示例#1
0
int main(int argc, const char *argv[]){
	screen_width = (unsigned int)CGDisplayPixelsWide(kCGDirectMainDisplay);
	screen_height = (unsigned int)CGDisplayPixelsHigh(kCGDirectMainDisplay);
	CGPoint current_point = CGEventGetLocation(CGEventCreate(nil));

	screen = controller.calibratedScreens()[0];
	if(!screen.isValid()){
		cout << "This screen has not been calibrated." << endl;
		return 0;
	}
	
	// Create a sample listener and controller
	SampleListener listener;
	
	// Have the sample listener receive events from the controller
	controller.addListener(listener);
	
	// Keep this process running until Enter is pressed
	std::cout << "Press Enter to quit..." << std::endl;
	std::cin.get();
	
	// Remove the sample listener when done
	controller.removeListener(listener);
	
	return 0;
}
示例#2
0
int main(int argc , char ** argv) {
	screen = controller.calibratedScreens()[0];
	if(!screen.isValid()){
		cout << "This screen has not been calibrated." << endl;
		return 0;
	}

	srand((unsigned int)time(NULL));

	// Have the sample listener receive events from the controller
	controller.addListener(listener);

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA);
	glutInitWindowSize(screen_width, screen_height);
	glutInitWindowPosition(0, 0);
	window = glutCreateWindow("LEAP intersection Test");
	glutDisplayFunc(&DrawGLScene);
	glutIdleFunc(&Idle);
	glutReshapeFunc(&ReSizeGLScene);
	glutKeyboardFunc(&NormalKeyPressed);
	glutSpecialFunc(&SpecialKeyPressed);

	glDisable(GL_DEPTH_TEST);								// Disables Depth Testing
	glShadeModel(GL_SMOOTH);								// Enables Smooth Color Shading
	
	glutMainLoop();

	return 0;
}