GetX(Joystick::kRightHand), oi->getDriveJoystickButton(1));
		drive->drive();
		drive->shift(oi->getDriveJoystickButton(8), oi->getDriveJoystickButton(9));
		if(oi->getDriveJoystickButton(6))
		{
			comp599->Start();
		}
		else if(oi->getDriveJoystickButton(7))
		{
			comp599->Stop();
		}
	}
示例#7
0
	void OperatorControl()
	{
		compressor.Start();
		while (IsOperatorControl())
		{
			if(stick.GetRawButton(6)) //press the upper right trigger
			{
				piston.Set(true);
			}
			else if(stick.GetRawButton(8)) //press the lower right trigger
			{
				piston.Set(false);
			}
		}
		compressor.Stop();
	}
示例#8
0
	/**
	 * Initialization code for disabled mode should go here.
	 * 
	 * Use this method for initialization code which will be called each time
	 * the robot enters disabled mode. 
	 */
	void RA14Robot::DisabledInit() {
		myCompressor->Stop();

		Config::LoadFromFile("config.txt");
		if (alreadyInitialized) {
			missionTimer->Stop();
			Config::Dump();
		}

#ifndef DISABLE_SHOOTER 
		myCam->Reset();
#endif //Ends DISABLE_SHOOTER

		/*
		 if(fout.is_open()) {
		 cout << "Closing logging.csv..." << endl;
		 fout.close();
		 }
		 */
	}
示例#9
0
文件: k9.cpp 项目: errorcodexero/k9
    /**
     * Initialization code for disabled mode should go here.
     * 
     * Use this method for initialization code which will be called each time
     * the robot enters disabled mode. 
     */
    void DisabledInit()
    {
printf(">>> DisabledInit\n");
	StopWheels();

#ifdef HAVE_ARM
	arm->Set(DoubleSolenoid::kOff);
#endif
#ifdef HAVE_INJECTOR
	injectorL->Set(DoubleSolenoid::kOff);
	injectorR->Set(DoubleSolenoid::kOff);
#endif
#ifdef HAVE_EJECTOR
	// ejector->Set(false);
#endif
#ifdef HAVE_LEGS
	// legs->Set(false);
#endif
#ifdef HAVE_COMPRESSOR
	compressor->Stop();
#endif
printf("<<< DisabledInit\n");
    }
示例#10
0
	void Test() // DONT TOUCH THIS AREA. I KEEL YOU.
	{
		DriverStationLCD *screen = DriverStationLCD::GetInstance();
		int counter = 0;
		bool solenoidTest=0;
		while (IsTest())
		{
			if(logitech.GetRawButton(9)) //press rightBack
			{
				solenoidTest=1;
				compressor.Start();
			}
			if(logitech.GetRawButton(10)) //press Start
			{
				solenoidTest=0;
				compressor.Stop();
			}
			if(solenoidTest)
			{
				if(logitech.GetRawButton(1)) //press X
				{
					rightArmSolenoid.Set(DoubleSolenoid::kForward);
					leftArmSolenoid.Set(DoubleSolenoid::kForward);
				}
				else if(logitech.GetRawButton(2)) //press A
				{
					rightArmSolenoid.Set(DoubleSolenoid::kReverse);
					leftArmSolenoid.Set(DoubleSolenoid::kReverse);
				}
				else
				{
					leftArmSolenoid.Set(DoubleSolenoid::kOff);
					rightArmSolenoid.Set(DoubleSolenoid::kOff);
				}
				if(logitech.GetRawButton(3)) //PRess URTrigger
				{
					retrievalMotor.Set(logitech.GetRawAxis(2));
				}
				else
				{
					retrievalMotor.Set(0);
				}
				if(logitech.GetRawButton(4))
				{
					winchMotor.Set(logitech.GetRawAxis(2));
				}
				else
				{
					winchMotor.Set(0);
				}
				if(logitech.GetRawButton(5))
				{
					ratchetSolenoid.Set(DoubleSolenoid::kForward);
				}
				else if(logitech.GetRawButton(7))
				{
					ratchetSolenoid.Set(DoubleSolenoid::kReverse);
				}
				else
				{
					ratchetSolenoid.Set(DoubleSolenoid::kOff);
				}
				if(logitech.GetRawButton(6))
				{
					dogSolenoid.Set(DoubleSolenoid::kForward);
				}
				else if(logitech.GetRawButton(8))
				{
					dogSolenoid.Set(DoubleSolenoid::kReverse);
				}
				else
				{
					dogSolenoid.Set(DoubleSolenoid::kOff);
				}
			}
			else
			{
				if(logitech.GetRawButton(1)) //Press X
				{
					rightFront.Set(logitech.GetRawAxis(2)); //Press left joystick
				}
				else
				{
					rightFront.Set(0);
				}
				if(logitech.GetRawButton(2)) //Press A
				{
					rightBack.Set(logitech.GetRawAxis(2));
				}
				else
				{
					rightBack.Set(0);
				}
				if(logitech.GetRawButton(3)) //Press B
				{
					leftFront.Set(logitech.GetRawAxis(2));
				}
				else
				{
					leftFront.Set(0);
				}
				if(logitech.GetRawButton(4)) //Press Y
				{
					leftBack.Set(logitech.GetRawAxis(2));
				}
				else
				{
					leftBack.Set(0);
				}
				if(logitech.GetRawButton(5)) //Press ULTrigger
				{
					retrievalMotor.Set(logitech.GetRawAxis(2));
				}
				else
				{
					retrievalMotor.Set(0);
				}
				if(logitech.GetRawButton(6)) //PRess URTrigger
				{
						winchMotor.Set(logitech.GetRawAxis(2));
				}
				else
				{
					winchMotor.Set(0);
				}
				if(logitech.GetRawButton(7)) //Press LLTrigger
				{
					ringLight.Set(Relay::kForward);
				}
				else
				{
					ringLight.Set(Relay::kOff);
				}
				if(logitech.GetRawButton(8)) //Press LRTrigger
				{
					compressor.Start();
				}
				else
				{
					compressor.Stop();
				}
			}
			/****** MANUAL LOAD FUNCTION END *****/
			screen -> PrintfLine(DriverStationLCD::kUser_Line1,"LeftJoystick: %f", logitech.GetRawAxis(2));
			screen -> PrintfLine(DriverStationLCD::kUser_Line2,"RF:%f RB:%f LF:%f LB:%f", rightFront.Get(), rightBack.Get(), leftFront.Get(), leftBack.Get()); // Print WinchMotor State
			screen -> PrintfLine(DriverStationLCD::kUser_Line3,"Solenoid Testing:%d", solenoidTest);
			screen -> PrintfLine(DriverStationLCD::kUser_Line4,"rightArmSolenoid:%d", rightArmSolenoid.Get());
			screen -> PrintfLine(DriverStationLCD::kUser_Line5,"time:%d", counter);
			counter ++;
			
			Wait(0.005);	// Waits to run the loop every 0.005 seconds so the cRIO doesn't explode
			screen->UpdateLCD();
		}
	}
示例#11
0
	void OperatorControl()
	{
		compressor.Start(); // The class can run independently. This compressor will start and stop on its own to keep pressure under 120 PSI
		DriverStationLCD *screen = DriverStationLCD::GetInstance(); // Enables Driver Station Printing
		bool autoLoad = false; //autoLoad function
		retrievalMotor.Set(1); //Starts with retrieval wheels on
		while (IsOperatorControl())
		{
			/****** AUTO LOAD TOGGLE START *****/
			if(logitech.GetRawButton(10))
			{
				if(autoLoad)
				{
					autoLoad = false;
					Wait(0.2);	
				}
				
				else if(!autoLoad)
				{
					autoLoad = true;
					Wait(0.2);
				}
			}
			/****** AUTO LOAD TOGGLE END *****/
			/** RETRIEVAL WHEELS: RED button (B) turns the arm wheels off, GREEN button (A) turns arm wheels on, BLUE button (X) turns the arm wheels in reverse**/
			if(logitech.GetRawButton(1))
			{
				retrievalMotor.Set(-1);
			}
			if(logitech.GetRawButton(3))
			{
				retrievalMotor.Set(1);
			}
			if(logitech.GetRawButton(3))
			{
				retrievalMotor.Set(0);
			}
			/** OPTIONS ON DEM WHEELZ END **/
			
			/****** TANK DRIVE START ******/
			if (fabs(logitech.GetRawAxis(2)) > driveStickBuffer) // If the left Y Axis on the Joystick is moved beyond the driveStickBuffer
				{
					if (logitech.GetRawButton(11))
					{
						leftFront.Set(-1);
						leftBack.Set(-1);
					}
					else
					{
						leftFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
						leftBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
					}
				}		
			else
			{
				leftFront.Set(0); // Turns Left Motor 1 off
				leftBack.Set(0); // Turns Left Motor 2 off
			}
			if (fabs(logitech.GetRawAxis(4)) > driveStickBuffer) // If the  Y Axis on the Joystick is moved beyond the driveStickBuffer
			{
				if (logitech.GetRawButton(12))
				{
					rightFront.Set(1);
					rightBack.Set(1);
				}
				else
				{
					rightFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
					rightBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
				}
			}
			else
			{
				rightFront.Set(0);  // Turns Right Motor 1 off
				rightBack.Set(0);  // Turns Right Motor 2 off
			}
			/****** TANK DRIVE END ******/
			
			/****** BALL RETRIEVAL START ******/ /*CHECK THE POLARITY OF YOUR SOLENOIDS*/
			if (logitech.GetRawButton(8)) 										//Press Lower Right Trigger to go down and STOP ball motor
			{		
				leftArmSolenoid.Set(DoubleSolenoid::kReverse);				// Pushes the pneumatic piston forward to lower the retrieval arm
				rightArmSolenoid.Set(DoubleSolenoid::kReverse);				// Pushes the pneumatic piston forward to lower the retrieval arm
				if(retrievalMotor.Get()==1)
				{
					retrievalMotor.Set(0);									// Toggles the motor that spins the wheel to bring in the ball
				}
				else
				{
					retrievalMotor.Set(1);
				}
			}
			else if (logitech.GetRawButton(6))								//Press Upper  Trigger to go up and STOP ball motor
			{
				leftArmSolenoid.Set(DoubleSolenoid::kForward);				// Brings the pneumatic piston backward to raise the retrieval arm
				rightArmSolenoid.Set(DoubleSolenoid::kForward);				// Brings the pneumatic piston backward to raise the retrieval arm
				if(retrievalMotor.Get()==1)
				{
					retrievalMotor.Set(0);									// Toggles the motor that spins the wheel to bring in the ball
				}
				else
				{
					retrievalMotor.Set(1);
				}
			}
			else
			{
				leftArmSolenoid.Set(DoubleSolenoid::kOff);					// Does nothing to the retreival arm piston //
				rightArmSolenoid.Set(DoubleSolenoid::kOff);					//////////////////////////////////////////////
			}
			/****** BALL RETRIEVAL END ******/		
			
			/******* AUTOLOAD CATAPULT START ******/ // Limit Buttons not pressed, both dogSolenoid and ratchetSolenoids are disengaged
			if (autoLoad)
			{	
				dogSolenoid.Set(DoubleSolenoid::kForward);		// Brings the pneumatic piston backward to raise the retrieval arm
				winchMotor.Set(0.1);
				Wait(0.3);
				winchMotor.Set(0);
				ratchetSolenoid.Set(DoubleSolenoid::kForward);	// Pushes the pneumatic piston forward to lower the retrieval arm
				Wait(0.1);
				while(leftLimitSwitch.Get()==1 && rightLimitSwitch.Get()==1)
				{
					winchMotor.Set(1);
					/**ALLOW FOR WHILE LOOP TANK DRIVING**/
					if (fabs(logitech.GetRawAxis(2)) > driveStickBuffer) // If the left Y Axis on the Joystick is moved beyond the driveStickBuffer
					{
						leftFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
						leftBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
					}		
					else
					{
						leftFront.Set(0); // Turns Left Motor 1 off
						leftBack.Set(0); // Turns Left Motor 2 off
					}
					if (fabs(logitech.GetRawAxis(4)) > driveStickBuffer) // If the  Y Axis on the Joystick is moved beyond the driveStickBuffer
					{
						rightFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
						rightBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
					}
					else
					{
						rightFront.Set(0);  // Turns  Motor 2 off
						rightBack.Set(0);  // Turns  Motor 2 off
					}
					/**END ALLOW FOR WHILE LOOP TANK DRIVING **/
					if(logitech.GetRawButton(9)) //kills the winch
					{
						winchMotor.Set(0);
					}
					else
					{
						winchMotor.Set(1);
					}
				}
				winchMotor.Set(0); // Stops the Winch Motor since one or more buttons are pressed
			}
			/****** AUTOLOAD CATAPULT END ******/
			
			/****** MANUAL LOAD CATAPULT START ******/
			if (!autoLoad)
			{
				if (logitech.GetRawButton(5)) //pressing Upper Left Trigger loads
				{
					dogSolenoid.Set(DoubleSolenoid::kForward);		// Brings the pneumatic piston backward to raise the retrieval arm
					winchMotor.Set(0.1);
					Wait(0.3);
					ratchetSolenoid.Set(DoubleSolenoid::kForward);	// Pushes the pneumatic piston forward to lower the retrieval arm
					while(leftLimitSwitch.Get()==1 && rightLimitSwitch.Get()==1)
					{
						winchMotor.Set(1);
						/**ALLOW FOR WHILE LOOP TANK DRIVING**/
						if (fabs(logitech.GetRawAxis(2)) > driveStickBuffer) // If the left Y Axis on the Joystick is moved beyond the driveStickBuffer
						{
							leftFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
							leftBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1)); // The left motors are facing in an opposite direction
						}		
						else
						{
							leftFront.Set(0); // Turns Left Motor 1 off
							leftBack.Set(0); // Turns Left Motor 2 off
						}
						if (fabs(logitech.GetRawAxis(4)) > driveStickBuffer) // If the  Y Axis on the Joystick is moved beyond the driveStickBuffer
						{
							rightFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
							rightBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4)); // Sets motor speed to Joystick position times the driveSpeedMultiplier
						}
						else
						{
							rightFront.Set(0);  // Turns  Motor 2 off
							rightBack.Set(0);  // Turns  Motor 2 off
						}
						if(logitech.GetRawButton(9)) //kills the winch
						{
							winchMotor.Set(0);
						}
						else
						{
							winchMotor.Set(1);
						}
					}
					winchMotor.Set(0); //shuts the winch motor off
				}
			}
			/****** MANUAL LOAD CATAPULT END ******/
			/****** CATAPULT RELEASE START ******/ // Limit Buttons pressed, winchMotor is inactive, and lower left trigger on the joystick is pressed
			if ((leftLimitSwitch.Get()== 0 || rightLimitSwitch.Get()== 0) && winchMotor.Get() == 0 &&  logitech.GetRawButton(7))
			{
				stopDriving(); // Stops the drive so the robot doesn't flip on itself or something
				winchMotor.Set(0); // Redundant line for extra safety that can be removed after testing (The winch should already be off)
				dogSolenoid.Set(DoubleSolenoid::kReverse); // Brings the pneumatic piston backward to disengage the dog gear
				Wait(0.05); // Giving the pistons time to disengage properly
				ratchetSolenoid.Set(DoubleSolenoid::kReverse); // Brings the pneumatic piston backward to disengage the ratchet
				if(autoLoad)
				{
					Wait(3); // Waits 3 seconds after shooting before starting to load the catapult
				}
				else
				{
					
				}
			}
			/****** CATAPULT RELEASE END ******/
			screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Pressure:%f", compressor.GetPressureSwitchValue()); // Print Pneumatics Pressure
			screen -> PrintfLine(DriverStationLCD::kUser_Line2,"LimSwi:%d and %d", leftLimitSwitch.Get(), rightLimitSwitch.Get()); // Print Left& Buttons
			screen -> PrintfLine(DriverStationLCD::kUser_Line3,"WinchMotor:%f", winchMotor.Get()); // Print WinchMotor State
			screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Autoload:%s", autoLoad? "On" : "Off" ); // Print state of autoLoad
			//screen -> PrintfLine(DriverStationLCD::kUser_Line5,""); // Free Line
			screen -> PrintfLine(DriverStationLCD::kUser_Line6,"LDri:%f RDri:%f", leftFront.Get(), rightFront.Get()); // Print Tank Drive Motor State
			Wait(0.005); // Waits to run the loop every 0.005 seconds so the cRIO doesn't explode
			screen->UpdateLCD(); // Updates the Driverstation LCD in the loop
		}
		compressor.Stop(); // Allows the compressor to stop running if the mode is switched outside of OperatorControl
	}
示例#12
0
	/****** AUTO FUNCTIONS END *******/
	void Autonomous()
	{
		int counter=0;
		int autonomousEngagement = 0;
		DriverStationLCD *screen = DriverStationLCD::GetInstance();	
		compressor.Start(); //starts compressor class
		rightArmSolenoid.Set(DoubleSolenoid::kReverse); //brings the arms down
		leftArmSolenoid.Set(DoubleSolenoid::kReverse);
		/*** ENSURES THE CATAPULT IS LOADED AND LOADS IF UNLOADED ***/
		if (leftLimitSwitch.Get() == 1 && rightLimitSwitch.Get() == 1)
		{
			winchMotor.Set(0.1); // Gears need to be moving slowly to allow the dog gear to engage properly
			dogSolenoid.Set(DoubleSolenoid::kForward); // Pushes the pneumatic piston forward to engage the dog gear
			Wait(0.2); // Giving the pistons time to engage properly
			winchMotor.Set(0); // Now that the dog gear is engaged, the gears do not have to move
			ratchetSolenoid.Set(DoubleSolenoid::kForward); // Pushes the pneumatic piston forward to engage the ratchet
			Wait(0.2); // Giving the pistons time to engage properly
		}
		while (leftLimitSwitch.Get() == 1 && rightLimitSwitch.Get() == 1) // If Limit Switch Buttons are not pressed
			{
			winchMotor.Set(1); //Now starts the winch motor to load the catapult
			}
		// If the Catapult Left &  Limit Switches are (0,0), (0,1), (1,0)
		{
			winchMotor.Set(0); // Stops the Winch Motor since one or more buttons are pressed
			if ((dogSolenoid.Get() == DoubleSolenoid::kReverse) && (ratchetSolenoid.Get() == DoubleSolenoid::kForward)) // If the Dog Gear is disengaged but the ratchet is engaged
				{
					winchMotor.Set(0.05); // Gears need to be moving slowly to allow the dog gear to engage properly. Might want to test this since the catapult's already loaded.
					dogSolenoid.Set(DoubleSolenoid::kForward); // Engages the dog gear so both dog gear and ratchet are engaged before shooting for safety
					Wait(0.1); // Giving the pistons time to engage properly
					winchMotor.Set(0); // Now that the dog gear is engaged, the gears do not have to move
				}
			else if ((dogSolenoid.Get() == DoubleSolenoid::kForward) && (ratchetSolenoid.Get() == DoubleSolenoid::kReverse)) // If the dog gear is engaged but the ratchet is disengaged
				{
					ratchetSolenoid.Set(DoubleSolenoid::kForward); // Engages the ratchet so that both dog gear and ratchet are engaged before shooting for safety
					Wait(0.1); // Giving the pistons time to engage properly
				}
		}
		/*** DONE LOADING THE CATAPULT ***/
		float pLower = 5; // min height of rectangle for comparison
		float pUpper = 15;	// max height of rectangle for comparison
		int criteriaCount = 1; // number of elements to include/exclude at a time
		int rejectMatches = 1;	// when set to true, particles that do not meet the criteria are discarded
		int connectivity = 1;	// declares connectivity value as 1; so corners are not ignored
		int filterFunction;	// removes small blobs
		int borderSetting;	// variable to store border settings, limit for rectangle
		int borderSize = 1;  // border for the camera frame (if you don't put this, DriverStation gets mad at you)
		ParticleFilterCriteria2 particleCriteria;	
		ParticleFilterOptions2 particleFilterOptions;
		int numParticles;
		particleCriteria.parameter = IMAQ_MT_BOUNDING_RECT_HEIGHT; //The Morphological measurement we use
		particleCriteria.lower = pLower; // The lower bound of the criteria range
		particleCriteria.upper = pUpper; // The upper bound of the criteria range
		particleCriteria.calibrated = FALSE; // We aren't calibrating to real world measurements. We don't need this.
		particleCriteria.exclude = TRUE; // Remove all particles that aren't in specific pLower and pUpper range
		particleFilterOptions.rejectMatches = rejectMatches; // Set to 1 above, so images that do not meet the criteria are discarded
		particleFilterOptions.rejectBorder = 0; // Set to 0 over here so border images are not discarded
		particleFilterOptions.connectivity8 = connectivity; // Sets the image image to 8 bit
		while ((IsAutonomous()))
		{
			if (logitech.GetRawButton(4))
				{
					autonomousEngagement = 1;
				}
			if (autonomousEngagement == 0) // If real autonomous is not engaged start
			{
				if (logitech.GetRawButton(1))
					{
						driveForward();
					}
				if (logitech.GetRawButton(9))
				{
					dogSolenoid.Set(DoubleSolenoid::kForward);		// Brings the pneumatic piston backward to raise the retrieval arm
					winchMotor.Set(0.1);
					Wait(0.3);
					ratchetSolenoid.Set(DoubleSolenoid::kForward);	// Pushes the pneumatic piston forward to lower the retrieval arm
					while(leftLimitSwitch.Get()==1 && rightLimitSwitch.Get()==1)
						{
							winchMotor.Set(1);
						}
				}
				if (logitech.GetRawButton(2))
				{
					autonomousCatapultRelease();
				}
				if (logitech.GetRawButton(3))
				{
					stopDriving();
				}
				if (logitech.GetRawButton(5))
				{
					turnLeft();
				}
				if (logitech.GetRawButton(7))
				{
					turnLeftMore();
				}
				if (logitech.GetRawButton(6))
				{
					turnRight();
				}
				if (logitech.GetRawButton(8))
				{
					turnRightMore();
				}
			}// If real autonomous is not engaged end
			HSLImage* imgpointer; // declares an image container as an HSL (hue-saturation-luminence) image
			imgpointer = camera.GetImage();	//tells camera to capture image
			ringLight.Set(Relay::kForward); //turns ringlight on
			BinaryImage* binIMG = NULL;	// declares a container to hold a binary image
			binIMG = imgpointer -> ThresholdHSL(0, 255, 0, 255, 235, 255);	// thresholds HSL image and places in the binary image container
			delete imgpointer;	// deletes the HSL image to free up memory on the cRIO
			Image* modifiedImage = imaqCreateImage(IMAQ_IMAGE_U8, 0); //create a binary 8-bit format shell for the image
			filterFunction = imaqParticleFilter4(modifiedImage, binIMG -> GetImaqImage(), &particleCriteria, criteriaCount, &particleFilterOptions, NULL, &numParticles); //The Particle Filter Function we use. (The ones before it are outdated)
			borderSetting = imaqSetBorderSize(modifiedImage, borderSize); // Sets a border size so DriverStation is happy
			delete binIMG; //Deletes the Binary image
			int functionCountParticles; // stores number of particles
			int particleAmount; // stores the number of particles for the measure particle function
			functionCountParticles = imaqCountParticles(modifiedImage, TRUE, &particleAmount); // Counts the number of particles
			int functionOne; // The first measuring particle function (specifically for particle #1)
			int functionTwo; // The second measuring particle function (specifically for particle #2)
			double particleOneOrientation; // TRULY ARBITRARY name of the first particle it find
			double particleTwoOrientation; // TRULY ARBITRARY name of the second particle it finds
			functionOne = imaqMeasureParticle(modifiedImage, 0, FALSE, IMAQ_MT_ORIENTATION, &particleOneOrientation); // Measures orientation of particle 1
			functionTwo = imaqMeasureParticle(modifiedImage, 1, FALSE, IMAQ_MT_ORIENTATION, &particleTwoOrientation); // Measures orientation of particle 2
			screen->PrintfLine(DriverStationLCD::kUser_Line2,"P1: %f", particleOneOrientation); // Prints particle 1's orientation
			screen->PrintfLine(DriverStationLCD::kUser_Line3,"P2: %f", particleTwoOrientation); // Prints particle 2's orientation
			imaqDispose(modifiedImage); // Deletes the filtered image
			/**LEFT POSITION**/
			if ((leftPositionSwitch.Get() == 1) && (rightPositionSwitch.Get() == 0)) // Left switch set on,  switch set off
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Left Position:F"); // Left position and facing forward			
				if ((particleOneOrientation > 0 && particleOneOrientation < 10) || (particleTwoOrientation > 0 && particleTwoOrientation < 10))
					
					// The target should be hot. Now it goes to the other goal.
					/* Theoretically particle 1 or 2 should register as exactly 0 (the particle is horizontal). We can edit these later. */
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Left Position Hot!");
					// These DEFINITELY need to be tested. All of them. Forreal.
					turnRight();
					//driveForward();
					Wait(3); 
					stopDriving();
					//autonomousCatapultRelease();
				}
				else // The target isn't hot. So it starts going toward this not hot goal.
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Left Position Not Hot");
					// These DEFINITELY need to be tested. All of them. Forreal.
					turnRight();
					driveForward();
					Wait(4);
					stopDriving();
					//autonomousCatapultRelease();
				}		
			}
			/**CENTER POSITION**/
			else if ((leftPositionSwitch.Get() == 0) && (rightPositionSwitch.Get() == 0)) // Left switch off and right switch off
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Middle Position:R"); // Middle position and facing 			
				if ((particleOneOrientation > 0 && particleOneOrientation < 10) || (particleTwoOrientation > 0 && particleTwoOrientation < 10)) // The target should be hot. Now it goes to the other goal.
					/* Theoretically particle 1 or 2 should register as exactly 0 (the particle is horizontal). We can edit these later. */
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Middle Position Hot");
					// These DEFINITELY need to be tested. All of them. Forreal.
					turnLeftMore();
					driveForward();
					Wait(3); 
					stopDriving();
					autonomousCatapultRelease();
				}
				else // The target isn't hot. So it starts going toward this not hot goal.
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Middle Position Not Hot");
					// These DEFINITELY need to be tested. All of them. Forreal.
					driveForward();
					Wait(3);
					stopDriving();
					autonomousCatapultRelease();
				}
			}
			/** RIGHT POSITION**/
			else if ((leftPositionSwitch.Get() == 1) && (rightPositionSwitch.Get() == 1))
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Middle Position:R"); // Middle position and facing
				if ((particleOneOrientation > 0 && particleOneOrientation < 10) || (particleTwoOrientation > 0 && particleTwoOrientation < 10)) // The target should be hot. Now it goes to the other goal.
					/* Theoretically particle 1 or 2 should register as exactly 0 (the particle is horizontal). We can edit these later. */
					{
						screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Middle Position Hot");
						// These DEFINITELY need to be tested. All of them. Forreal.
						turnLeftMore();
						driveForward();
						Wait(3); 
						stopDriving();
						autonomousCatapultRelease();
					}
					else // The target isn't hot. So it starts going toward this not hot goal.
					{
						screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Middle Position Not Hot");
						// These DEFINITELY need to be tested. All of them. Forreal.
						driveForward();
						Wait(3);
						stopDriving();
						autonomousCatapultRelease();
					}
			}
			else if (((leftPositionSwitch.Get()) == 1) && ((rightPositionSwitch.Get()) == 0)) // Left switch off and  switch on
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Right Position"); //  position and facing forward
				if ((particleOneOrientation > 0 && particleOneOrientation < 10) || ((particleTwoOrientation > 0) && (particleTwoOrientation < 10))) // The target should be hot. Now it goes to the other goal.
					/* Theoretically particle 1 or 2 should register as exactly 0 (the particle is horizontal). We can edit these later. */
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Right Position Hot");
					// These DEFINITELY need to be tested. All of them. Forreal.
					turnLeft();
					driveForward();
					Wait(3);
					stopDriving();
					autonomousCatapultRelease();
				}
				else // The target isn't hot. So it starts going toward this not hot goal.
				{
					screen -> PrintfLine(DriverStationLCD::kUser_Line4, "Right Position Not Hot");
					// These DEFINITELY need to be tested. All of them. Forreal.
					driveForward();
					Wait(3);
					stopDriving();
					autonomousCatapultRelease();
				}
			}
			counter++;
			screen -> PrintfLine(DriverStationLCD::kUser_Line5,"R: %f L: %f)", rightFront.Get(), leftFront.Get());
			screen -> PrintfLine(DriverStationLCD::kUser_Line6,"Counter %d", counter);
			screen->UpdateLCD();
		}
		compressor.Stop();
	}
示例#13
0
	void TeleopInit()
	{
		pcm.SetClosedLoopControl(false);
		pcm.Stop();
		//pcm.SetCompressor(false);
	}
示例#14
0
void tick_itf_pneumatic() {
	Concurrent::IPCMutex *mtx = Memory::shared_mutex()->pcm;
	for (int i = 0; i < 2; i++) {
		MTX_LOCK(mtx, i);
		Memory::Shared::IO::Pneumatics *pcm = Memory::shared()->pneumatics(i);
		if (pcm->get_init()) {
			Solenoid **sol = sols[i];
			int modid = pcm->get_pcm_can_id();
			if (!pcm->get_bootstrap()) {
				cmps[i] = new Compressor(modid);
				pcm->set_closed_loop(cmps[i]->GetClosedLoopControl());
				for (int j = 0; j < 8; j++) {
					sol[j] = new Solenoid(modid, j);
				}
				pcm->set_bootstrap(true);
			}

			Compressor *cmp = cmps[i];
			pcm->set_fault_comp_too_high(cmp->GetCompressorCurrentTooHighFault());
			pcm->set_fault_comp_not_conn_sticky(cmp->GetCompressorCurrentTooHighStickyFault());
			pcm->set_fault_comp_shorted(cmp->GetCompressorShortedFault());
			pcm->set_fault_comp_shorted_sticky(cmp->GetCompressorShortedStickyFault());
			pcm->set_fault_comp_not_conn(cmp->GetCompressorNotConnectedFault());
			pcm->set_fault_comp_not_conn_sticky(cmp->GetCompressorNotConnectedStickyFault());
			if (pcm->get_comp_sticky_clear_pending()) {
				cmp->ClearAllPCMStickyFaults();
				pcm->set_comp_sticky_clear_pending(false);
			}

			pcm->set_pressure_switch(cmp->GetPressureSwitchValue());
			if (pcm->get_closed_loop_mode_pending()) {
				cmp->SetClosedLoopControl(pcm->get_closed_loop());
				pcm->set_closed_loop_mode_pending(true);
			}
			pcm->set_is_enabled(cmp->Enabled());

			if (pcm->get_start_pending()) {
				cmp->Start();
				pcm->set_start_pending(false);
			}

			if (pcm->get_stop_pending()) {
				cmp->Stop();
				pcm->set_stop_pending(false);
			}

			for (int j = 0; j < 8; j++) {
				Solenoid *s = sol[j];
				s->Set(pcm->get_solenoid(j));
				pcm->set_solenoid_black(j, s->IsBlackListed());
			}

			Solenoid *s = sol[0];
			pcm->set_fault_sol_volt(s->GetPCMSolenoidVoltageFault(modid));
			pcm->set_fault_sol_volt_sticky(s->GetPCMSolenoidVoltageStickyFault(modid));
			if (pcm->get_sol_sticky_clear_pending()) {
				s->ClearAllPCMStickyFaults(modid);
				pcm->set_sol_sticky_clear_pending(true);
			}

			pcm->set_comp_current(cmp->GetCompressorCurrent());
		}
		MTX_UNLOCK(mtx, i);
	}
}
示例#15
0
文件: Doc7.cpp 项目: Eman96/doc7
	void Autonomous(void)
	{
		GetWatchdog().Kill();
		
		cmp->Start();//compressor
		cd->MecanumDrive(0, 0, 0);
		minibot->Set(DoubleSolenoid::kForward);
		
		while(IsAutonomous() && IsEnabled())
		{
			GetWatchdog().Kill();
			
			AlmostZeroPi = manEnc->GetDistance() -1;//Zeros encoder on manipulator with margin for error

/*    Before including below, check line tracking is proper, then fix below code for bottom scoring
			cd->MecanumDrive(0, -.4, 0);
			Wait(.15f);
			if(IO.GetDigital(11))
			{
				while(!track->TrackLine(-1))
				{
					if(!IsEnabled()) break;
				}
				while(!track->TrackLine(0))
				{
					if(!IsEnabled()) break;
				}
			};
			if(IO.GetDigital(13))
			{
				while(!track->TrackLine(0))
				{
					if(!IsEnabled()) break;
				}
			};
			if(IO.GetDigital(15))
			{
				while(!track->TrackLine(1))
				{
					if(!IsEnabled()) break;
				}
				while(!track->TrackLine(0))
				{
					if(!IsEnabled()) break;
				}
			*/};/*
			break;
		};
		//man open && score here
		cd->MecanumDrive(0, .35, 0);
		Wait(1.0f);
		//move manipulator to 0
		cd->MecanumDrive(0, .35, 0);	
		Wait(.8f);
		cd->MecanumDrive(0, 0, 0);*/
		
		if (!game){//if you arent in the game, kill compressor and brings manipulator to 0 so you dont need to reset
			cmp->Stop();
			while (manEnc->GetDistance() < AlmostZeroPi)
			{
				manJag->Set(.1);
			}
		}
	}
示例#16
0
 void Reset() {
   m_compressor->Stop();
   m_fakePressureSwitch->Set(false);
 }
示例#17
0
	void OperatorControl()
	{
		compressor.Start();
		DriverStationLCD *screen = DriverStationLCD::GetInstance(); 
		while (IsOperatorControl())
		{
			screen -> PrintfLine(DriverStationLCD::kUser_Line1,"LeftTopM1_%f", logitech.GetRawAxis(2));
			screen -> PrintfLine(DriverStationLCD::kUser_Line2,"LeftBackM2_%f", logitech.GetRawAxis(2));
			screen -> PrintfLine(DriverStationLCD::kUser_Line3,"RightTopM1_%f", logitech.GetRawAxis(4));
			//screen -> PrintfLine(DriverStationLCD::kUser_Line4,"RightTopM2_%f", logitech.GetRawAxis(4));
			//screen -> PrintfLine(DriverStationLCD::kUser_Line5,"Button_%d", buttonOne.Get());
			//screen -> PrintfLine(DriverStationLCD::kUser_Line6,"toggle_%d", togglebuttonOne.Get());
			
			/** CATAPULT **/
			loadCatapult();
			shootCatapult(); //Press A to shoot
			
			/** RETRIEVAL **/
			if(logitech.GetRawButton(6)) //Press Upper Right Trigger to go down
			{		
				armSolenoidOne.Set(DoubleSolenoid::kForward);
				armSolenoidTwo.Set(DoubleSolenoid::kForward);
			}
			else if(logitech.GetRawButton(8)) //Press Lower Right Trigger to go up
			{
				armSolenoidOne.Set(DoubleSolenoid::kReverse);
				armSolenoidTwo.Set(DoubleSolenoid::kReverse);
			}
			else
			{
				armSolenoidOne.Set(DoubleSolenoid::kOff);
				armSolenoidTwo.Set(DoubleSolenoid::kOff);
			}
			
			/**DRIVING**/
			if (fabs(logitech.GetRawAxis(2)) > driveStickBuffer)
			{
				leftFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1));
				leftBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(2)*(-1));
			}		
			else
			{
				leftFront.Set(0);
				leftBack.Set(0);
			}
			if (fabs(logitech.GetRawAxis(4)) > driveStickBuffer)
			{
				rightFront.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4));
				rightBack.Set((driveSpeedMultiplier) * logitech.GetRawAxis(4));
			}
			else
			{
				rightFront.Set(0);
				rightBack.Set(0);
			}
// END TANK DRIVE
			/***********************/
			if ((buttonOne.Get()) == 1)
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Button1_Not Pressed!");
			}
			else
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line1,"Button1_Pressed!");
			}
			if ((buttonTwo.Get()) == 1)
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line2,"Button2_Not Pressed!");
			}
			else
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line2,"Button2_Pressed!");
			}
			if (((togglebuttonOne.Get()) == 1) && ((togglebuttonTwo.Get()) == 0))
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line3,"Right Position");
			}
			//both on or off
			else if ((((togglebuttonOne.Get()) == 1) && ((togglebuttonTwo.Get()) == 1))||((togglebuttonOne.Get()) == 0) && ((togglebuttonTwo.Get()) == 0))
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line3,"Middle Position");
			}
			//Left button on && right off
			else if (((togglebuttonOne.Get()) == 0) && ((togglebuttonTwo.Get()) == 1))
			{
				screen -> PrintfLine(DriverStationLCD::kUser_Line3,"Left Position");
			}
			
			/***********************/
			screen -> PrintfLine(DriverStationLCD::kUser_Line4,"Pressure:%f", compressor.GetPressureSwitchValue());
			screen -> PrintfLine(DriverStationLCD::kUser_Line5,"Left_%f Right_&f", leftFront.Get(), rightFront.Get());
			screen -> PrintfLine(DriverStationLCD::kUser_Line6,"But6_%d But8_%d", logitech.GetRawButton(6), logitech.GetRawButton(8));
			Wait(0.005);
			screen -> UpdateLCD();
		}
		compressor.Stop();
	}
示例#18
0
文件: Doc7.cpp 项目: Eman96/doc7
	void OperatorControl(void)
	{
		// feed watchdog ---    TheVessel.SetSafetyEnabled(true);
		GetWatchdog().Kill();
		
		if (!game){
		AlmostZeroPi = manEnc->GetDistance() -1;//Zeros manipulator encoder-- only here for tele op practice w/out auto
		cmp->Start();
		}
		
		cd->MecanumDrive(0, 0, 0);
		minibot->Set(DoubleSolenoid::kForward);
		while(IsOperatorControl() && IsEnabled())
		{
			GetWatchdog().Kill();
			
			if(IO.GetDigital(10)) minibot->Set(DoubleSolenoid::kReverse);
			else if(!IO.GetDigital(10)) minibot->Set(DoubleSolenoid::kForward);
		
			cd->MecanumDrive(controller);//passes joystick controller's input to cd mechdrv
			
			if(stick->GetRawButton(1))
			{
			}
			else if(stick->GetRawButton(2))
			{
			}
			else if(stick->GetRawButton(3))
			{
				reset = true;//              ENABLES NO RESTRICTION MANIPULATOR MOVEMENT
			}
			else if(stick->GetRawButton(4))
			{
				cout << "Manipulator Encoder Value:   " << manEnc->Get() << "/n";//prints manip encoder to console if open;
				Wait(.1f);//pause so not above a billion times
			}
			else if(stick->GetRawButton(6))
			{
				open->Set(true);//self explanatory, eote pnuematics
				closed->Set(false);
			}
			else if(stick->GetRawButton(8))
			{
				closed->Set(true);
				open->Set(false);
			}
			
			

			ShoulderJag->Set(stick->GetY());//shoulder moves with stick->GetY()
			if (stick->GetTwist() < 0 || manEnc->GetDistance() < AlmostZeroPi || reset)//man extending, enc not at 0, or reset true
			{
				manJag->Set(stick->GetTwist()*.3);//shoulder above but for wrist, also, only 3/10ths power
			}

		
		}
		cmp->Stop();//stops compressor
		while (manEnc->GetDistance() < AlmostZeroPi)//brings manipulator back to 0 so not need reset
		{
			manJag->Set(.1);
		}
	}