void FixtureConsole::enableAllChannels(bool enable) { /* All of this' children are ConsoleChannel objects, except layout */ QListIterator <QObject*> it(children()); while (it.hasNext() == true) { ConsoleChannel* cc = qobject_cast<ConsoleChannel*> (it.next()); if (cc != NULL) cc->enable(enable); } }
void FixtureConsole::setSceneValue(const SceneValue& scv) { Q_ASSERT(scv.fxi == m_fixture); QListIterator <QObject*> it(children()); while (it.hasNext() == true) { ConsoleChannel* cc = qobject_cast<ConsoleChannel*> (it.next()); if (cc != NULL && cc->channel() == scv.channel) { cc->enable(true); cc->setValue(scv.value); } } }
void FixtureConsole::setValues(const QList <SceneValue>& list) { enableAllChannels(false); QListIterator <SceneValue> it(list); while (it.hasNext() == true) { SceneValue val(it.next()); if (val.channel < quint32(children().size())) { ConsoleChannel* cc = channel(val.channel); if (cc != NULL) { cc->enable(true); cc->setValue(val.value); } } } }