示例#1
0
bool MainLayer::init()
{
	/*-- 设置整体层属性 --*/
	this->setTouchMode(kCCTouchesOneByOne);
	this->setTouchEnabled(true);
	this->scheduleUpdate();
	CCSize s = CCDirector::sharedDirector()->getWinSize();
	this->ignoreAnchorPointForPosition(true);
	setAnchorPoint(ccp(0.5f, 0.5f));
	this->setContentSize(s);
	setPosition(ccp(s.width / 2, s.height / 2));

	CCSize vsize = CCDirector::sharedDirector()->getVisibleSize();
	float width = vsize.width / 2;
	float height = vsize.height / 2;
	Counter *counter = Counter::sharedCounter();
	counter->clearScore();
	if (counter->isSound()
			&& !SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
	{
		SimpleAudioEngine::sharedEngine()->playBackgroundMusic("bgm.mp3", true);
	}
	/*-- door --*/
	CCAnimation *doorAnimation =
			CCAnimationCache::sharedAnimationCache()->animationByName("door");
	//左侧
	CCSprite *leftDoor = CCSprite::createWithSpriteFrameName("door_1.png");
	leftDoor->setPosition(ccp(-200, -50));
	leftDoor->setAnchorPoint(ccp(0.5, 0.5));
	this->addChild(leftDoor);
	leftDoor->runAction(
			CCRepeatForever::create(CCAnimate::create(doorAnimation)));

	//右侧
	CCSprite *rightDoor = CCSprite::createWithSpriteFrameName("door_1.png");
	rightDoor->setPosition(ccp(200, -50));
	rightDoor->setAnchorPoint(ccp(0.5, 0.5));
	this->addChild(rightDoor);
	rightDoor->runAction(
			CCRepeatForever::create(CCAnimate::create(doorAnimation)));

	/*-- 分数 --*/
	CCLabelTTF *titletxt = CCLabelTTF::create(counter->getStringByKey("score"),
			counter->getStringByKey("font"), 46);
	titletxt->setColor(ccc3(98, 104, 191));
	titletxt->setAnchorPoint(ccp(0.5, 0.5));
	titletxt->setPosition(ccp(0, height - 130));
	this->addChild(titletxt);
	CCNode *scoreLabel = counter->create_label();
	scoreLabel->setPosition(ccp(0, height - 200));
	scoreLabel->setAnchorPoint(ccp(0.5, 1));
	this->addChild(scoreLabel, 3, TAG_SCORE);
	/*-- role --*/
	return true;
}