void Path2dApp::draw() { gl::clear( Color( 245.0f/255.0f, 245.0f/255.0f, 245.0f/255.0f ) ); gl::enableAlphaBlending(); gl::color(Color::white()); if(mImage){ gl::draw( mImage, Area(0,0,1280,60) ); } thread.draw(); //gl::pushMatrices(); this->controller->draw(); //gl::popMatrices(); for(std::list<Content*>::iterator i = mContents.begin(); i!= mContents.end(); i++){ Content *c = (*i); c->draw(); } }