示例#1
0
NpcIntegerDialog::NpcIntegerDialog():
    Window(_("NPC Input"))
{
    setWindowName("NPCInput");
    saveVisibility(false);

    mValueField = new IntTextField(0, "ok", this);

    okButton = new Button(_("OK"), "ok", this);
    cancelButton = new Button(_("Cancel"), "cancel", this);
    resetButton = new Button(_("Reset"), "reset", this);

    ContainerPlacer place;
    place = getPlacer(0, 0);

    place(0, 0, mValueField, 3);
    place.getCell().matchColWidth(1, 0);
    place = getPlacer(0, 1);
    place(0, 0, resetButton);
    place(2, 0, cancelButton);
    place(3, 0, okButton);

    setDefaultSize(175, 75, ImageRect::CENTER);

    loadWindowState();
}
示例#2
0
TargetDebugTab::TargetDebugTab()
{
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    mTargetLabel = new Label(strprintf("%s ?", _("Target:")));
    mTargetIdLabel = new Label(strprintf("%s ?     ", _("Target Id:")));
    mTargetLevelLabel = new Label(strprintf("%s ?", _("Target level:")));
    mTargetRaceLabel = new Label(strprintf("%s ?", _("Target race:")));
    mTargetPartyLabel = new Label(strprintf("%s ?", _("Target party:")));
    mTargetGuildLabel = new Label(strprintf("%s ?", _("Target guild:")));
    mAttackDelayLabel = new Label(strprintf("%s ?", _("Attack delay:")));
    mMinHitLabel = new Label(strprintf("%s ?", _("Minimal hit:")));
    mMaxHitLabel = new Label(strprintf("%s ?", _("Maximum hit:")));
    mCriticalHitLabel = new Label(strprintf("%s ?", _("Critical hit:")));

    place(0, 0, mTargetLabel, 2);
    place(0, 1, mTargetIdLabel, 2);
    place(0, 2, mTargetLevelLabel, 2);
    place(0, 3, mTargetRaceLabel, 2);
    place(0, 4, mAttackDelayLabel, 2);
    place(0, 5, mTargetPartyLabel, 2);
    place(0, 6, mTargetGuildLabel, 2);
    place(0, 7, mMinHitLabel, 2);
    place(0, 8, mMaxHitLabel, 2);
    place(0, 9, mCriticalHitLabel, 2);

    place.getCell().matchColWidth(0, 0);
    place = h.getPlacer(0, 1);
    setDimension(gcn::Rectangle(0, 0, 600, 300));
}
示例#3
0
void CharCreateDialog::fontChanged()
{
    Window::fontChanged();

    if (mWidgets.size() > 0)
        clear();

    ContainerPlacer place;
    place = getPlacer(0, 0);

    place(0, 0, mNameLabel, 1);
    place(1, 0, mNameField, 6);
    place(0, 1, mHairStyleLabel, 1);
    place(1, 1, mPrevHairStyleButton);
    place(2, 1, mBeingBox, 1, 8).setPadding(3);
    place(3, 1, mNextHairStyleButton);
    place(0, 2, mHairColorLabel, 1);
    place(1, 2, mPrevHairColorButton);
    place(3, 2, mNextHairColorButton);
    place.getCell().matchColWidth(0, 2);
    place = getPlacer(0, 2);
    place(4, 0, mCancelButton);
    place(5, 0, mCreateButton);

    reflowLayout(225, 0);

    restoreFocus();
}
示例#4
0
MapDebugTab::MapDebugTab() :
    mTexturesLabel(nullptr)
{
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    mMusicFileLabel = new Label(strprintf(_("Music:")));
    mMapLabel = new Label(strprintf(_("Map:")));
    mMinimapLabel = new Label(strprintf(_("Minimap:")));
    mTileMouseLabel = new Label(strprintf("%s (%d, %d)", _("Cursor:"), 0, 0));
    mXYLabel = new Label(strprintf("%s (?,?)", _("Player Position:")));

    mParticleCountLabel = new Label(strprintf("%s %d",
        _("Particle count:"), 88888));
    mMapActorCountLabel = new Label(strprintf("%s %d",
        _("Map actors count:"), 88888));

    mUpdateTime = 0;

#ifdef USE_OPENGL
    switch (imageHelper->useOpenGL())
    {
        case 0:
            mFPSText = _("%d FPS (Software)");
            break;
        case 1:
        default:
            mFPSText = _("%d FPS (fast OpenGL)");
            break;
        case 2:
            mFPSText = _("%d FPS (old OpenGL)");
            break;
    };
#else
    mFPSText = _("%d FPS (Software)");
#endif

    mFPSLabel = new Label(strprintf(_("%d FPS"), 0));
    mLPSLabel = new Label(strprintf(_("%d LPS"), 0));

    place(0, 0, mFPSLabel, 2);
    place(0, 1, mLPSLabel, 2);
    place(0, 2, mMusicFileLabel, 2);
    place(0, 3, mMapLabel, 2);
    place(0, 4, mMinimapLabel, 2);
    place(0, 5, mXYLabel, 2);
    place(0, 6, mTileMouseLabel, 2);
    place(0, 7, mParticleCountLabel, 2);
    place(0, 8, mMapActorCountLabel, 2);
#ifdef USE_OPENGL
#ifdef DEBUG_OPENGL_LEAKS
    mTexturesLabel = new Label(strprintf("%s %s", _("Textures count:"), "?"));
    place(0, 9, mTexturesLabel, 2);
#endif
#endif
    place.getCell().matchColWidth(0, 0);
    place = h.getPlacer(0, 1);
    setDimension(gcn::Rectangle(0, 0, 600, 300));
}
示例#5
0
CharCreateDialog::CharCreateDialog(Window *parent, int slot, Gender gender):
    Window(_("Create Character"), true, parent),
    mSlot(slot)
{
    mPlayer = new Player(0, 0, NULL);
    mPlayer->setGender(gender);

    int numberOfHairColors = ColorDB::size();

    mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(),
                          rand() % numberOfHairColors);

    mNameField = new TextField("");
    mNameLabel = new Label(_("Name:"));
    mNextHairColorButton = new Button(">", "nextcolor", this);
    mPrevHairColorButton = new Button("<", "prevcolor", this);
    mHairColorLabel = new Label(_("Hair Color:"));
    mNextHairStyleButton = new Button(">", "nextstyle", this);
    mPrevHairStyleButton = new Button("<", "prevstyle", this);
    mHairStyleLabel = new Label(_("Hair Style:"));
    mCreateButton = new Button(_("Create"), "create", this);
    mCancelButton = new Button(_("Cancel"), "cancel", this);
    mBeingBox = new BeingBox(mPlayer);

    mBeingBox->setWidth(74);

    mNameField->setActionEventId("create");
    mNameField->addActionListener(this);

    ContainerPlacer place;
    place = getPlacer(0, 0);

    place(0, 0, mNameLabel, 1);
    place(1, 0, mNameField, 6);
    place(0, 1, mHairStyleLabel, 1);
    place(1, 1, mPrevHairStyleButton);
    place(2, 1, mBeingBox, 1, 8).setPadding(3);
    place(3, 1, mNextHairStyleButton);
    place(0, 2, mHairColorLabel, 1);
    place(1, 2, mPrevHairColorButton);
    place(3, 2, mNextHairColorButton);
    place.getCell().matchColWidth(0, 2);
    place = getPlacer(0, 2);
    place(4, 0, mCancelButton);
    place(5, 0, mCreateButton);

    reflowLayout(225, 0);

    setLocationRelativeTo(getParent());
    setVisible(true);
    mNameField->requestFocus();
}
示例#6
0
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
                                   Gender gender):
    Window(_("Select Character")),
    mCharInfo(charInfo),
    mGender(gender),
    mCharSelected(false)
{
    // Control that shows the Player
    mBeingBox = new BeingBox();
    mBeingBox->setWidth(74);

    mNameLabel = new Label(strprintf(_("Name: %s"), ""));
    mLevelLabel = new Label(strprintf(_("Level: %d"), 0));
    mJobLevelLabel = new Label(strprintf(_("Job Level: %d"), 0));
    mMoneyLabel = new Label(strprintf(_("Money: %d"), 0));

    const std::string tempString = getFont()->getWidth(_("New")) <
                                   getFont()->getWidth(_("Delete")) ?
                                   _("Delete") : _("New");

    mPreviousButton = new Button(_("Previous"), "previous", this);
    mNextButton = new Button(_("Next"), "next", this);
    mNewDelCharButton = new Button(tempString, "newdel", this);
    mSelectButton = new Button(_("OK"), "ok", this);
    mCancelButton = new Button(_("Cancel"), "cancel", this);

    ContainerPlacer place;
    place = getPlacer(0, 0);

    place(0, 0, mBeingBox, 1, 6).setPadding(3);
    place(1, 0, mNewDelCharButton);
    place(1, 1, mNameLabel, 5);
    place(1, 2, mLevelLabel, 5);
    place(1, 3, mJobLevelLabel, 5);
    place(1, 4, mMoneyLabel, 5);
    place.getCell().matchColWidth(1, 4);
    place = getPlacer(0, 2);
    place(0, 0, mPreviousButton);
    place(1, 0, mNextButton);
    place(4, 0, mCancelButton);
    place(5, 0, mSelectButton);

    reflowLayout(250, 0);

    setLocationRelativeTo(getParent());
    setVisible(true);
    mSelectButton->requestFocus();
    updatePlayerInfo();
}
示例#7
0
NetDebugTab::NetDebugTab()
{
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    mPingLabel = new Label("                ");
    mInPackets1Label = new Label("                ");
    mOutPackets1Label = new Label("                ");

    place(0, 0, mPingLabel, 2);
    place(0, 1, mInPackets1Label, 2);
    place(0, 2, mOutPackets1Label, 2);

    place.getCell().matchColWidth(0, 0);
    place = h.getPlacer(0, 1);
    setDimension(gcn::Rectangle(0, 0, 600, 300));
}
示例#8
0
InfoClanTab::InfoClanTab(const Widget2 *const widget) :
    Container(widget),
    mNameLabel(new Label(this, "                ")),
    mMasterLabel(new Label(this, "                ")),
    mMapLabel(new Label(this, "                "))
{
    setSelectable(false);

    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    place(0, 0, mNameLabel, 2, 1);
    place(0, 1, mMasterLabel, 2, 1);
    place(0, 2, mMapLabel, 2, 1);

    place.getCell().matchColWidth(0, 0);
    setDimension(Rect(0, 0, 600, 300));
}
示例#9
0
Setup_Joystick::Setup_Joystick():
    mCalibrateLabel(new Label(_("Press the button to start calibration"))),
    mCalibrateButton(new Button(_("Calibrate"), "calibrate", this)),
    mJoystickEnabled(new CheckBox(_("Enable joystick")))
{
    setName(_("Joystick"));

    mOriginalJoystickEnabled = !config.getBoolValue("joystickEnabled");
    mJoystickEnabled->setSelected(mOriginalJoystickEnabled);

    mJoystickEnabled->addActionListener(this);

    // Do the layout
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    place(0, 0, mJoystickEnabled);
    place(0, 1, mCalibrateLabel);
    place.getCell().matchColWidth(0, 0);
    place = h.getPlacer(0, 1);
    place(0, 0, mCalibrateButton);

    setDimension(gcn::Rectangle(0, 0, 370, 75));
}
示例#10
0
MapDebugTab::MapDebugTab(const Widget2 *const widget) :
    DebugTab(widget),
    // TRANSLATORS: debug window label
    mMusicFileLabel(new Label(this, _("Music:"))),
    // TRANSLATORS: debug window label
    mMapLabel(new Label(this, _("Map:"))),
    // TRANSLATORS: debug window label
    mMapNameLabel(new Label(this, _("Map name:"))),
    // TRANSLATORS: debug window label
    mMinimapLabel(new Label(this, _("Minimap:"))),
    mTileMouseLabel(new Label(this, strprintf("%s (%d, %d)",
        // TRANSLATORS: debug window label
        _("Cursor:"), 0, 0))),
    mParticleCountLabel(new Label(this, strprintf("%s %d",
        // TRANSLATORS: debug window label
        _("Particle count:"), 88888))),
    mMapActorCountLabel(new Label(this, strprintf("%s %d",
        // TRANSLATORS: debug window label
        _("Map actors count:"), 88888))),
    // TRANSLATORS: debug window label
    mXYLabel(new Label(this, strprintf("%s (?,?)", _("Player Position:")))),
    mTexturesLabel(nullptr),
    mUpdateTime(0),
#ifdef DEBUG_DRAW_CALLS
    mDrawCallsLabel(new Label(this, strprintf("%s %s",
        // TRANSLATORS: debug window label
        _("Draw calls:"), "?"))),
#endif  // DEBUG_DRAW_CALLS
#ifdef DEBUG_BIND_TEXTURE
    mBindsLabel(new Label(this, strprintf("%s %s",
        // TRANSLATORS: debug window label
        _("Texture binds:"), "?"))),
#endif  // DEBUG_BIND_TEXTURE
    // TRANSLATORS: debug window label, frames per second
    mFPSLabel(new Label(this, strprintf(_("%d FPS"), 0))),
    // TRANSLATORS: debug window label, logic per second
    mLPSLabel(new Label(this, strprintf(_("%d LPS"), 0))),
    mFPSText()
{
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

#ifdef USE_OPENGL
    switch (imageHelper->useOpenGL())
    {
        case RENDER_SOFTWARE:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (Software)");
            break;
        case RENDER_NORMAL_OPENGL:
        case RENDER_NULL:
        case RENDER_LAST:
        default:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (normal OpenGL)");
            break;
        case RENDER_SAFE_OPENGL:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (safe OpenGL)");
            break;
        case RENDER_GLES_OPENGL:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (mobile OpenGL ES)");
            break;
        case RENDER_GLES2_OPENGL:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (mobile OpenGL ES 2)");
            break;
        case RENDER_MODERN_OPENGL:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (modern OpenGL)");
            break;
        case RENDER_SDL2_DEFAULT:
            // TRANSLATORS: debug window label
            mFPSText = _("%d FPS (SDL2 default)");
            break;
    };
#else  // USE_OPENGL

    // TRANSLATORS: debug window label
    mFPSText = _("%d FPS (Software)");
#endif  // USE_OPENGL

    place(0, 0, mFPSLabel, 2);
    place(0, 1, mLPSLabel, 2);
    place(0, 2, mMusicFileLabel, 2);
    place(0, 3, mMapLabel, 2);
    place(0, 4, mMapNameLabel, 2);
    place(0, 5, mMinimapLabel, 2);
    place(0, 6, mXYLabel, 2);
    place(0, 7, mTileMouseLabel, 2);
    place(0, 8, mParticleCountLabel, 2);
    place(0, 9, mMapActorCountLabel, 2);
#ifdef USE_OPENGL
#if defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) \
    || defined(DEBUG_BIND_TEXTURE)
    int n = 10;
#endif  // defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS)
        // || defined(DEBUG_BIND_TEXTURE)
#ifdef DEBUG_OPENGL_LEAKS
    mTexturesLabel = new Label(this, strprintf("%s %s",
        // TRANSLATORS: debug window label
        _("Textures count:"), "?"));
    place(0, n, mTexturesLabel, 2);
    n ++;
#endif  // DEBUG_OPENGL_LEAKS
#ifdef DEBUG_DRAW_CALLS
    place(0, n, mDrawCallsLabel, 2);
    n ++;
#endif  // DEBUG_DRAW_CALLS
#ifdef DEBUG_BIND_TEXTURE
    place(0, n, mBindsLabel, 2);
#endif  // DEBUG_BIND_TEXTURE
#endif  // USE_OPENGL

    place.getCell().matchColWidth(0, 0);
    place = h.getPlacer(0, 1);
    setDimension(Rect(0, 0, 600, 300));
}
示例#11
0
文件: setup_video.cpp 项目: Ablu/mana
Setup_Video::Setup_Video():
    mFullScreenEnabled(config.getBoolValue("screen")),
    mOpenGLEnabled(config.getBoolValue("opengl")),
    mCustomCursorEnabled(config.getBoolValue("customcursor")),
    mParticleEffectsEnabled(config.getBoolValue("particleeffects")),
    mFps(config.getIntValue("fpslimit")),
    mSDLTransparencyDisabled(config.getBoolValue("disableTransparency")),
    mModeListModel(new ModeListModel),
    mModeList(new ListBox(mModeListModel)),
    mFsCheckBox(new CheckBox(_("Full screen"), mFullScreenEnabled)),
    mOpenGLCheckBox(new CheckBox(_("OpenGL"), mOpenGLEnabled)),
    mCustomCursorCheckBox(new CheckBox(_("Custom cursor"),
                                       mCustomCursorEnabled)),
    mParticleEffectsCheckBox(new CheckBox(_("Particle effects"),
                                          mParticleEffectsEnabled)),
    mFpsCheckBox(new CheckBox(_("FPS limit:"))),
    mFpsSlider(new Slider(10, 120)),
    mFpsLabel(new Label),
    mOverlayDetail(config.getIntValue("OverlayDetail")),
    mOverlayDetailSlider(new Slider(0, 2)),
    mOverlayDetailField(new Label),
    mParticleDetail(3 - config.getIntValue("particleEmitterSkip")),
    mParticleDetailSlider(new Slider(0, 3)),
    mParticleDetailField(new Label),
    mDisableSDLTransparencyCheckBox(
                          new CheckBox(_("Disable transparency (Low CPU mode)"),
                                       mSDLTransparencyDisabled))
{
    setName(_("Video"));

    Spacer *space = new Spacer(0,10);

    ScrollArea *scrollArea = new ScrollArea(mModeList);
    scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
    scrollArea->setSize(100, 200);

    overlayDetailLabel = new Label(_("Ambient FX:"));
    particleDetailLabel = new Label(_("Particle detail:"));

    mModeList->setEnabled(true);

#ifndef USE_OPENGL
    mOpenGLCheckBox->setEnabled(false);
#endif

    mFpsLabel->setCaption(mFps > 0 ? toString(mFps) : _("None"));
    mFpsLabel->setWidth(60);
    mFpsSlider->setValue(mFps);
    mFpsSlider->setEnabled(mFps > 0);
    mFpsCheckBox->setSelected(mFps > 0);

    overlayDetailLabel->setAlignment(Graphics::RIGHT);
    particleDetailLabel->setAlignment(Graphics::RIGHT);

    // If the openGL Mode is enabled, disabling the transaprency
    // is irrelevant.
    mDisableSDLTransparencyCheckBox->setEnabled(!mOpenGLEnabled);

    // Pre-select the current video mode.
    std::string videoMode = toString(graphics->getWidth()) + "x"
                            + toString(graphics->getHeight());
    mModeList->setSelected(mModeListModel->getIndexOf(videoMode));

    // Set actions
    mModeList->setActionEventId("videomode");
    mCustomCursorCheckBox->setActionEventId("customcursor");
    mParticleEffectsCheckBox->setActionEventId("particleeffects");
    mDisableSDLTransparencyCheckBox->setActionEventId("disableTransparency");
    mFpsCheckBox->setActionEventId("fpslimitcheckbox");
    mFpsSlider->setActionEventId("fpslimitslider");
    mOverlayDetailSlider->setActionEventId("overlaydetailslider");
    mOverlayDetailField->setActionEventId("overlaydetailfield");
    mOpenGLCheckBox->setActionEventId("opengl");
    mParticleDetailSlider->setActionEventId("particledetailslider");
    mParticleDetailField->setActionEventId("particledetailfield");

    // Set listeners
    mModeList->addActionListener(this);
    mCustomCursorCheckBox->addActionListener(this);
    mOpenGLCheckBox->addActionListener(this);
    mParticleEffectsCheckBox->addActionListener(this);
    mDisableSDLTransparencyCheckBox->addActionListener(this);
    mFpsCheckBox->addActionListener(this);
    mFpsSlider->addActionListener(this);
    mOverlayDetailSlider->addActionListener(this);
    mOverlayDetailField->addKeyListener(this);
    mParticleDetailSlider->addActionListener(this);
    mParticleDetailField->addKeyListener(this);

    mOverlayDetailField->setCaption(overlayDetailToString(mOverlayDetail));
    mOverlayDetailSlider->setValue(mOverlayDetail);

    mParticleDetailField->setCaption(particleDetailToString(mParticleDetail));
    mParticleDetailSlider->setValue(mParticleDetail);

    // Do the layout
    ContainerPlacer place = getPlacer(0, 0);
    place.getCell().setHAlign(LayoutCell::FILL);

    place(0, 0, scrollArea, 1, 4).setPadding(2).setHAlign(LayoutCell::FILL);
    place(1, 0, space, 1, 4);
    place(2, 0, mFsCheckBox);
    place(2, 1, mOpenGLCheckBox);
    place(2, 2, mCustomCursorCheckBox);

    place = getPlacer(0, 1);
    place.getCell().setHAlign(LayoutCell::FILL);

    place(0, 0, space, 3);
    place(0, 1, mDisableSDLTransparencyCheckBox, 4);

    place(0, 2, mFpsCheckBox);
    place(1, 2, mFpsSlider, 2);
    place(3, 2, mFpsLabel);

    place(0, 3, mParticleEffectsCheckBox, 4);

    place(0, 4, particleDetailLabel);
    place(1, 4, mParticleDetailSlider, 2);
    place(3, 4, mParticleDetailField);

    place(0, 5, overlayDetailLabel);
    place(1, 5, mOverlayDetailSlider, 2);
    place(3, 5, mOverlayDetailField);
}
示例#12
0
StatusWindow::StatusWindow(LocalPlayer *player):
    Window(player->getName()),
    mPlayer(player),
    mCurrency(0)
{
    setWindowName("Status");
    setCloseButton(true);
    setSaveVisible(true);
    setDefaultSize(400, 345, ImageRect::CENTER);

    // ----------------------
    // Status Part
    // ----------------------

    mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
    mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
    mGpLabel = new Label(strprintf(_("Money: %s"),
                Units::formatCurrency(mCurrency).c_str()));

    mHpLabel = new Label(_("HP:"));
    mHpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(0, 171, 34));

    mXpLabel = new Label(_("Exp:"));
    mXpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(143, 192, 211));

    mMpLabel = new Label(_("MP:"));
    mMpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(26, 102, 230));

    mJobLabel = new Label(_("Job:"));
    mJobBar = new ProgressBar(0.0f, 80, 15, gcn::Color(220, 135, 203));

    // ----------------------
    // Stats Part
    // ----------------------

    // Static Labels
    gcn::Label *mStatsTitleLabel = new Label(_("Stats"));
    gcn::Label *mStatsTotalLabel = new Label(_("Total"));
    gcn::Label *mStatsCostLabel = new Label(_("Cost"));
    mStatsTotalLabel->setAlignment(gcn::Graphics::CENTER);

    // Derived Stats
    mStatsAttackLabel = new Label(_("Attack:"));
    mStatsDefenseLabel= new Label(_("Defense:"));
    mStatsMagicAttackLabel = new Label(_("M.Attack:"));
    mStatsMagicDefenseLabel = new Label(_("M.Defense:"));
    // Gettext flag for next line: xgettext:no-c-format
    mStatsAccuracyLabel = new Label(_("% Accuracy:"));
    // Gettext flag for next line: xgettext:no-c-format
    mStatsEvadeLabel = new Label(_("% Evade:"));
    // Gettext flag for next line: xgettext:no-c-format
    mStatsReflexLabel = new Label(_("% Reflex:"));

    mStatsAttackPoints = new Label;
    mStatsDefensePoints = new Label;
    mStatsMagicAttackPoints = new Label;
    mStatsMagicDefensePoints = new Label;
    mStatsAccuracyPoints = new Label;
    mStatsEvadePoints = new Label;
    mStatsReflexPoints = new Label;

    // New labels
    for (int i = 0; i < 6; i++)
    {
        mStatsLabel[i] = new Label("0");
        mStatsLabel[i]->setAlignment(gcn::Graphics::CENTER);
        mStatsDisplayLabel[i] = new Label;
        mPointsLabel[i] = new Label("0");
        mPointsLabel[i]->setAlignment(gcn::Graphics::CENTER);
    }
    mRemainingStatsPointsLabel = new Label;

    // Set button events Id
    mStatsButton[0] = new Button("+", "STR", this);
    mStatsButton[1] = new Button("+", "AGI", this);
    mStatsButton[2] = new Button("+", "VIT", this);
    mStatsButton[3] = new Button("+", "INT", this);
    mStatsButton[4] = new Button("+", "DEX", this);
    mStatsButton[5] = new Button("+", "LUK", this);

    // Assemble
    ContainerPlacer place;
    place = getPlacer(0, 0);

    place(0, 0, mLvlLabel, 3);
    place(5, 0, mJobLvlLabel, 3);
    place(8, 0, mGpLabel, 3);
    place(0, 1, mHpLabel).setPadding(3);
    place(1, 1, mHpBar, 4);
    place(5, 1, mXpLabel).setPadding(3);
    place(6, 1, mXpBar, 5);
    place(0, 2, mMpLabel).setPadding(3);
    place(1, 2, mMpBar, 4);
    place(5, 2, mJobLabel).setPadding(3);
    place(6, 2, mJobBar, 5);
    place.getCell().matchColWidth(0, 1);
    place = getPlacer(0, 3);
    place(0, 1, mStatsTitleLabel, 5);
    place(5, 1, mStatsTotalLabel, 5);
    place(12, 1, mStatsCostLabel, 5);
    for (int i = 0; i < 6; i++)
    {
        place(0, 2 + i, mStatsLabel[i], 7).setPadding(5);
        place(7, 2 + i, mStatsDisplayLabel[i]).setPadding(5);
        place(10, 2 + i, mStatsButton[i]);
        place(12, 2 + i, mPointsLabel[i]).setPadding(5);
    }
    place(14, 2, mStatsAttackLabel, 7).setPadding(5);
    place(14, 3, mStatsDefenseLabel, 7).setPadding(5);
    place(14, 4, mStatsMagicAttackLabel, 7).setPadding(5);
    place(14, 5, mStatsMagicDefenseLabel, 7).setPadding(5);
    place(14, 6, mStatsAccuracyLabel, 7).setPadding(5);
    place(14, 7, mStatsEvadeLabel, 7).setPadding(5);
    place(14, 8, mStatsReflexLabel, 7).setPadding(5);
    place(21, 2, mStatsAttackPoints, 3).setPadding(5);
    place(21, 3, mStatsDefensePoints, 3).setPadding(5);
    place(21, 4, mStatsMagicAttackPoints, 3).setPadding(5);
    place(21, 5, mStatsMagicDefensePoints, 3).setPadding(5);
    place(21, 6, mStatsAccuracyPoints, 3).setPadding(5);
    place(21, 7, mStatsEvadePoints, 3).setPadding(5);
    place(21, 8, mStatsReflexPoints, 3).setPadding(5);
    place(0, 8, mRemainingStatsPointsLabel, 3).setPadding(5);

    Layout &layout = getLayout();
    layout.setRowHeight(0, Layout::AUTO_SET);

    loadWindowState();
}